Patch 1.4.2a Notes

Item Changes:

  • Removed the piercing effect from sniper rifles which caused vast overperformance due to how piercing interacts with the sniper mechanics
  • F-S “Omerta” SNPR has been reverted to its original form, and the tech and relic slots have been replaced by two battery slots.
  • Increased Swarm Hive damage by 600%
  • Increased Hive Crystals splash radius to 3.5m from 1.5m.
  • Eel Launchers’ damage increased by 500%.
  • Increased the AI change strength of ID Pulsars by 600%. Base AI change duration and field duration is now 5 seconds.
  • Re-enabled the 2 unique versions of ID Pulsars: Subtle Converter and Kalika’s Catharsis.
  • Increased the rarity of unique puppet masters and ID pulsars.
  • TC focus item feed costs have been changed to the following:
    • Ripshards, Coreslicers (and variants): Strength and Willpower
    • Bloodshards, Rending Radiants (and variants): Stamina and Willpower
    • Glyphshards: Accuracy and Willpower
    • Feed cost distribution ratio is 25:75 of their original value.
  • All TC focus items will spawn with at least one slot now.
  • These changes affect the unique versions of these weapons too.
  • Splash and Field radius on all Glyphshards reduced to 10%.
  • Galactic Conquest’s Splash and Field radius bonus is reduced to 9-12% from 15-25%.

Cube changes:

  • Added 4 new recipes that upgrade Rare boss rings into Legendary ones, and have a 10% chance to turn them into Unique.
  • Added a new recipe that can turn the newly added Shiny Crystals into mythic weapons with maximum slots.
  • The results are the following:
    • 77% chance for a regular mythic weapon.
    • 20% chance for a mythic TC/Abyss weapon. (Glyphshard, Force Magnum, Gleamcarver, etc.)
    • 3% chance for a random retrainer (Attribute, Skill or Expertise). The chances between these are distributed evenly.
    • The recipe can occasionally fail to create a mythic item, if the base item doesn’t have a mythic quality level (such as ID Pulsars, Puppet Masters, Rending Radiants, Coreslicers and their variants)

Cube QOL changes:

  • All recipes for consumables from the cube have been revised. These are no longer created as single consumables but as a stack. 
  • The smaller consumables are created as a stack of 10, the ingredients have been increased accordingly.
  • All consumables used in the endgame can now be created with scrap materials and  essences, at a stack size of 20.
  • Restoratives don’t need any more smaller consumables to create but always some of the same high quality. 
  • The recipe of the Nanodyne Restoratives is allowed to create several stacks in the cube. 

Drop changes:

  • Item levels decreased by 1 for the 5 Lies, and by 3 for Sydonai. This is to prevent item drops that were too high level to be used.

Level Changes:

  • Changed the level themes of the following maps:
    • Church Yard is turned to a park, from Catacombs.
    • Paternoster Row is now a city from Hell Dungeon.
    • Cheapside is now an alley city from Catacombs.
    • Little Britain is now a river or a park city (25% chance) from Hell Dungeon.
  • Increased the chance of a Hellrift appearing in these levels to 45% from 30%.
  • Increased the monster density of these maps.
  • Nether Lords will also drop a Shiny Crystal.

Quest changes:

  • Exploration requirement for the quest “This Land Is” has been increased; it now shouldn’t be immediately completed when one enters the map.

New endgame activities:

Added 15 new repeatable quests to Charing Cross Station, Temple Station, Templar Base, Liverpool Station and St. Paul Station. The quests can be accepted by visiting the newly added Special Bulletin boards found in these stations and can be repeated every hour. Each of these quests will award a Shiny Crystal in addition to the usual XP/palladium bonus of Wanted quests. The crystals can be turned into useful items in the cube. Every third repeatable quest in these stations will yield a legendary mod as a reward. The level and the type of the mod is prefixed per station.

The following quests are pre-requirements to do these quests:

Charing Cross:

  1. First quest: 1st Wanted, On Commission
  2. Second quest: 2nd Wanted, Shine On
  3. Third quest: 2nd Wanted, Gossips (Mind of 314)

Temple Station:

  1. First quest: 1st Wanted, One Big Pull
  2. Second quest: 2nd Wanted, Transfusion
  3. Third quest: 2nd Wanted, Big Sister’s Song (Oculis)

Templar base:

  1. First quest: 1st Wanted, Kill ’em Rotten
  2. Second quest: 2nd Wanted, Alerith’s
  3. Third quest: 2nd Wanted, Brotherly Love (Bloodblade)

Liverpool Station:

  1. First quest: 1st Wanted, One You Many Birds
  2. Second quest: 2nd Wanted, Late Harvest
  3. Third quest: 2nd Wanted, Hope (Final Test)

St. Paul Station:

  1. First quest: 1st Wanted 
  2. Second quest: 2nd Wanted, Bad Customers
  3. Third quest: 2nd Wanted, The Hellgate (Sydonai)

Class Changes

Evoker changes:

  • Flameshards’ damage increased by 100%.  Cooldown reduced to 1.5 sec from 2 sec.
  • Demonspine’s damage increased by 100%.
  • Skullsplitter’s damage increased by 50%.
  • Venomous Spirit’s damage increased by 100%.
  • Spectral Bolts’ behavior has been changed; it now fires 3 – 8 homing bolts depending on skill level, instead of the projectile splitting in random directions. Projectiles now deal splash damage instead of direct.

Engineer changes:

  • Concussive Crash:
    • Damage of the initial blast is increased to 125% of base damage from 30%.
    • Explodes with a physical field that deals 80% of Inhibitor Bot’s base damage for 5 seconds in a 7,5m radius.
  • Bomber bot:
    • Should now use players’s shield penetration value.
    • Added spectral field damage to the explosion for 33% base damage for 5 seconds in a 4m radius.
  • Ghostly Strike:
    • Explodes with a spectral field that deals 200% of Bomber Bot’s base damage for 5 seconds in a 7,5m radius.
  • Nanobots:
    • Should now use players’s shield penetration value.
    • Move faster.
    • Will try to approach the target more aggressively.
    • Should more likely run ahead of the player.
    • Summons up to 5 nanobots depending on skill level.
    • SFX strength increased by 100%. Electricity damage increased to 75% from 25%.
    • Base Damage increased by 50%
    • Added electricity field damage to the explosion for 50% base damage for 5 seconds in a 4m radius.
  • Spider Mines:
    • Physical field damage has been added to the explosion for 30% base damage for 5 seconds in a 3m radius.
    • Cannot be used while the player is Shocked from now on.
    • 5 spider mines can be summoned at once.
    • It now has a 10 second cooldown.
    • Power cost increased by 100%.
  • Rocket Bot:
    • Rockets now also produce a fire field for 30% of Rocket Bot’s base damage for 2.5 seconds in a 3.5m radius.
  • Molotov Assault:
    • Has been redesigned to be a passive skill, which increases the ignite attack strength of Bomber Bot and its field damage duration by 0.5 sec per level.

GERMAN

Gegenstandsänderungen:

Der Piercing-Effekt von Sniper-Gewehren wurde entfernt, da er unverhältnismäßig hohen Schaden produzierte.

Die Stats des F-S “Omerta” SNPR wurden auf ihre ursprünglichen Werte zurückgesetzt (Physical splash, Giftschaden) Tech- und Relikt-Modslot wurden durch zwei Batterien ersetzt, um zu verhindern das die starken critical damage bonus Affixe dieser Mods verwendet werden können.

Der Schaden von Swarm Hive wurde um 600% erhöht.

Der splash radius der Hive Crystals (Einhand-Waffe) wurde von 1,5 m auf 3,5 m erhöht.

Der Schaden der Eel-Launchers wurde um 500% erhöht.

Die Stärke der AI-Veränderung von Id-Pulsar Waffen wurde um 600% erhöht. Die Dauer der Basis-AI-Änderung und die Felddauer betragen nun 5 Sekunden.

Die beiden einzigartigen Versionen von Id-Pulsaren wurden wieder aktiviert: Subtle Converter und Kalika’s Catharsis

Die Seltenheit der einzigartigen Versionen von Puppet Masters und den Id-Pulsaren wurde erhöht.

 

Die Attribute Kosten für die TC-Foci wurden wie folgt geändert:

– Ripshards, Coreslicers (und Variationen davon): str/will

– Bloodshards, Rending Radiants (und Variationen davon): stam/will

– Glyphshards: acc/will

Das Verhältnis der Kostenverteilung ist 25:75 des ursprünglichen Wertes.

Alle TC-Foci werden jetzt mit mindestens einem Slot gedroppt.

Splash and Field radius wurde bei allen Glyphshards auf von 20% auf 10% reduziert.

Bei der einzigartiken Version “Galactic Conquest” wurde der Splash and Field radius bonus von ehemals 15-25% auf nun 9-12% reduziert.

Änderungen am Cube:

Es wurden 4 neue Rezepte hinzugefügt, die seltene Boss-Ringe in legendäre umwandeln werden, beim Verbessern besteht eine Chance von 10% die unique Version dieses Ringes zu erhalten .  

Es wurde ein neues Rezept hinzugefügt, welches die Shiny Crystals in eine mächtige mystische Waffe mit maximalen Slots verwandeln kann.

Die Ergebnisse sind wie folgt:

77% Chance auf eine mystische reguläre Waffe.

20% Chance eine mystische TC/Abyss Waffe zu erhalten. (Glyphshard, Force Magnum, Gleamcarver, etc.) 

3 % Chance einen der Retrainer (Attribute, Skill oder Expertise) zu erhalten.

Gelegentlich misslingt es dem Rezept, einen mythisches Gegenstand zu erstellen, wenn der Basisgegenstand keine mystische Qualitätsstufe hat (Id Pulsars, Puppet Masters, Rending Radiants, Coreslicers und Varianten zum Beispiel).

QoL Änderungen am Cube: 

  • Es wurden alle Rezepte für Verbrauchsgegenstände aus dem Würfel überarbeitet. Diese werden nun nicht mehr als einzelner Verbrauchsgegenstand erstellt sondern in Stapeln. 
  • Die kleineren Verbrauchsgegenstände werden als Stapel von 10 erstellt, die Zutaten wurden dementsprechend erhöht.
  • Alle Verbrauchsgegenstände die im Endgame benutzt werden, können nun aus Schrottteilen und Essenzen erstellt werden, die Stapelgröße beträgt hierfür 20.
  • Restoratives benötigen nun nicht mehr kleinere Verbrauchsgegenstände zum erstellen sondern immer welche in gleich hoher Qualität.
  • Dem Rezept der Nanodyne Restoratives ist es erlaubt mehrere Stapel im Würfel zu erstellen. 

Drop Änderungen

Das Item Level für die 5 Lügen wurde um 1 reduziert und um 3 für Sydonai. Dies soll verhindern, dass Gegenstände die von ihnen erbeutet werden ein zu hohes Itemlevel haben um verwendet werden zu können.

Kartenänderungen:

Die Level-Themen der folgenden Karten wurden geändert:

Church Yard ist nun ein Park, mit Katakomben.

Paternoster Row ist nun eine Stadt aus dem Höllen Dungeon.

Cheapside ist nun eine Gassen Stadt (wie Blackfriars) mit Katakomben.

Little Britain ist nun ein Fluss oder ein Park (25% chance) aus dem Höllen Dungeon.

Die Chance, dass ein Hellrift in diesen Levels auftritt, wurde von 30% auf 45% erhöht.

Die Monsterdichte dieser Karten wurde erhöht.

Nether Lords können Shiny Crystals droppen.

 

Neu Endgame Aktivitäten:

15 neue wiederholbare Quests wurden hinzugefügt. Diese können in der Charing Cross Station, Temple Station, Templar Base, Liverpool Station und St. Paul Station angenommen werden. Hierfür wurden in den Stationen neue Special Bulletin Boards hinzugefügt, Jede dieser Quests belohnt dich mit einem Shiny Crystal zusätzlich zum üblichen Exp/Geld-Bonus der gewünschten Quests, diese Quest können maximal einmal pro Stunde wiederholt werden. Die Kristalle lassen sich für ein neues Rezept im Transmogrifying Cube verwenden. Die jeweils dritte der wiederholbaren Quests in diesen Stationen liefert ein legendäres Mod als Belohnung. Das Level und die Art des Mods wird von der Station festgelegt.

Die folgenden Quests müssen abgeschlossen sein um die neuen Quest and den Terminals zu erhalten:

Charing Cross:

Erste Quest: 1st Wanted, On Commission

Zweite Quest: 2nd Wanted, Shine On

Dritte Quest: 2nd Wanted, Gossips (Mind of 314)

Temple Station:

Erste Quest: 1st Wanted, One Big Pull

Zweite Quest: 2nd Wanted, Transfusion

Dritte Quest: 2nd Wanted, Big Sister’s Song (Oculis)

Templar base:

Erste Quest: 1st Wanted, Kill ’em Rotten

Zweite Quest: 2nd Wanted, Alerith’s

Dritte Quest: 2nd Wanted, Brotherly Love (Bloodblade)

Liverpool Station:

Erste Quest: 1st Wanted, One You Many Birds

Zweite Quest: 2nd Wanted, Late Harvest

Dritte Quest: 2nd Wanted, Hope (Final Test)

St. Paul Station:

Erste Quest: 1st Wanted 

Zweite Quest: 2nd Wanted, Bad Customers

Dritte Quest: 2nd Wanted, The Hellgate (Sydonai)

 

Änderungen am Evoker:

Der Schaden von Flameshards wurde um 100% erhöht.  Die Abklingzeit wurde von 2 Sekunden auf 1,5 Sekunden reduziert.

Der Schaden von Demonspines wurde um 100% erhöht.

Der Schaden von Skullsplitters wurde um 50% erhöht.

Der Schaden von Venomous Spirit’s wurde um 100% erhöht.

Spectral Bolts wurde geändert; sie feuern nun je nach Fertigkeitsstufe 3 – 8 Zielbolzen ab, anstatt dass sich das Projektil in zufällige Richtungen aufteilt. Projektile verursachen nun Flächenschaden anstatt direkten schaden.

Änderungen am Ingenieur :

Concussive Crash:

Der Schaden der ersten Explosion wurde von 30% auf 125% des Basisschadens erhöht.

Explodiert nun mit einem physischen Feld, das 80% des Basisschadens des Inhibitor-Bots für 5 Sekunden in einem Radius von 7,5 m verursacht.

Bomber-Bot:

Sollte nun den Schild-Penetrations-Wert der Spieler verwenden.

Die Explosion verursacht nun zusätzlichen Flächenschaden: 33% des Basisschaden für 5 Sekunden in einem Radius von 4m.

Nanobots:

Sollte nun den Schild-Penetrations-Wert der Spieler verwenden.

und sich schneller bewegen.

Sie werden auch versuchen, das Ziel aggressiver anzugreifen und eher vor dem Spieler zu laufen. Es können nun 5 Nanobots beschworen werden abhängig vom Skill Level.

Die SFX-Stärke wurde um 100% erhöht. Der Stromschaden wurde von 25% auf 75% erhöht.

Basisschaden wurde um 50% erhöht

Nach der ersten Explosion wird ein elektrischer DoT (Schaden über Zeit) von 300% des Basis Schaden über die Dauer von 5 Sekunden verursacht.

Spider Mines:

Physischer Flächenschaden wurde der Explosion hinzugefügt: 30%  des Basisschaden für 5 Sekunden in einem Radius von 3m.

Kann nicht mehr verwendet werden, während der Spieler geschockt ist.

Es können 5 Spider Mines auf einmal beschworen werden.

Die Abklingzeit beträgt nun 10 Sekunden.

Die Power Kosten wurden um 100% erhöht.

Rocket Bot

Raketen erzeugen nun auch ein Feuerfeld: 30% des Basisschadens für 2,5 Sekunden in einem Radius von 3,5 Metern.

Molotov Assault

Wurde in eine Passive Fertigkeit umgewandelt, die die Angriffskraft des Bomberbots und die Dauer des Flächenschadens um 0,5 Sekunden pro Stufe erhöht.

 

Patch 1.3.1a Notes

Patch Summary

This patch introduces a number of fixes, class balance changes, and new content. In an attempt to further master the control of the game, we have decided to introduce some new weapons and bosses to the game. There are a variety of great new items available to drop from the Desiccator, and a collection of new bosses to face in the Westminster Catacombs. We are very pleased with these results, and are looking forward to introducing new content more in the future.

We are also introducing some changes that reduce the current damage capabilities of Summoners, because it has become clear in the data and research that the last patch over-buffed Summoners. We feel that the class is now in a good place, please continue to test and provide feedback. Additionally, Blademasters have undergone a significant revamp which should encourage more build variety and class cooperation.

In this patch, due to the number of skill and build changes, we have decided to distribute a skill retrainer to every existing character. New characters created after the patch will not receive this item. In addition to the skill retrainer, existing focuses that were changed in this patch have been retroactively modified. All new items that drop will automatically receive their adjusted values.

Bugfixes

  • The Piecemaker should no longer break down other players items.
  • Summoned elementals should no longer die when they are too far away, or entering/exiting a Hellrift. Elementals should instead teleport to their owner.
  • Damage absorption value in Defense in the inventory will now show the correct percentage

Gameplay related changes

  • Reduced the prices of the attribute retrainer merchant by 90%. You can find Erich in Holborn station. 
  • The melee damage bonus given by the Strength stat increased to 2% from 1%.
  • Spray Shrapnel no longer pierces targets.
  • Sniper rifles can now pierce up to 5 targets.
  • The damage values of Dreadnaught and all Abyss boss minions have been reduced.
  • Increased monster variety in Brompton Cemetery, and Westminster Catacombs.
  • Cave passageways are now larger, similar to the caves found in Stonehenge.
  • Invisible monsters and Fellbore Archfiends no longer spawn in Abyss hellrifts.
  • Coreslicers, Coreslashers, Coreshredders, Ripshards and unique versions have had their inherent critical chance reduced to 5% from 25%.
  • Coreslicers, Coreslashers, Coreshredders, Ripshards base damage increased to match other foci.
  • Glyphshards got their inherent critical chance increased to 7% from 0%, and their critical damage increased to 150% from 40%.
  • Base damage of all focus items increased by 50%.
  • Ripshards rate of fire increased to 80 from 20 (to prevent being stuck on base attack cooldown)
  • All Bloodshards now have an armor value.
  • Removed all power cost penalties from Feral armors.
  • The Cybernet armor set inherent bonuses have been modified (including unique versions) in the following ways:
    • Gloves and boots now have an inherent 1% critical chance
    • Torso and Legs now have an inherent 2% critical chance
    • Shoulders now have an inherent critical damage bonus (40-50%)
    • Belts now have an inherent amount of armor penetration (5-9%)
    • Movement speed penalties are removed from all pieces.

Westminster Catacombs Changes

  • The Catacombs Nether Ward bosses have been replaced with new, unique, and more challenging bosses. These bosses reuse existing assets but have had their behaviors and qualities replaced.  
  • Every level of the catacombs now has a unique boss per level (warning: some of these bosses are very challenging and HC characters should take care especially when solo).
  • There is a fixed chance for an Abyss weapon or armor to drop from the new bosses, excluding the unique versions. The drop chances for these are the following:
    • 15% drop chance from a boss found in level 1-5.
    • 30% drop chance from a boss found in level 6-10.
    • 45% drop chance from a boss found in level 11-15.

Blademaster

  • Decreased damage bonus of Sword of Justice from 40% bonus damage at level 1 to -83% damage at level 1.
  • Sword of Justice power cost increased by 50%.
  • The damage bonus of Charge increased to 120% from 50%. Cooldown has been reduced to 5 seconds at level 1, decreasing by 10% every level.
  • Path of Righteousness’ cooldown reduced to 2.5 seconds.
  • Skill placement of Onslaught and Path of Righteousness has been swapped, now you may take PoR earlier.
  • Charge and PoR maximum level decreased to 5 from 10.
  • Crosscutter and Sword Typhoon now pierce all targets in their range.
  • Sword Typhoon’s cooldown decreased to 7.5 seconds from 15 seconds
  • Thorns can now be learned at level 10. Maximum level decreased to 5 from 10. Damage increased by 100%.
  • Crusader Wrath’s cooldown has been reduced to 60 seconds from 120 seconds.
  • The damage of Sword of Authority increased to 500% weapon damage from 200%. Cooldown has been reduced to 5 seconds from 10 seconds.
  • Sweeping Strike’s cooldown has been reduced to 5 seconds from 10 seconds.
  • Whirlwind’s velocity bonus increased to 100% from 50%.

Guardian

  • The cooldown of Shield Throw reduced to 3 secs from 6 secs.
  • Shield Turn cooldown reduced to 3 sec from 8 sec.
  • Shield Charge cooldown at level 1 reduced to 8 sec from 15 sec.
  • Stampede cooldown reduced to 5 sec from 8 sec.
  • Shield Wall cooldown reduced to 30 sec from 45 sec.
  • Prayer of Retribution cooldown reduced to 5 sec from 10. Base damage increased by 200%.
  • Prayer of Smiting cooldown reduced to 5 sec from 15 sec.
  • Shared cooldown of Prayer of Retribution and Prayer of Smiting reduced to 2.5 sec from 5 sec.
  • Great Defender cooldown reduced to 60 sec from 180 sec.
  • Challenge cooldown reduced to 2.5 sec from 5 sec.
  • Denounce cooldown reduced to 2.5 sec from 5 sec.
  • Effectiveness of Aura of Renewal increased by 100%.
  • Effectiveness of Aura of Defense increased by 50%.

Marksman

  • Duration of Multishot increased to 9 seconds from 6 seconds. Cooldown reduced to 25 seconds from 30 seconds. Power cost reduced by 50%.
  • Removed boost group from Multishot.
  • Restricted the usage of Multishot while in Sniper mode.
  • Restricted the usage of Sniper while Multishot is active.

Engineer

  • The Drone AI has been modified to react more quickly to its surrounding. Sight range is increased to 60m from 24m. Base movement speed increased.
  • Spider Mines HP increased by 300%, base armor increased.
  • Spider Mines now have 10% critical chance for 300% critical damage.

Summoner

  • Reduced maximum level of all Summoner elemental skills to 5 from 10. Power cost of elementals increased by 200%.
  • Spectral Elemental now receives 75% increased damage per skill level, as a compensation for being alone.

Loot changes

  • Toned down the drop quality of Sydonai and the Hell minibosses.
  • Talox now has a 5% chance to drop a mythic abyss weapon, and will drop more randomly generated items. 
  • New unique items available to drop from Desiccator. See this video for detailed info about the new items
    • 5% chance for one of the following:
      • Tropical Storm
      • Ravager
      • F-S “Omerta” SNPR
      • Bloodletter
      • The Merkabah
      • Ironbound Valley
      • Harlequin Ablaze
  • Skill tokens now have a fixed drop chance from certain bosses. Loot tables separated by the level requirement of certain skills, which is the following:
    • Tier 1 skills:
      • Templar Restoration
      • Shield Throw
      • White-out Grenade
      • Spider Mines
      • Darkform
      • Arcane Resilience
    • Tier 2 skills:
      • Crusader Wrath
      • Prayer of Smiting
      • Camouflage
      • Drone Agressive Mode
      • Dark Lord
      • Summon Bone Wall
    • Tier 3 skills:
      • Balance of Power
      • Aura Stability
      • EMP Blast
      • Ghostly Strike
      • Dark Offering
      • Spectral Serpents
    • Drop chances:
      • Shulgoth (T1) 15%
      • Oculis the All-Seeing (T2) 25%
      • Beast of Abbadon (T2) 10%
      • Sydonai (T3) 15%

Patch 1.3.0a Notes

Patch Summary

This patch introduces a major bug fix for disappearing mods in items in the shared stash, which is one of the major items we wanted to fix before beta. Our list of bugs before beta grows shorter, and our ability to modify the game and respond to feedback has grown immensely. Also included are a variety of changes to skills, weapons, content, and loot. As this is still and alpha patch, please do expect these things to change over time, but we are excited to offer some changes that many in the community and on the 2038 team have been hoping for. Additionally, non-elite mode has been removed and non-elite characters have been migrated, in an effort to consolidate the playerbase and simplify the testing and coding process.

As with the previous rate of fire patch, please note most item changes are not retroactive. Existing copies of the items may not see the updates.

This patch is a major step towards the launch of beta, and you should expect to see continued efforts towards bugfixing and mastering the ability to create and modify content in the game going forward. As always, please test each new change thoroughly and report any bugs accordingly.

Bugfixes

  • Mods in items in the shared stash will no longer disappear.
  • Any mods lost in the shared stash will be returned to the item they were in when lost.
    • If another mod was placed in the slot after the disappearance, the lost mods will appear in the player’s inventory on login
    • If the player’s inventory is full, the lost mods will appear on the ground on login
  • The algorithm for picking up and dismantling items with the Piecemaker has been majorly modified
    • Players should see a massive increase in speed and performance when using the Piecemaker, especially with large amounts of loot on the ground
    • Players will no longer be spammed with “no room in inventory” messages when auto-pickup is enabled

Game Mode Changes

  • Removed the ability to create non-elite characters
  • Existing non-elite (“normal”) characters have been migrated to Elite mode
  • HCE and Elite characters are unaffected

Summoner Changes

  • Elemental summon skills are now mass summon all available elementals.
    • Known bug: Summoners can summon up to maximum even if the player doesn’t have the required power. This will be fixed shortly
  • Dark Lord now has a 100% chance to trigger.
  • Dark Lord’s maximum level is now 7.
  • Dark Lord has a maximum number of 3 zombies spawned at level 1, and up to 9 at max level.
  • Meat Shield now has a cooldown of 15 sec down from 30.
  • Enrage now has a cooldown of 15 sec down from 30.
  • Hand of Nostrum now has a cooldown of 15 sec down from 30.
  • Spellstorm now has a cooldown of 15 sec down from 30.
  • Spectral Strike now has a cooldown of 15 sec down from 30.
  • Carnagor’s taunt interval reduced to 1 sec from 4.
  • Carnagor’s taunt strength increased by 300%.
  • Carnagor’s taunt radius increased by 50%.
  • Carnagor’s size has been increased.
  • Elemental Nova’s damage reduced by 50%. The initial blast damage is reduced by 62.5%. Blast and field radius decreased to 12m from 15m.
  • Added the Evoker’s toxic tree to the Necromancy tab of the Summoner.
  • Word of fear has been moved above Darkform.
  • Blood Surge has been moved above Blink.

Guardian Changes

  • Taunt strength of Challenge and Denounce has been greatly increased.
  • The maximum level of Challenge, Denounce, Provoke, and Heavenly Condemnation has been reduced to 5.
  • Aura of Power is no longer required to take Aura Stability.
  • All bosses have had their immunity to Taunt removed, and should now be tauntable, with the following exceptions still being untauntable:
    • Wurm
    • Destructible Hellrifts
    • Talox

Misc Changes

  • Revenant pet’s fireball cooldown reduced to 1 sec
  • Nautilus’ healing interval has been reduced to 10 sec down from 20
  • The blueprint result of the Piecemaker quest should be untradeable from now on.
  • Parliament Square side areas should now have music.
  • Named monsters like Fat Bully spawn at 100% rate.
  • Desiccator spawn at 100% rate.
  • Hellrifts, Ancient Bloods and Elite Passageways are more densely populated with monsters.
  • Elite passageways have a greater chance to appear.
  • Known bug: Talox’s physical minions may appear as unique, although this has no impact on gameplay
  • Talox’s minions walk and run speed are consolidated.
  • Fulcrum’s totem names are correctly displayed.
  • Fixed the cooldown of Venom Armor on Fulcrum’s Venom Totem to trigger at a 2 sec rate, increased from 0.2 sec.
  • Hellgates found in Crown Office Row quest are now harder to destroy.
  • Known bug: Monster reflect affixes no longer work at the moment. 
  • The Big Gundown map no longer scales with player level (Press F to pay respects to HC chars who died there)

Westminster Catacombs Changes

  • Westminster Catacombs now has a greater general difficulty multiplier than before.
  • Monster level scaling relative to the player has been modified in Catacombs:
    •  +1 level until Level 5
    •  +3 levels until Level 10
    •  +5 levels until Level 15
  • All Abyss hellrift types can appear from Level 1-10
  • Only Spectral Hellrifts will appear from 11 onwards.
  • Brompton Cemetery has greater monster density. This map now spawns with a normal Hellrift 30% of the time.

Rate of Fire Changes

  • Peacemaker (all) ~60
  • Nova guns (all) ~30
  • Swarm Hives (all) ~37
  • Infernous ~60
  • Abbadon’s Hellstiker rate of fire increased to 300 from 120. Base damage decreased by 15%.
  • Charger rate of fire increased to 400 from 120. Base damage increased by 100%.
  • TRD’s rate of fire increase to 15 from 12. Base damage increased by 200%.

Weapon Changes

  • Changed the XM9X Thundergod’s proc skill to Electric Nova, reduced the proc chance to 12%-15%
  • Infernous now does 10 times more damage than before, has an inherent base critical chance of 5% and 150% critical damage. Minimum mod slots increased to 1 from 0. 
  • The Cleanser now does splash damage, and its damage has been increased.
  • The weapon Hellbore is now scale with content level, it’s field attack has been increased to 3.5m from 1.5m. Base weapon damage has been increased.
  • Vigilantes got their base damage increased.
  • Force Magnums now also have splash damage.
  • All variants of XM666 now deal splash damage and got their base damage increased.
  • All variants of XM666 now have an armor value.
  • All variants of Grizzly guns got their base damage increased by 100%, splash radius increased to 3.5m from 1.5m.
  • Plague Darters got their base damage increased, and now they all do splash damage.
  • All kind of Thorn Bolter’s damage increased by 100%.

Loot Changes

  • Sydonai and the 5 lies now have a special drop table added, and their drop rate has been increased significantly.
  • Sydonai’s first time drop has been added into his default drop pool.
  • Sydonai now has 5% to drop a Backpack, which is an untradeable, one of a kind container item (only one per player), with 36 slots, which can contain 1×1 items.
    • Currently consumables are not usable from the backpack, which will be fixed in the future.
  • Improved the overall quality of boss drops.
  • Pet drop chance from Talox increased to 5% from 0.5%
  • Abyss bosses now drop a greater number of general loot.
  • General recipes should produce rare or better quality items, up to and including Mythic, with appropriate rarities. This includes the Techsmiths at stations.
  • The monster level restriction of mid-high level unique weapons has been removed. (You may find Hu’s or Hikidas from lvl50+ monsters)
  • Beast of Abbadon, Bloodblade, The Brain, Wurm and 314 trio should now drop their previously first-drop items every time like it was a first kill.

Removal of Non-Elite Mode

In the next patch coming soon, the ability to create characters in non-Elite mode will be removed (sometimes called “Normal” mode, not to be confused with pre-Nightmare mode). This decision was reached due to the unfortunate side effect of the two-difficulty system further fragmenting the already modest player base of this private server. Elite was intended as an up-sell to entice players to purchase a subscription back in 2007, and the distinction no longer makes sense in our context. Going forward, every player will experience the equivalent of Elite mode, and the only trade/group restrictions will remain between Hardcore/Softcore and Nightmare/Normal (which is toggle-able).

Hardcore mode remains unchanged, although all Hardcore characters will techincally be Hardcore Elite. Existing non-Elite mode characters will be converted to Elite on their first login.

One note: Non-Elite characters should move all items out of shared stash, or risk losing access to them after the patch is applied. We converted non-Elite characters to Elite as a courtesy, as that functionality will not be necessary after the beginning of beta due to the beta wipe, so we won’t be providing support for lost items for non-Elite mode characters.

There will be detailed patch notes for the upcoming extensive patch, which will include major bug fixes as well as content changes. Stay tuned!

Patch 1.2.3a Notes

Patch Overview

The team at 2038 has decided to attempt a balance patch for the first time. The result of our research indicated that Summoners and various Rate of Fire levels across many guns needed the most immediate attention. Please read below to find out what has been changed. An important note–some item changes are not retroactive, so existing items may not receive the changes. New drops of those items should contain all the changes listed below. The summoner changes are retroactive, so all existing summoner characters will be modified.

Summoner changes

  • The Elemental summon cooldown has been reduced to 0.5 seconds.
  • The power cost of all Elementals has been drastically reduced.
  • Elemental Nova now has a maximum level of 5.
  • Elemental Nova’s cooldown has been reduced to 6.5 seconds at Lv1, and decreases by 20% per level.
  • Elemental Nova’s blast and field radius have been increased to 15m from 6m (Note: the skill still displays 6m, but the radius has indeed been updated).
  • The base HP of Elementals and Ember has been increased by 300%.
  • The base damage of Ember and Fire, Force, Storm, and Toxic Elementals has been increased by 300%. The Spectral Elemental’s base damage has been increased by 700%.
  • The base armor of Ember and Force Elementals has been increased by 300%.
  • Fire, Spectral, Storm, and Toxic Elementals received some base armor.
  • The base HP, armor, and damage of Shadow Minions has been increased by 300%, and they now have a critical chance of 10% for 250% critical damage.
  • The Carnagor’s base HP and damage have been increased by 100%.
  • The Carnagor’s base armor has been increased by 300%.
  • The Carnagor now has a critical chance of 25% for 300% critical damage.
  • The Witch Doctor’s base armor has been increased by 300%.
  • The Reaper’s base HP has been increased by 100%.
  • The Reaper’s base damage has been increased by 300%.
  • The Reaper’s base armor has been increased by 250%.
  • All Elementals, Demons and Shadow minions have had their movement speed drastically increased.
  • Fire, Spectral, Storm, and Toxic Elementals have had their size slightly increased.

Misc changes

  • Regular Cricket bats now drop.
  • All Peacemaker variants have had their damage converted from direct to splash (4m), and the R. J. Donald’s Diplomat Unique variant has also received additional field damage (4m).
  • All Jackhammer variants have had their base damage decreased by ~38%, to balance out the Rate of Fire increase.

Rate of Fire Changes

Templar guns

Grenade Launchers: 

  • Shockshell – Increased to 120 from 30
  • Shockbomber – Increased to 120 from 30
  • Shock Cannon – Increased to 120 from 30
  • Ashmore’s Reckoner (Unique) – Increased to 120 from 30
  • Northwynde’s Arcane Hammer (Unique) – Increased to 92 from 24

Firefield Casters: 

  • Firefield Caster – Increased to 60 from 30
  • Firefield Catapulter – Increased to 75 from 33
  • Firefield Launcher – Increased to 75 from 37
  • Fisher’s Fiery Cast (Unique) – Increased to 30 from 15

Pistols:

  • Redeemer – Increased to 150 from 50
  • Peacemaker – Increased to 150 from 50
  • Pacifier – Increased to 200 from 60
  • Blessed Revolver (Unique) – Increased to 150 from 50
  • R. J. Donald’s Diplomat (Unique) – Increased to 120 from 42
  • Mac Kenzie’s Peacemaker (Rare) – Increased to 150 from 40

Electric Nova guns:

  • Shockwave – Increased to 30 from 7
  • Stormwave – Increased to 30 from 7
  • Stormsurge – Increased to 30 from 7
  • Leota’s Circumference (Unique) – Increased to 60 from 7
  • Novastorm (Unique) – Increased to 60 from 7

Fire Nova guns:

  • Flamewave – Increased to 50 from 12
  • Fireflux – Increased to 50 from 12
  • Firesurge – Increased to 50 from 12
  • Hestia’s Vision (Unique) – Increased to 92 from 24
  • Infernal Halo (Rare) – Increased to 50 from 12

Toxic Nova guns:

  • Grimwave – Increased to 40 from 8
  • Grimflux – Increased to 40 from 8
  • Plauge’s Halo (Unique) – Increased to 60 from 8

Spectral Nova guns:

  • Parawave – Increased to 20 from 6
  • Paraflux – Increased to 20 from 6
  • Starburst – Increased to 60 from 30
  • Trakt’s Illumination (Unique) – Increased to 50 from 10

Physical Nova guns:

  • Slammer – Increased to 46 from 10
  • Crasher – Increased to 46 from 10
  • Yahtel’s Fist (Unique) – Increased to 60 from 10

Afflictors: 

  • Afflictor – Increased to 150 from 50
  • Plague Spreader – Increased to 200 from 60
  • Misery’s Gift (Unique) – Increased to 150 from 50
  • Foulrot (Unique) – Increased to 120 from 40
  • Pepys’ Darts (Unique) – Increased to 92 from 30

Hunter guns

Jackhammers:

  • XMS5 Jackhammer – Increased to 92 from 37
  • XMS10 Jackhammer -Increased to  92 from 37
  • Aden’s Avenger (Unique) – Increased to 92 from 37
  • Gau’s Equalizer (Unique) – Increased to 92 from 30

Cannons:

  • XM171 Thermo Cannon – Increased to 60 from 24
  • Bunkport’s Tsunami (Unique) – Increased to 60 from 18
  • Tyler’s Pistol (Unique) – Increased to 60 from 24

Cannonades:

  • Grenade Launcher – Increased to 75 from 30
  • Arclight RDX Grenade Launcher – Increased to 75 from 30
  • Arclight Cannonade – Increased to 75 from 30
  • Fusilier’s Friend (Unique) – Increased to 75 from 30
  • Derek’s Divine Equalizer (Unique) – Increased to 75 from 20
  • Bouncing Betty (Unique) – Increased to 75 from 30
  • Lowber’s Lucky Lobber (Unique) – Increased to 75 from 30

Chrome Bolters:

  • XM41 Bolter – Increased to 240 from 85
  • XM41 Thermal Bolter – Increased to 240 from 85
  • XM42 Convection Bolter – Increased to 300 from 100
  • XM43 Chrome Bolter – Increased to 300 from 120
  • Vulcan Bolter (Unique) – Increased to 200 from 50
  • Illiaster’s Majestic Sun (Unique) – Increased to 200 from 40
  • Mac Kenzie’s XM41 Bolter (Rare) – Increased to 300 from 100
  • Techsmith’s Phlogiston Emitter (Legendary) – Increased to 240 from 85
  • Max’s Molten Metal Projector (Unique) – Increased to 240 from 60
  • Jin’s Chromium Dragon (Unique) – Increased to 300 from 120

Surge Cannons:

  • Nanodyne Surge Cannon – Increased to 150 from 85
  • Jetram Shockgun (Unique) – Increased to 150 from 75
  • Thor’s Hammer (Unique) – Increased to 150 from 40

F-S Rail Pistols:

  • F-S Rail Pistol – Increased to 120 from 30
  • Reaper’s Hell Rail (Legendary) – Increased to 120 from 30
  • Nanto’s Third Rail (Unique) – Increased to 120 from 30

Thunderclashes:

  • XM909 Thunderclash – Increased to 400 from 171
  • XM9X Thundergod (Unique) – Increased to 400 from 171

Combustion guns:

  • Arclight Combustion Gun – Increased to 60 from 30
  • Arclight Explosive Cannon – Increased to 60 from 30
  • The Breath of Shulgoth (Legendary) – Increased to 60 from 22
  • Amir’s Arclight Thunder (Unique) – Increased to 60 from 35
  • Ether’s Fusillade (Unique) – Increased to 60 from 33

Cabalist guns

Spikers:

  • Ethereal Spiker – Increased to 300 from 100
  • Celestial Spiker – Increased to 300 from 120
  • Lord of the Night (Unique) – Increased to 300 from 100
  • Alucard’s Continuum (Unique) – Increased to 300 from 60

Plagueblasters:

  • Baneblaster – Increased to 600 from 300
  • Contagion Delivery Device (Unique) – Increased to 600 from 240
  • Deshpande’s Diseased Devotion (Unique) – Increased to 600 from 240

Hive Crystals:

  • Hive Crystal – Increased to 120 from 40
  • Hive Shard – Increased to 120 from 40

Chaos Pistols:

  • Chaos Pistol – Increased to 120 from 37

Boneshredders:

  • Boneshredder – Increased to 120 from 42

Pyrocasters:

  • Pyrocaster – Increased to 60 from 27
  • Pyrosmasher – Increased to 60 from 33

Tempest Rifles:

  • Tempest Rifle – Increased to 120 from 42
  • Typhoon Rifle – Increased to 120 from 42
  • Shulgoth’s Infernal Storm (Legendary) – Increased to 120 from 33

 

Patch 1.2.1a Notes

Graphics

  • Players will no longer experience “flickering” or “disappearing” graphics issues. This problem seemed to primarily affect Templar classes, but should no longer occur at all.

Items

  • Multiple issues causing item disappearance have been addressed.
    • Items may still disappear. If they do, please make detailed bug reports.
  • An issue causing characters to become unplayable after item errors has been addressed
  • A way to possibly recover previously disappeared items has been added. **Note that this is not guaranteed to return all items a player has lost, and was added as a convenience for Alpha testers.** Please see the instructions below:

 

Item Recovery: 

The following is an item recovery process that testers can attempt:

1. Log into the game.

The game will attempt to “return” some lost items to the player, one item per log in. Depending on the available space the player has in their inventory when they log in, one of two cases will occur next:

EITHER:

    2a. If the player DOES have enough room in their character inventory for an item to return, the first item in the queue will be automatically placed in the player’s inventory.

OR

    2b. If the player DOES NOT have enough room, the first item in the queue will be dropped on the ground, and the player will be notified through a popup text that this has happened.

NOTE: An item that has been dropped on the ground in this manner cannot be picked up by other players.
However, those items are NOT bound to the player as long as they’re not picked up; please pick these items up as soon as possible because they will be GONE permanently on a server restart.

3. Log out of the game and log back in.

Regardless of where the previous item is, the next item will attempt to return to the player.
Depending on the available space the player has when they log back in, either 2a or 2b will occur again.

Repeat this step until no more items appear on the ground or return to your inventory.

4. All done!

Once all items that have been lost during Alpha are recovered in this manner, this process should stop.

As soon as items stop disappearing altogether, this process should stop occuring entirely.
In the meantime, we hope this provides a solution towards recovering lost items.

Patch 1.1.1a Notes

Abyss

  • An issue causing players to be stuck on an Abyss boss and be unable to leave Parliament Square has been addressed.
    • Players who were experiencing this issue should abandon the Abyss quest when they log in, and should be able to play normally after that.

Misc

  • Stat calculation has been brought in line with the true MP2.0 data. Previously many stat calculations were incorrect due to a mistake in our code. This bug has been fixed, but may have increased feed costs on some items.
    • If you need to respec your stats, contact a GM (ask in game or on Discord), we will be distributing Attribute Retrainers individually after this change
    • This change may have also inadvertently fixed/affected skill effects
  • Server logging has been improved to allow developers to pinpoint issues more easily. This should have no affect on players, but keep your eyes peeled for any latency/lag spikes.
  • The “chat” chat channel will no longer continue to increase, and should stay at “chat-1”. To use this chat channel, type “/chat hello this is my message etc”
  • The “newbie” chat channel has been removed
  • A Consignment House terminal has been added to Charing Cross Station
  • An issue affecting the dropping of unique quality items has been fixed

Patch 1.1.0a Notes

Misc

  • Lag and latency issues across the board have been eliminated or drastically reduced. Players should see reduced average pings as well as no lag spikes during high population
  • Players will now see other players in full resolution textures while in station. Show off your 1337 gear!
  • A certain merchant in Charing Cross Station is very excited about open alpha, and seems to be… aroused by our progress. Make sure you have sound on to hear her enthusiasm.
  • Links in the client login screen to create account, get help, etc now direct to https://london2038.com. Thanks Crash195x2!

Fawkes Day Event

  • The Fawkes Day event quest should be available at Nemo in Templar Base and Holborn. Please don’t ask us what to do, figure it out! If you find yourself unable to complete it, let us know.
  • We’re proud to invite all classes to now participate in the Marksman sports of hurling grenades during the Fawkes Day celebration–see any merchant for details
  • The 2038 team would like to extend our gratitude to Kikina for assistance in shaking the bugs out of the Fawkes Day Event. Thanks Kikina!

Patch 1.0.3a Notes

Abyss

  • Talking to an NPC besides Titus after completing the Abyss quest (killing the Abyss boss) will no longer incorrectly finish the quest.

Misc

  • Mods now have stat feed costs. Existing mods have had their costs retroactively applied which means certain items you may have equipped before the patch may have feed costs higher than you can afford. Therefore, we will be distributing free Attribute Retrainers for affected testers.
    • NOTE: There is a visual glitch the first time you log in with a character who has feed costs higher than they can afford equipped! All items will have the red stop sign icon on them, until you unequip the item which has the feed cost which you can’t afford. This is purely visual! Please do not file a bug report!

Patch 1.0.2a Notes

Abyss

  • Lag caused by certain combinations of monsters commonly found in the Abyss “house” maps has been drastically reduced or removed.

Stonehenge

  • Players will no longer crash when fighting Moloch with AoE spells (Hellfire, Swarm, etc). Additionally, Evoker and Engineers will see a reduction in crashes in all areas of the game.

Misc

  • Affixes will no longer incorrectly appear twice with identical values (critical chance, minion health, etc). The same affix may still appear twice on one item with different values, this is correct behavior and those values do stack.

Engineer

  • The Drone retrofit skill line as well as “+/- minion stat armor” will now correctly affect the Drone. Note: you will now need to re-summon the Drone after assigning points into the Retrofit skills or equipping +/- minion stat armor
    • An issue remains related to Drone stat feeds, requiring the Engineer to sometimes unequip and re-equip gear on the drone after leaving a station.