Patch Notes 1.4.1a

Item Changes:

  • Feed costs on mods are no longer completely random, they got revamped with the following rules:
    • Offensive abilities are bound to Willpower
    • Defensive abilities are bound to Stamina
    • Critical related abilities are bound to Accuracy
    • Secondary abilities ( e.g.: SFX, Range, Shield penetration ) are bound to Strength
  • Reduced the overall amount of consumables dropping.
  • Skillful rings will always spawn with at least one skill applied to them, along with the random affixes.

Gameplay changes:

Increased the stack size of certain quest items to prevent filling up your inventory with multiple stacks during questing.

Map Changes:

Ancient Blood got revamped: similar to Westminster Catacombs there is now four sets of handpicked monsters representing each caste, while Master Fiends and Reapers can appear in all of them. Reapers are uncommon and have more HP/Defense values than other monsters. They drop like a rare chest, and they also have a 100% chance to drop a Beast Essence, and a 5% chance to drop one of the named legendary items of Bloodblade (the reaper boss in Exodus map). 

Guy Fawkes event:

  • Guy Fawkes Night event is now enabled November 5th
  • Event related item drops are a lot less common, to prevent flooding your inventory.
  • Grenade blueprints can now be purchased from any vendor.
  • Related quests can be accepted from Nemo at Holborn Station or Templar Base.

Halloween event changes:

  • Halloween event is now enabled.
  • All necessary part of the Zombot pet including the blueprint can drop from monsters.
  • Halloween themed quests can be accepted from Nemo at Holborn Station or Templar Base.
  • You can’t get common consumables (like health injector) as a reward for repeatable quests anymore.

German

Gegenstandsänderungen:

 

Die Anforderungskosten für Mods sind nicht mehr völlig zufällig, sie wurden mit den folgenden Regeln überarbeitet:

Offensive Fähigkeiten sind an Willpower gebunden.

Defensive Fähigkeiten sind an Stamina gebunden.

Kritische Fähigkeiten sind an  Accuracy gebunden.

Sekundäre Fähigkeiten (z.B.: SFX, Reichweite, Schildpenetration) sind an Strength gebunden.

Reduzierung der dropp Rate aller Verbrauchsgegenstände. 

Skillful rings  werden nun immer mit mindestens einer Fertigkeit erstellt , zusammen mit dem zufälligen Affixen.

 

Gameplayändeungen:

 

Die Stapelgröße bestimmter Questgegenstände wurde erhöht, um zu verhindern, das das Inventar während des Quests mit gegenständen überfüllt wird.

 

Kartenänderungen:

 

Ancient Blood wurde nochmal überarbeitet: Ähnlich wie in den Katakomben von Westminster gibt es nun vier Gruppen von handverlesenen Monstern, die jede Art repräsentieren, während Master Fiends  und Reapers in allen von ihnen erscheinen können, sind Reapers selten und haben einen höheren HP/Verteidigungswerte als andere Monster. Sie sind zufällig wie eine seltene Truhe und haben auch eine 100%ige Chance eine Beastessenz fallen zu lassen. Zusätzlich besteht noch eine Chance von 5%, einen der benannten legendären Gegenstände von  Bloodblade zu erhalten. (Der reaper Boss aus Exodus map am Ende von Akt 4 ) 

 

Guy Fawkes Event:

 

Guy Fawkes Night Event ist nun aktiviert.

Grenade blueprints können nun von jedem Händler gekauft werden.

Relevante Quests können von Nemo in der Holborn-Station oder der Templerbasis angenommen werden.

Eventbezogene Gegenstände werden viel seltener fallen gelassen, um eine Überflutung des Inventars zu verhindern.

 

Das Halloween Event:

 

Das Halloween-Ereignis ist nun aktiviert.

Alle notwendigen Teile zum Bauen des Zombot Haustieres, einschließlich des Bauplans können nun von Monstern fallen gelassen werden.

Quests zum Thema Halloween können von Nemo in der Holborn Station oder der Templerbasis angenommen werden.

Du kannst keine gewöhnlichen Verbrauchsmaterialien (wie health injector) mehr als Belohnung für wiederholbare Quests bekommen.

 

Patch 1.4.0a Notes

General / Gameplay changes:

  • Skill descriptions are updated to reflect the recent changes.
  • These achievements are now fixed:
    • Fashion bug
    • Wuss
    • There’s No Place Like It
    • Tab A and Slot B
    • If I Had a Hammer…
    • A Big Improvement
    • You Found a What?
    • I Am The Destroyer
  • Parliament Square is now a safe zone and therefore a shared station

Item changes:

  • Fixed a bug that caused some modded items to have more feed cost than they should.
  • Trinket rings can have most mod affixes, including ones that are exclusive to relics.
  • Rings should now always be produced in at least rare quality to increase the chance of Legendary Rings being produced by crafting.
  • Rate of fire of all XM3 Eviscerators are now increased to 600/min from 300/min.
  • Sniper rifles can only damage a target once even if the bullet penetrates it.
  • Corrected the inherent bonuses of legendary Cybernet Helmet and belts to match their unique versions.
  • Fixed the incorrectly allowed name modifications of The Merkabah shield via augmentrex.
  • All new weapon drops are restricted to Stonehenge.
  • All new weapons should spawn with at least one slot.
  • Fuse timer on all versions of Blaze Pistols are now reduced to 0.1 sec.
  • Craftable mods now require 10 times more ingredients.
  • Fixed a case where you should pay normal runic fragments twice for crafting focus items. It requires a stack of normal and a stack of rare runic fragments now.
  • Techsmiths should offer craftable weapons and mods more often than armors.
  • F-S “Omerta” SNPR changes:
    • Changed the splash damage type to electric from physical.
    • Removed the stun attack strength.
    • Added electricity attack strength, with 20% initial damage over 5 seconds when successfully apply sfx.
    • Base damage reduced by 60%
    • Rate of fire increased to 60/min from 30/min.
  • Balbi’s Ring, TPJ’s Handguards, Lanzer’s Longrunners, SuE Steadiers can now drop on high levels.
  • Advanced Scout Shoulderplates have been redesigned:
    • Removed spectral thorns damage.
    • Removed phase defense.
    • Added Armor Penetration (3 – 7)%

Transmogrifying Cube changes:

  • Added two new recipes for advanced mod crafting.
  • Added new functionality: when you hover over the ingredient list the ingredients are shown inside the empty area under the list for better readability.
  • All recipes of the cube are now displayed, it is no longer necessary to decrypt them.

Piecemaker changes:

  • The “piecemaker” will no longer grab every item at maximum distance. It’s radius for auto-pickup has been reduced to 80% of the previous value.
  • Items that get auto-dismantled this way will now also count towards the minigame.

Monster balance changes:

  • Reduced the damage of Riftcoils by 50%
  • Reduced the critical chance of Riftcoils to 5% from 15%
  • Reduced the damage of Shard Skimmers by 25%

Summoned minion behaviour changes:

  • All minions should teleport to the player when they are further away than 60m, even if you relocate yourself with a party portal. This change includes:
    • Fire Elemental, Spectral Elemental, Force Elemental, Electric Elemental, Toxic Elemental, Zombies of Dark Lord skill, Carnagor, Warper and Reaper.
  • Fire / Spectral / Electric / Toxic Elementals should now go ahead more aggressively, and should begin following their leader earlier.

Evoker changes:

  • Skill pre-requirements on Evoker that was greater than 2 is now reduced to 2.
  • Summon Ember fire 5 projectiles. Increased damage per level is replaced by increased ignite attack strength.
  • Reduced the fuse timer on Flameshards to 0.1 sec and the missile spread by 33%.
  • Base damage of Flameshards is increased by 10% per skill level.
  • Reduced the fuse timer on Hellfire to 1 sec for the marker from 2 sec, and 0.3 sec for the impact from 1.65 sec.
  • Base radius of Hellfire is increased by 0.5m per skill level.
  • Base damage of Hellfire’s field increased by 50%, and it lasts for 5 sec from 3 sec.
  • Power costs of Hellfire and Swarm are reduced by 50%.
  • Demonspine and Venomous Spirit now shoot 4 projectiles. Their base damage got adjusted based on the extra projectiles, and it will also increase by 10% per skill point spent.
  • Spectral Curse level requirement is reduced to 25 from 30, and it is relocated by one row above its original place.
  • Spectral Lash Mastery level requirement is reduced to 20 from 25, and it is relocated by one row above its original place.
  • Spectral Serpents is now connected to Spectral Curse, and changed the skill pre-requirements from Spectral Lash Mastery to Spectral Curse.
  • Skullsplitter is now explode on contact enemy units, and got it’s damage reduced by 45%.
  • Base range of Firestorm is increased to 17m from 10m. The missile spread is adjusted to the change.

Engineer changes:

  • You can now learn Sword Retrofit without taking Gun Retrofit.
  • Sword Retrofit and Gun Retrofit can now be learned at lvl5 and has Construct Drone as a pre-requirement.
  • Medpak Retrofit is moved under Sword Retrofit, and it is now a pre-requirement of Gyroblade.
  • Medpak Retrofit is merged with Shield Generator Retrofit, and now requires Sword Retrofit.
  • Items augmented with Shield Generator Retrofit will no longer drop, and cannot be augmented using crafting. Existing items will persist.
  • Gyroblade’s cooldown reduced to 10 sec at lvl1 from 40 sec, and power cost is reduced to 50 from 160.
  • Haste Bot and Nanobots can be learned without any skill pre-requirements.
  • Rapid Fire no longer has Tactical Stance as a pre-requirement.
  • You can no longer use Tactical Mode under the effect of Rapid Fire.
  • The cooldown of Tactical Mode is reduced to 20 sec from 40 sec.
  • Fixed a drone bug causing attribute and item equip issues when changing zones

GERMAN

Allgemeines / Änderungen im Gameplay:

Ein Fehler wurde behoben der dazu führte, dass einige Mods höhere Anforderung hatten als angegeben.

Die Beschreibungen der Fertigkeiten wurde aktualisiert, und sind jetzt Aktuell zu den letzten Änderungen.

Folgende Erfolge funktionieren nun wie vorgesehen:

 

  • Fashion bug
  • Wuss
  • There’s No Place Like It
  • Tab A and Slot B
  • If I Had a Hammer…
  • A Big Improvement
  • You Found a What?
  • I Am The Destroyer

Parliament Square ist nun eine sichere Station.

 

Änderungen an Gegenständen                                                                                                                                                                                                                   

Schmuckringe können nun die meisten Mod-Affixe haben, einschließlich solcher, die ausschließlich für Relikte bestimmt sind. Des weiteren sollte die Ringe nun immer mindestens in Seltener Qualität hergestellt werden um die Chance auf Legendäre Ringe bei der Herstellung zu erhöhen.

 Schussrate aller XM3-Eviscerators wurde von 300/min auf 600/min erhöht.

Scharfschützengewehre können ein Ziel nur einmal treffen, auch wenn die Kugel das Ziel durchschlägt.

Die festen Boni von legendären Cybernet Helmen und Gürteln wurden korrigiert, um ihren einzigartigen Versionen zu entsprechen.

Die falsche Namensänderungen des Unique Merkabah-Shild’s beim verwenden des Augmentrex wurden behoben.

Alle neuen Waffen können nur in den Zonen von Stonehenge gefunden werden.

Alle neuen Waffen sollten mit mindestens einem Slot spawnen.

Der Sicherungstimer bei allen Versionen von Blaze Pistols wird nun auf 0,1 Sekunden reduziert.

 

F-S “Omerta” SNPR Änderungen:

– Die Art des Flächenschadens wurde von physikalisch auf elektrisch geändert.                                                     – Die Stärke des Betäubungsangriffs wurde entfernt.   – Elektrische Angriffsstärke wurde hinzugefügt , sollte der Gegner erfolgreich Geschockt werden wird der Schaden um 20% über die ersten 5 Sekunden erhöht.                                                            – Basisschaden wurde um 60% reduziert – Die Schussrate wurde von 30 Schuss pro Minute auf 60 Schuss pro Minute erhöht.

Das herstellen von Mods benötigen jetzt 10 mal so viele Zutaten wie zuvor.

Es wurde ein Fehler behoben, in dem man normale Runenfragmente zweimal bezahlen sollte, um einen Fokus zu erstellen, es erfordert jetzt einen Stapel normale und einen Stapel seltenen Runenfragmenten.

Crafting NPC’s sollten nun häufiger Waffen und Mods anbieten anstatt Rüstungen.

Folgende Low Level Uniques können nun auch in hohen Leveln gefunden werden:                        Balbi’s Ring, TPJ’s Handguards, Lanzer’s Longrunners, SuE Steadiers

Advanced Scout Shoulderplates wurde neu desingt (um eine alternative für Sue’s anzubieten) :

Spektrale Dornenschäden wurden entfernt.                                                                                       Der Widerstand gegen Phase wurde entfernt.         Es wurde Durchschlag der Rüstung (3 – 7)% hinzugefügt.

Transmogrifying Cube Änderungen:

Zwei neue Rezepte für fortgeschrittenes Mod Crafting hinzugefügt (Legendäre und Mystische Mod’s ).

Neue Funktion hinzugefügt: Wenn Sie mit der Maus über die Zutatenliste fahren, werden die Zutaten im leeren Bereich unter der Liste zur besseren Lesbarkeit angezeigt.

Alle Rezepte des Würfels werden nun angezeigt, es ist nicht mehr nötig diese zu entschlüsseln.

Änderungen am Autodismantler:

Der “Piecemaker” schnappt sich nicht länger sämtliche Items schon bei maximaler Distanz. Der Radius für das Auto-Pickup wurde auf 80% des vorherigen Wertes reduziert.

Auf diese Weise zerlegte Gegenstände zählen nun auch wieder für das Minigame.

Monsterbalance Änderungen:

Der Schaden von Riftcoils wurde um 50% reduziert.                                                                                 Die kritische Chance von Riftcoils wurde von 15% auf 5% reduziert. Der Schaden von Shard Skimmers wurde um 25% reduziert.

Änderungen an dem Verhalten der beschworenen Diener:

Alle Diener sollten sich zum Spieler -teleportieren, wenn sie weiter als 60m entfernt sind, auch wenn die Position durch ein Gruppenportal verändert wird.

Diese Änderung beinhaltet:

Fire Elemental, Spectral Elemental, Force Elemental, Electric Elemental, Toxic Elemental, Zombies of Dark Lord skill, Carnagor, Warper und Reaper.

Fire / Spectral / Electric und Toxic Elementare sollten nun aggressiver vorgehen und früher ihrem Anführer folgen.

Änderungen am Evoker:

Die Vorrausetzung für alle Fertigkeiten des Evoker, die größer als 2 waren, werden nun auf 2 reduziert.                                                                                                                                       Summon Ember: feuert nun 5 Geschosse. Erhöhter Schaden pro Stufe wird durch erhöhte Entzündungsstärke ersetzt.

Die Zündzeit bei Flameshards wurde auf 0,1 Sekunden reduziert und die Raketenausbreitung um 33% reduziert.                                                                                                 Der Basisschaden von Flameshards wird um 10% pro Fertigkeitspunkt erhöht.

Die Zeit bis Hellfire auslöst wurde von 2 Sekunden auf 1 Sekunde reduziert, der Einschlag wurde von 1,65 Sekunden auf 0.3 Sekunden reduziert.                                                                        Der Flächenradius von Hellfire wird um 0,5 m pro Fertigkeitspunkt erhöht. Der Basisschaden des Feuerfeldes wurde um 50%, erhöht.                           Die Dauer des Feldes wurde von 3 Sekunden auf % Sekunden erhöht. Die Energiekosten für Hellfire und Schwarm wurden um 50% reduziert.

Demonspine and Venomous Spirit schießen nun 4 Projektile. Ihr Basisschaden wurde auf der Grundlage der zusätzlichen Projektile angepasst, und er erhöht sich nun ebenfalls um 10% pro Fertigkeitspunkt.

Die Level Anforderung für Spectral Curse wurde von Level 30 auf Level 25 reduziert und im Fertigkeiten Baum um eine Reihe in die ursprüngliche Position verschoben.

Die Level Anforderung für Spectral Lash Mastery wurde von Level 25 auf Level 20 reduziert und im Fertigkeiten Baum um eine Reihe in die ursprüngliche Position verschoben.

Spectral Serpents ist nun mit Spectral Curse verbunden und hat die Fertigkeitsvoraussetzung von Spectral Lash Mastery auf Spektralen Fluch geändert.

Skullsplitter wird nun bei Kontakt mit gegnerischen Einheiten explodiert und der Schaden wird um 45% reduziert.

Die Basisreichweite von Firestorm wird von 10m auf 17m erhöht. Die Raketenausbreitung wird an die Veränderung angepasst.

Änderungen am Engineer:

Sword Retrofit kann jetzt gelernt werden ohne vorher Gun Retrofit lernen zu müssen.

Sword Retrofit und Gun Retrofit können jetzt mit Level 5 erlernt werden und haben Construct Drone als Vorraussetzung.

Medpak Retrofit wird unter Sword Retrofit verschoben, und es ist nun eine erforderlich um Gyroblade zu erlernen.

Medpak Retrofit und Shield Generator Retrofit sind nun in einer Fertigkeit verschmolzen ( Medpak Retrofit ) und erfordert zum erlernen Sword Retrofit .

Durch diese Änderungen können auch keinen Gegenstände mehr gefunden werden die den Affix für Shield Generator Retrofit enthalten, das selbe gilt auch für das Verbessern von Gegenständen im Augmentrex. Alte Gegenstände die diesen Affix Besitzen bleiben bestehen, haben aber keinen Effekt mehr.                                                                                                         Die Abklingzeit von Gyroblade wurde auf Stufe eins von 40 Sekunden auf 10 Sekunden reduziert, die Energiekosten wurden von 160 auf 50 reduziert.

Haste Bot und Nanobots können ohne Vorkenntnisse erlernt werden.

Rapid Fire kann jetzt gelernt werden ohne vorher Tactical Stance lernen zu müssen..

Der Tactical Mode kann unter der Wirkung von Rapid Fire nicht mehr verwendet werden.

Die Abklingzeit des Tactical Mode wird von 40 Sekunden auf 20 Sekunden reduziert.

Die Gegenstände auf Drohne sollten nun korrekt funktionieren, des weiteren sollten die Gegenstände auf der Drohnen auch nicht mehr bei einem Stationswechsel verschwinden, selbst wenn die Drohne nicht die nötigen Anforderung hierfür erfüllt.

 

Patch 1.3.1a Notes

Patch Summary

This patch introduces a number of fixes, class balance changes, and new content. In an attempt to further master the control of the game, we have decided to introduce some new weapons and bosses to the game. There are a variety of great new items available to drop from the Desiccator, and a collection of new bosses to face in the Westminster Catacombs. We are very pleased with these results, and are looking forward to introducing new content more in the future.

We are also introducing some changes that reduce the current damage capabilities of Summoners, because it has become clear in the data and research that the last patch over-buffed Summoners. We feel that the class is now in a good place, please continue to test and provide feedback. Additionally, Blademasters have undergone a significant revamp which should encourage more build variety and class cooperation.

In this patch, due to the number of skill and build changes, we have decided to distribute a skill retrainer to every existing character. New characters created after the patch will not receive this item. In addition to the skill retrainer, existing focuses that were changed in this patch have been retroactively modified. All new items that drop will automatically receive their adjusted values.

Bugfixes

  • The Piecemaker should no longer break down other players items.
  • Summoned elementals should no longer die when they are too far away, or entering/exiting a Hellrift. Elementals should instead teleport to their owner.
  • Damage absorption value in Defense in the inventory will now show the correct percentage

Gameplay related changes

  • Reduced the prices of the attribute retrainer merchant by 90%. You can find Erich in Holborn station. 
  • The melee damage bonus given by the Strength stat increased to 2% from 1%.
  • Spray Shrapnel no longer pierces targets.
  • Sniper rifles can now pierce up to 5 targets.
  • The damage values of Dreadnaught and all Abyss boss minions have been reduced.
  • Increased monster variety in Brompton Cemetery, and Westminster Catacombs.
  • Cave passageways are now larger, similar to the caves found in Stonehenge.
  • Invisible monsters and Fellbore Archfiends no longer spawn in Abyss hellrifts.
  • Coreslicers, Coreslashers, Coreshredders, Ripshards and unique versions have had their inherent critical chance reduced to 5% from 25%.
  • Coreslicers, Coreslashers, Coreshredders, Ripshards base damage increased to match other foci.
  • Glyphshards got their inherent critical chance increased to 7% from 0%, and their critical damage increased to 150% from 40%.
  • Base damage of all focus items increased by 50%.
  • Ripshards rate of fire increased to 80 from 20 (to prevent being stuck on base attack cooldown)
  • All Bloodshards now have an armor value.
  • Removed all power cost penalties from Feral armors.
  • The Cybernet armor set inherent bonuses have been modified (including unique versions) in the following ways:
    • Gloves and boots now have an inherent 1% critical chance
    • Torso and Legs now have an inherent 2% critical chance
    • Shoulders now have an inherent critical damage bonus (40-50%)
    • Belts now have an inherent amount of armor penetration (5-9%)
    • Movement speed penalties are removed from all pieces.

Westminster Catacombs Changes

  • The Catacombs Nether Ward bosses have been replaced with new, unique, and more challenging bosses. These bosses reuse existing assets but have had their behaviors and qualities replaced.  
  • Every level of the catacombs now has a unique boss per level (warning: some of these bosses are very challenging and HC characters should take care especially when solo).
  • There is a fixed chance for an Abyss weapon or armor to drop from the new bosses, excluding the unique versions. The drop chances for these are the following:
    • 15% drop chance from a boss found in level 1-5.
    • 30% drop chance from a boss found in level 6-10.
    • 45% drop chance from a boss found in level 11-15.

Blademaster

  • Decreased damage bonus of Sword of Justice from 40% bonus damage at level 1 to -83% damage at level 1.
  • Sword of Justice power cost increased by 50%.
  • The damage bonus of Charge increased to 120% from 50%. Cooldown has been reduced to 5 seconds at level 1, decreasing by 10% every level.
  • Path of Righteousness’ cooldown reduced to 2.5 seconds.
  • Skill placement of Onslaught and Path of Righteousness has been swapped, now you may take PoR earlier.
  • Charge and PoR maximum level decreased to 5 from 10.
  • Crosscutter and Sword Typhoon now pierce all targets in their range.
  • Sword Typhoon’s cooldown decreased to 7.5 seconds from 15 seconds
  • Thorns can now be learned at level 10. Maximum level decreased to 5 from 10. Damage increased by 100%.
  • Crusader Wrath’s cooldown has been reduced to 60 seconds from 120 seconds.
  • The damage of Sword of Authority increased to 500% weapon damage from 200%. Cooldown has been reduced to 5 seconds from 10 seconds.
  • Sweeping Strike’s cooldown has been reduced to 5 seconds from 10 seconds.
  • Whirlwind’s velocity bonus increased to 100% from 50%.

Guardian

  • The cooldown of Shield Throw reduced to 3 secs from 6 secs.
  • Shield Turn cooldown reduced to 3 sec from 8 sec.
  • Shield Charge cooldown at level 1 reduced to 8 sec from 15 sec.
  • Stampede cooldown reduced to 5 sec from 8 sec.
  • Shield Wall cooldown reduced to 30 sec from 45 sec.
  • Prayer of Retribution cooldown reduced to 5 sec from 10. Base damage increased by 200%.
  • Prayer of Smiting cooldown reduced to 5 sec from 15 sec.
  • Shared cooldown of Prayer of Retribution and Prayer of Smiting reduced to 2.5 sec from 5 sec.
  • Great Defender cooldown reduced to 60 sec from 180 sec.
  • Challenge cooldown reduced to 2.5 sec from 5 sec.
  • Denounce cooldown reduced to 2.5 sec from 5 sec.
  • Effectiveness of Aura of Renewal increased by 100%.
  • Effectiveness of Aura of Defense increased by 50%.

Marksman

  • Duration of Multishot increased to 9 seconds from 6 seconds. Cooldown reduced to 25 seconds from 30 seconds. Power cost reduced by 50%.
  • Removed boost group from Multishot.
  • Restricted the usage of Multishot while in Sniper mode.
  • Restricted the usage of Sniper while Multishot is active.

Engineer

  • The Drone AI has been modified to react more quickly to its surrounding. Sight range is increased to 60m from 24m. Base movement speed increased.
  • Spider Mines HP increased by 300%, base armor increased.
  • Spider Mines now have 10% critical chance for 300% critical damage.

Summoner

  • Reduced maximum level of all Summoner elemental skills to 5 from 10. Power cost of elementals increased by 200%.
  • Spectral Elemental now receives 75% increased damage per skill level, as a compensation for being alone.

Loot changes

  • Toned down the drop quality of Sydonai and the Hell minibosses.
  • Talox now has a 5% chance to drop a mythic abyss weapon, and will drop more randomly generated items. 
  • New unique items available to drop from Desiccator. See this video for detailed info about the new items
    • 5% chance for one of the following:
      • Tropical Storm
      • Ravager
      • F-S “Omerta” SNPR
      • Bloodletter
      • The Merkabah
      • Ironbound Valley
      • Harlequin Ablaze
  • Skill tokens now have a fixed drop chance from certain bosses. Loot tables separated by the level requirement of certain skills, which is the following:
    • Tier 1 skills:
      • Templar Restoration
      • Shield Throw
      • White-out Grenade
      • Spider Mines
      • Darkform
      • Arcane Resilience
    • Tier 2 skills:
      • Crusader Wrath
      • Prayer of Smiting
      • Camouflage
      • Drone Agressive Mode
      • Dark Lord
      • Summon Bone Wall
    • Tier 3 skills:
      • Balance of Power
      • Aura Stability
      • EMP Blast
      • Ghostly Strike
      • Dark Offering
      • Spectral Serpents
    • Drop chances:
      • Shulgoth (T1) 15%
      • Oculis the All-Seeing (T2) 25%
      • Beast of Abbadon (T2) 10%
      • Sydonai (T3) 15%

Patch 1.3.0a Notes

Patch Summary

This patch introduces a major bug fix for disappearing mods in items in the shared stash, which is one of the major items we wanted to fix before beta. Our list of bugs before beta grows shorter, and our ability to modify the game and respond to feedback has grown immensely. Also included are a variety of changes to skills, weapons, content, and loot. As this is still and alpha patch, please do expect these things to change over time, but we are excited to offer some changes that many in the community and on the 2038 team have been hoping for. Additionally, non-elite mode has been removed and non-elite characters have been migrated, in an effort to consolidate the playerbase and simplify the testing and coding process.

As with the previous rate of fire patch, please note most item changes are not retroactive. Existing copies of the items may not see the updates.

This patch is a major step towards the launch of beta, and you should expect to see continued efforts towards bugfixing and mastering the ability to create and modify content in the game going forward. As always, please test each new change thoroughly and report any bugs accordingly.

Bugfixes

  • Mods in items in the shared stash will no longer disappear.
  • Any mods lost in the shared stash will be returned to the item they were in when lost.
    • If another mod was placed in the slot after the disappearance, the lost mods will appear in the player’s inventory on login
    • If the player’s inventory is full, the lost mods will appear on the ground on login
  • The algorithm for picking up and dismantling items with the Piecemaker has been majorly modified
    • Players should see a massive increase in speed and performance when using the Piecemaker, especially with large amounts of loot on the ground
    • Players will no longer be spammed with “no room in inventory” messages when auto-pickup is enabled

Game Mode Changes

  • Removed the ability to create non-elite characters
  • Existing non-elite (“normal”) characters have been migrated to Elite mode
  • HCE and Elite characters are unaffected

Summoner Changes

  • Elemental summon skills are now mass summon all available elementals.
    • Known bug: Summoners can summon up to maximum even if the player doesn’t have the required power. This will be fixed shortly
  • Dark Lord now has a 100% chance to trigger.
  • Dark Lord’s maximum level is now 7.
  • Dark Lord has a maximum number of 3 zombies spawned at level 1, and up to 9 at max level.
  • Meat Shield now has a cooldown of 15 sec down from 30.
  • Enrage now has a cooldown of 15 sec down from 30.
  • Hand of Nostrum now has a cooldown of 15 sec down from 30.
  • Spellstorm now has a cooldown of 15 sec down from 30.
  • Spectral Strike now has a cooldown of 15 sec down from 30.
  • Carnagor’s taunt interval reduced to 1 sec from 4.
  • Carnagor’s taunt strength increased by 300%.
  • Carnagor’s taunt radius increased by 50%.
  • Carnagor’s size has been increased.
  • Elemental Nova’s damage reduced by 50%. The initial blast damage is reduced by 62.5%. Blast and field radius decreased to 12m from 15m.
  • Added the Evoker’s toxic tree to the Necromancy tab of the Summoner.
  • Word of fear has been moved above Darkform.
  • Blood Surge has been moved above Blink.

Guardian Changes

  • Taunt strength of Challenge and Denounce has been greatly increased.
  • The maximum level of Challenge, Denounce, Provoke, and Heavenly Condemnation has been reduced to 5.
  • Aura of Power is no longer required to take Aura Stability.
  • All bosses have had their immunity to Taunt removed, and should now be tauntable, with the following exceptions still being untauntable:
    • Wurm
    • Destructible Hellrifts
    • Talox

Misc Changes

  • Revenant pet’s fireball cooldown reduced to 1 sec
  • Nautilus’ healing interval has been reduced to 10 sec down from 20
  • The blueprint result of the Piecemaker quest should be untradeable from now on.
  • Parliament Square side areas should now have music.
  • Named monsters like Fat Bully spawn at 100% rate.
  • Desiccator spawn at 100% rate.
  • Hellrifts, Ancient Bloods and Elite Passageways are more densely populated with monsters.
  • Elite passageways have a greater chance to appear.
  • Known bug: Talox’s physical minions may appear as unique, although this has no impact on gameplay
  • Talox’s minions walk and run speed are consolidated.
  • Fulcrum’s totem names are correctly displayed.
  • Fixed the cooldown of Venom Armor on Fulcrum’s Venom Totem to trigger at a 2 sec rate, increased from 0.2 sec.
  • Hellgates found in Crown Office Row quest are now harder to destroy.
  • Known bug: Monster reflect affixes no longer work at the moment. 
  • The Big Gundown map no longer scales with player level (Press F to pay respects to HC chars who died there)

Westminster Catacombs Changes

  • Westminster Catacombs now has a greater general difficulty multiplier than before.
  • Monster level scaling relative to the player has been modified in Catacombs:
    •  +1 level until Level 5
    •  +3 levels until Level 10
    •  +5 levels until Level 15
  • All Abyss hellrift types can appear from Level 1-10
  • Only Spectral Hellrifts will appear from 11 onwards.
  • Brompton Cemetery has greater monster density. This map now spawns with a normal Hellrift 30% of the time.

Rate of Fire Changes

  • Peacemaker (all) ~60
  • Nova guns (all) ~30
  • Swarm Hives (all) ~37
  • Infernous ~60
  • Abbadon’s Hellstiker rate of fire increased to 300 from 120. Base damage decreased by 15%.
  • Charger rate of fire increased to 400 from 120. Base damage increased by 100%.
  • TRD’s rate of fire increase to 15 from 12. Base damage increased by 200%.

Weapon Changes

  • Changed the XM9X Thundergod’s proc skill to Electric Nova, reduced the proc chance to 12%-15%
  • Infernous now does 10 times more damage than before, has an inherent base critical chance of 5% and 150% critical damage. Minimum mod slots increased to 1 from 0. 
  • The Cleanser now does splash damage, and its damage has been increased.
  • The weapon Hellbore is now scale with content level, it’s field attack has been increased to 3.5m from 1.5m. Base weapon damage has been increased.
  • Vigilantes got their base damage increased.
  • Force Magnums now also have splash damage.
  • All variants of XM666 now deal splash damage and got their base damage increased.
  • All variants of XM666 now have an armor value.
  • All variants of Grizzly guns got their base damage increased by 100%, splash radius increased to 3.5m from 1.5m.
  • Plague Darters got their base damage increased, and now they all do splash damage.
  • All kind of Thorn Bolter’s damage increased by 100%.

Loot Changes

  • Sydonai and the 5 lies now have a special drop table added, and their drop rate has been increased significantly.
  • Sydonai’s first time drop has been added into his default drop pool.
  • Sydonai now has 5% to drop a Backpack, which is an untradeable, one of a kind container item (only one per player), with 36 slots, which can contain 1×1 items.
    • Currently consumables are not usable from the backpack, which will be fixed in the future.
  • Improved the overall quality of boss drops.
  • Pet drop chance from Talox increased to 5% from 0.5%
  • Abyss bosses now drop a greater number of general loot.
  • General recipes should produce rare or better quality items, up to and including Mythic, with appropriate rarities. This includes the Techsmiths at stations.
  • The monster level restriction of mid-high level unique weapons has been removed. (You may find Hu’s or Hikidas from lvl50+ monsters)
  • Beast of Abbadon, Bloodblade, The Brain, Wurm and 314 trio should now drop their previously first-drop items every time like it was a first kill.

Removal of Non-Elite Mode

In the next patch coming soon, the ability to create characters in non-Elite mode will be removed (sometimes called “Normal” mode, not to be confused with pre-Nightmare mode). This decision was reached due to the unfortunate side effect of the two-difficulty system further fragmenting the already modest player base of this private server. Elite was intended as an up-sell to entice players to purchase a subscription back in 2007, and the distinction no longer makes sense in our context. Going forward, every player will experience the equivalent of Elite mode, and the only trade/group restrictions will remain between Hardcore/Softcore and Nightmare/Normal (which is toggle-able).

Hardcore mode remains unchanged, although all Hardcore characters will techincally be Hardcore Elite. Existing non-Elite mode characters will be converted to Elite on their first login.

One note: Non-Elite characters should move all items out of shared stash, or risk losing access to them after the patch is applied. We converted non-Elite characters to Elite as a courtesy, as that functionality will not be necessary after the beginning of beta due to the beta wipe, so we won’t be providing support for lost items for non-Elite mode characters.

There will be detailed patch notes for the upcoming extensive patch, which will include major bug fixes as well as content changes. Stay tuned!

Patch 1.2.3a Notes

Patch Overview

The team at 2038 has decided to attempt a balance patch for the first time. The result of our research indicated that Summoners and various Rate of Fire levels across many guns needed the most immediate attention. Please read below to find out what has been changed. An important note–some item changes are not retroactive, so existing items may not receive the changes. New drops of those items should contain all the changes listed below. The summoner changes are retroactive, so all existing summoner characters will be modified.

Summoner changes

  • The Elemental summon cooldown has been reduced to 0.5 seconds.
  • The power cost of all Elementals has been drastically reduced.
  • Elemental Nova now has a maximum level of 5.
  • Elemental Nova’s cooldown has been reduced to 6.5 seconds at Lv1, and decreases by 20% per level.
  • Elemental Nova’s blast and field radius have been increased to 15m from 6m (Note: the skill still displays 6m, but the radius has indeed been updated).
  • The base HP of Elementals and Ember has been increased by 300%.
  • The base damage of Ember and Fire, Force, Storm, and Toxic Elementals has been increased by 300%. The Spectral Elemental’s base damage has been increased by 700%.
  • The base armor of Ember and Force Elementals has been increased by 300%.
  • Fire, Spectral, Storm, and Toxic Elementals received some base armor.
  • The base HP, armor, and damage of Shadow Minions has been increased by 300%, and they now have a critical chance of 10% for 250% critical damage.
  • The Carnagor’s base HP and damage have been increased by 100%.
  • The Carnagor’s base armor has been increased by 300%.
  • The Carnagor now has a critical chance of 25% for 300% critical damage.
  • The Witch Doctor’s base armor has been increased by 300%.
  • The Reaper’s base HP has been increased by 100%.
  • The Reaper’s base damage has been increased by 300%.
  • The Reaper’s base armor has been increased by 250%.
  • All Elementals, Demons and Shadow minions have had their movement speed drastically increased.
  • Fire, Spectral, Storm, and Toxic Elementals have had their size slightly increased.

Misc changes

  • Regular Cricket bats now drop.
  • All Peacemaker variants have had their damage converted from direct to splash (4m), and the R. J. Donald’s Diplomat Unique variant has also received additional field damage (4m).
  • All Jackhammer variants have had their base damage decreased by ~38%, to balance out the Rate of Fire increase.

Rate of Fire Changes

Templar guns

Grenade Launchers: 

  • Shockshell – Increased to 120 from 30
  • Shockbomber – Increased to 120 from 30
  • Shock Cannon – Increased to 120 from 30
  • Ashmore’s Reckoner (Unique) – Increased to 120 from 30
  • Northwynde’s Arcane Hammer (Unique) – Increased to 92 from 24

Firefield Casters: 

  • Firefield Caster – Increased to 60 from 30
  • Firefield Catapulter – Increased to 75 from 33
  • Firefield Launcher – Increased to 75 from 37
  • Fisher’s Fiery Cast (Unique) – Increased to 30 from 15

Pistols:

  • Redeemer – Increased to 150 from 50
  • Peacemaker – Increased to 150 from 50
  • Pacifier – Increased to 200 from 60
  • Blessed Revolver (Unique) – Increased to 150 from 50
  • R. J. Donald’s Diplomat (Unique) – Increased to 120 from 42
  • Mac Kenzie’s Peacemaker (Rare) – Increased to 150 from 40

Electric Nova guns:

  • Shockwave – Increased to 30 from 7
  • Stormwave – Increased to 30 from 7
  • Stormsurge – Increased to 30 from 7
  • Leota’s Circumference (Unique) – Increased to 60 from 7
  • Novastorm (Unique) – Increased to 60 from 7

Fire Nova guns:

  • Flamewave – Increased to 50 from 12
  • Fireflux – Increased to 50 from 12
  • Firesurge – Increased to 50 from 12
  • Hestia’s Vision (Unique) – Increased to 92 from 24
  • Infernal Halo (Rare) – Increased to 50 from 12

Toxic Nova guns:

  • Grimwave – Increased to 40 from 8
  • Grimflux – Increased to 40 from 8
  • Plauge’s Halo (Unique) – Increased to 60 from 8

Spectral Nova guns:

  • Parawave – Increased to 20 from 6
  • Paraflux – Increased to 20 from 6
  • Starburst – Increased to 60 from 30
  • Trakt’s Illumination (Unique) – Increased to 50 from 10

Physical Nova guns:

  • Slammer – Increased to 46 from 10
  • Crasher – Increased to 46 from 10
  • Yahtel’s Fist (Unique) – Increased to 60 from 10

Afflictors: 

  • Afflictor – Increased to 150 from 50
  • Plague Spreader – Increased to 200 from 60
  • Misery’s Gift (Unique) – Increased to 150 from 50
  • Foulrot (Unique) – Increased to 120 from 40
  • Pepys’ Darts (Unique) – Increased to 92 from 30

Hunter guns

Jackhammers:

  • XMS5 Jackhammer – Increased to 92 from 37
  • XMS10 Jackhammer -Increased to  92 from 37
  • Aden’s Avenger (Unique) – Increased to 92 from 37
  • Gau’s Equalizer (Unique) – Increased to 92 from 30

Cannons:

  • XM171 Thermo Cannon – Increased to 60 from 24
  • Bunkport’s Tsunami (Unique) – Increased to 60 from 18
  • Tyler’s Pistol (Unique) – Increased to 60 from 24

Cannonades:

  • Grenade Launcher – Increased to 75 from 30
  • Arclight RDX Grenade Launcher – Increased to 75 from 30
  • Arclight Cannonade – Increased to 75 from 30
  • Fusilier’s Friend (Unique) – Increased to 75 from 30
  • Derek’s Divine Equalizer (Unique) – Increased to 75 from 20
  • Bouncing Betty (Unique) – Increased to 75 from 30
  • Lowber’s Lucky Lobber (Unique) – Increased to 75 from 30

Chrome Bolters:

  • XM41 Bolter – Increased to 240 from 85
  • XM41 Thermal Bolter – Increased to 240 from 85
  • XM42 Convection Bolter – Increased to 300 from 100
  • XM43 Chrome Bolter – Increased to 300 from 120
  • Vulcan Bolter (Unique) – Increased to 200 from 50
  • Illiaster’s Majestic Sun (Unique) – Increased to 200 from 40
  • Mac Kenzie’s XM41 Bolter (Rare) – Increased to 300 from 100
  • Techsmith’s Phlogiston Emitter (Legendary) – Increased to 240 from 85
  • Max’s Molten Metal Projector (Unique) – Increased to 240 from 60
  • Jin’s Chromium Dragon (Unique) – Increased to 300 from 120

Surge Cannons:

  • Nanodyne Surge Cannon – Increased to 150 from 85
  • Jetram Shockgun (Unique) – Increased to 150 from 75
  • Thor’s Hammer (Unique) – Increased to 150 from 40

F-S Rail Pistols:

  • F-S Rail Pistol – Increased to 120 from 30
  • Reaper’s Hell Rail (Legendary) – Increased to 120 from 30
  • Nanto’s Third Rail (Unique) – Increased to 120 from 30

Thunderclashes:

  • XM909 Thunderclash – Increased to 400 from 171
  • XM9X Thundergod (Unique) – Increased to 400 from 171

Combustion guns:

  • Arclight Combustion Gun – Increased to 60 from 30
  • Arclight Explosive Cannon – Increased to 60 from 30
  • The Breath of Shulgoth (Legendary) – Increased to 60 from 22
  • Amir’s Arclight Thunder (Unique) – Increased to 60 from 35
  • Ether’s Fusillade (Unique) – Increased to 60 from 33

Cabalist guns

Spikers:

  • Ethereal Spiker – Increased to 300 from 100
  • Celestial Spiker – Increased to 300 from 120
  • Lord of the Night (Unique) – Increased to 300 from 100
  • Alucard’s Continuum (Unique) – Increased to 300 from 60

Plagueblasters:

  • Baneblaster – Increased to 600 from 300
  • Contagion Delivery Device (Unique) – Increased to 600 from 240
  • Deshpande’s Diseased Devotion (Unique) – Increased to 600 from 240

Hive Crystals:

  • Hive Crystal – Increased to 120 from 40
  • Hive Shard – Increased to 120 from 40

Chaos Pistols:

  • Chaos Pistol – Increased to 120 from 37

Boneshredders:

  • Boneshredder – Increased to 120 from 42

Pyrocasters:

  • Pyrocaster – Increased to 60 from 27
  • Pyrosmasher – Increased to 60 from 33

Tempest Rifles:

  • Tempest Rifle – Increased to 120 from 42
  • Typhoon Rifle – Increased to 120 from 42
  • Shulgoth’s Infernal Storm (Legendary) – Increased to 120 from 33

 

Patch 1.2.2a Notes

New Quest:

“Sinncoming!”

We are pleased to announce we have succeeded in adding the first completely new quest to the game, including custom dialogue, custom quest tasks and objectives, and a completely new item as a reward. This is a major accomplishment for the 2038 team, and lays the groundwork for many future content additions.

Players will notice a new member of the crew in Charing Cross Station, Techsmith 42. He is reporting to Charing Cross with an exhilarating technological possibility, but needs a bit of help. The jovial 42 requires some special extractions from highly dangerous monsters in locations around Charing Cross–rumor has it the floating scrotums known as Sinns may be involved.

Players will need to have completed the existing quest “That’ll Get Infected” before Techsmith 42 will deem you worthy to offer the new quest (if you have already completed this quest, Techsmith 42 will offer it immediately).

WARNING: Sinns are very powerful demons for their level, ones that are meant to be a challenge. HCE players are strongly advised to engage them with extreme caution or avoid them until later in the game, or risk permanent death. We won’t be doing any favors for HCE characters that get themselves fried doing this quest! You have been warned!

As always, please provide bug reports for the new quest here https://goo.gl/forms/8HUt53rIED6wLPmw1

The London 2038 team will continue to address bugs on the road to beta, but we hope this new quest and its highly valuable reward will show the possibilities of the project and enhance the joy that alpha testers derive from our server.

Patch 1.2.1a Notes

Graphics

  • Players will no longer experience “flickering” or “disappearing” graphics issues. This problem seemed to primarily affect Templar classes, but should no longer occur at all.

Items

  • Multiple issues causing item disappearance have been addressed.
    • Items may still disappear. If they do, please make detailed bug reports.
  • An issue causing characters to become unplayable after item errors has been addressed
  • A way to possibly recover previously disappeared items has been added. **Note that this is not guaranteed to return all items a player has lost, and was added as a convenience for Alpha testers.** Please see the instructions below:

 

Item Recovery: 

The following is an item recovery process that testers can attempt:

1. Log into the game.

The game will attempt to “return” some lost items to the player, one item per log in. Depending on the available space the player has in their inventory when they log in, one of two cases will occur next:

EITHER:

    2a. If the player DOES have enough room in their character inventory for an item to return, the first item in the queue will be automatically placed in the player’s inventory.

OR

    2b. If the player DOES NOT have enough room, the first item in the queue will be dropped on the ground, and the player will be notified through a popup text that this has happened.

NOTE: An item that has been dropped on the ground in this manner cannot be picked up by other players.
However, those items are NOT bound to the player as long as they’re not picked up; please pick these items up as soon as possible because they will be GONE permanently on a server restart.

3. Log out of the game and log back in.

Regardless of where the previous item is, the next item will attempt to return to the player.
Depending on the available space the player has when they log back in, either 2a or 2b will occur again.

Repeat this step until no more items appear on the ground or return to your inventory.

4. All done!

Once all items that have been lost during Alpha are recovered in this manner, this process should stop.

As soon as items stop disappearing altogether, this process should stop occuring entirely.
In the meantime, we hope this provides a solution towards recovering lost items.

Patch 1.2.0a Notes

Misc

  • For the first time, Hellgate London now has a DPS tracker. You can find it on the bottom right of your UI, under the power globe. It is an average of the last 3 seconds of DPS, updating every 1 second.
    • Post your DPS on the forums!
    • This is a brand new feature and is still definitely in alpha, so please make useful bug reports if you notice any oddities.
  • Server-side changes to allow better monitoring and logging have been implemented and should have no impact on tester experience.

Abyss

  • Moloch and Talox both now have a 5% chance to drop one from any of the three retrainers (skill, stat, expertise).
  • Talox now has a 45% chance to drop one abyss weapon. The weapon can be in legendary, unique, or mythic quality.
  • Talox now has a 0.5% chance to drop one of the four common decorative pets (Manta, Manta FSS, Cocomoko, Cocomoko Korea).
  • Fulcrum, Squadro, and Dreadnaught now have a 7.5% chance to drop unique Abyss armor.
  • Fulcrum, Squadro, and Dreadnaught now have a 50% chance to drop Abyss armor (for any class) in legendary, double edged, or mythic quality.

32 Bit Support

  • As of patch 1.2.0a, London 2038 officially supports 32 bit Windows. Follow the install instructions as normal and you will be able to play.

Upcoming Planned Changes

As we move forward in the Open Alpha and come closer to a stable Beta game, we will continue to experiment with adjustments in drop rates and other mechanics. We are planning to apply an experimental patch in the future which modifies the drop rates for some items which have been seen as a bottleneck to gameplay. These changes are not final and may be tweaked at any time. Special thanks to Kikina for feedback and help with these changes.

These proposed changes do not mean we have completed bug fixing and stability work–far from it. We are continuing with our #1 priority of bug fixing and stability to allow the project to grow and flourish. Please see below for our planned adjustments. No set date exists for the release of this patch, there will be an announcement when it is ready.

Moloch Drop Changes:

  • Attribute Retrainer increased to 5% drop rate, up from less than 1%
  • Skill Retrainer increased to 5% drop rate, up from less than 1%

Talox Drop Changes:

  • All dye kits increased to 5% drop rate, up from 3%
  • Expertise Retrainer increased to 5% drop rate, up from less than 1%
  • Talox will have a new chance to drop a Skill Retrainer, at 5% drop rate
  • Talox will have a new chance to special Unique Abyss Weapons at a 10% drop rate and no class restrictions. (Gleamcarver, Dissector, Dissector shield, F-S Force Magnum, XM 909, Thumper, Bloodshards, and Glyphshards)
  • One of the 3 common rings will be guaranteed to drop per kill
  • Boss rings increased to 5% chance to drop.

Fulcrum, Squadro, Dreadnaught Changes:

  • Abyss Unique Armor Set Pieces increased to 10% drop rate, up from 4%, and are class restricted