Patch 1.5.2b – Welcome to Beta

WELCOME TO BETA! There was a full character wipe, in addition to the changes below



General changes:

  • Unique retrainers have been removed from vendors.
  • Maximum characters per account has been reduced to 12.

Bug fixes:

  • Repeatable quests should now persist on relog.
  • Adjusted the name label of Consignment House for better visibility.
  • XM17 Stingray and XM18 Deathray are now properly counted as sniper rifles, and can be used with Sniper mode.

Item changes:

  • Changed the flavor text of the following Dye Kits: Pulsating Chronometer, Feasibility Modulator, Probability Modulator.

Skill changes:

  • Changed the damage calculation of Demonspine, Flameshards and Venomous Spirit from 10% weapon damage per skill level to 10% skill damage per skill level. With this change the skills’ initial damage remained about the same, but will result in roughly 90% more damage at max level, making these skills deal around equal DPS to maxed Spectral Bolts.

Monster changes:

  • The damage of the Bug Hive skill cast by Infested, Swarming and Hivehost champion monsters was reduced by 33%, and can now proc every 5 seconds, down from 2 seconds.
  • The SFX fields on death of rare monsters have had their SFX attack strength lowered by 50%.
  • The damage scaling of thorns affixes on monsters are reduced by 66% to prevent oneshots at high levels in certain circumstances.

Hotfix Patch 1.5.1b Notes

Bug fixes:

  • Fixed an issue which caused some missiles to deal damage multiple times to the same target under the effect of Ravager Rounds.
  • Fixed a display bug which caused “Power of Shock Effect” and “Damage of Poison Effect” properties to show up on items with added electric or toxic damage.
  • Fixed a display bug that made critical damage bonus not show up on weapon inspection screens for weapons with 0% inherent critical chance.
  • Fixed a bug that allowed the name modification of Rattler by augmenting it.

Item changes:

  • Melee attack speed bonus on Heroic Dye Kit got lowered to 6% from 12%.
  • Damage distribution on Bloodletter got lowered to 50% direct and 50% DoT from 100% direct and 100% DoT.
  • The base attack speed of Blade of Chaos got lowered to fast from very fast, and its inherent phase attack strength got lowered by 70%.
  • Concussion Rounds on Mastodon unique F-S Force Magnum variant got replaced by Concussive Crash.
  • Added these properties on Rattler:
    • Increased damage of Combat skills by 12-15%
    • Duration of Boost skills 10-13%

Expertise changes:

  • Enhanced Melee Speed expertise got its melee speed bonus reduced to 2/4/6/8 from 4/8/12/16.

Skill changes:

  • Fixed the description of Hellfire incorrectly stating a 10% radius increase per level.
  • The Guardian version of Sword of Justice and Sweeping Strike are now correctly affected by +1 Guardian Skills items.
  • Camouflage has been added to the boost group.
  • Changed the bonus of Crusader Wrath and Anchor to Increased Damage from Skill Damage, which will drastically reduce the performance of Sword of Justice under the effect of these skills, but will be much less impactful on other skills and gun damage.

Level changes:

  • Monster density in Ancient Blood levels got moderately increased, based on your feedback.
  • Monster density in Church Yard, and the park variants of Devonshire Square, Houndsditch, Bishopsgate, Primrose, and Shoreditch got increased as well.

Patch 1.5.0b Notes – Last Patch Before Beta (…Besides the Hotfix)

Patch summary

This patch introduces a number of fixes, class balance changes, quest changes, Quality of Life additions, new items, and new content. Being the largest patch in terms of changes and additions to date, patch 1.5.0b is our most ambitious and experimental patch yet. It also intends to pave the road towards the much-anticipated Beta phase, so your feedback will be invaluable.

As with previous patches, please note that most item changes are not retroactive. Existing copies of items that saw changes may not be updated.

With the scope of this patch in mind, let us note that we’re fully aware some of the changes will be unpleasant or otherwise objectionable for some players. In an effort to explain our choices, let us note that the vast majority of changes this patch brings intend to follow your feedback to our recent survey, which can be found here.

To be specific, our goals are the following:

  • Increased overall difficulty and a gradual shift towards MP, in accord with 1.3, 1.4, 1.5, and 1.6.
  • A rebalance between SP and MP which remains closer to an ARPG landscape than an MMO one, in accord with 1.7 and 1.8.
  • A stricter focus on class performance based on roles and skillsets, in accord with 1.9.
  • A reduction of overall DPS values and maximum killspeeds, in accord with 2.5, 2.6, and 2.7.
  • A shift towards support and party assets, as well as an expansion of secondary systems such as skill groups, in accord with 3.1, 3.2, 3.6, and 3.7.
  • A reduction of the performance and maximum values of critical-based builds, in accord with 4.1, 4.2, 4.3, and 4.4.
  • A stricter focus on enemy challenge through special enemy properties, in accord with 2.4.

With the above in mind, kindly note the following as well:

  • The shift towards MP will not be absolute. Your feedback throughout the survey (1.7 and 1.8, 3.3, 3.4, and 3.5, etc) made it clear that much content should remain solo-viable.
  • Critical builds will be reevaluated in time. Your feedback in 4.3 and 4.4 made it clear you wish to see their efficiency lowered, as it was, but CC/CCM/CDB affixes remain valuable customization options. As such, we expect and welcome future feedback on this subject.
  • The major boss that this patch introduces does not fit the favored boss type definition you provided in 2.3, but that is only due to the source material this boss pays homage to. This is not strictly indicative of our overall future direction. 

Finally, let us repeat that this patch is a major milestone and our intended foundation for Beta, so your feedback will be immensely useful as we finalize the game on the way to the final wipe. As always, you should expect to see our continued efforts across all facets of the game. Lastly, you’re kindly asked to test all new changes thoroughly, report potential bugs accordingly, and share your honest feedback on this new direction. 

Bug fixes:

  • Fixed a bug that caused the Hellrift in British Museum to occasionally not appear.
  • Fixed a bug that prevented Gyroblade from working properly under the effect of Haste Bot.
  • Reduced the ignite damage taken by Catacombs bosses to a maximum of 2%, as they previously incorrectly took the default 5%.

General changes:

  • Reduced the Critical Damage Bonus of Accuracy to 0.5% per point from 2% per point.
  • Reverted the Strength damage bonus to 1% per point from 2% per point.
  • Side quests are auto-tracked on pickup.
  • Fear now also debuffs enemy armor by 10%.
  • The previously unusable space in non-elite Shared Stashes have been combined to increase the room available in the shared stash.
    • Note: players with items stuck in non-elite shared stash previously will be unable to recover those items. This will no longer be an issue after the transition to Beta due to the full wipe.
  • There is a new achievement for killing monsters with a Beetlebore (Cabalist only), which also comes with a new title.
  • Monsters under the effect of Brom’s Curse, Spectral Curse, and Word of Fear now have a small icon to indicate this displayed on their health bar.
  • Adjusted Jessica Sumerisle’s appearance to make her look healthier, and added an inspection text.
  • Added an untradeable unique retrainer of each type on every vendor which you can purchase for 1 Palladium, to aid in testing the class changes before Beta. This temporary feature will be removed with the Beta transition.

Quest related changes:

  • Quests that require multiple items to be collected now have a 100% chance to spawn those items.
  • Quests that require single quest items to be collected, and said items didn’t have a 100% chance to be found, now have a significantly increased quest item drop chance.
  • Exploration quests’ requirements have been reduced to a maximum of 70% exploration of the map.
  • The mod rewards of the quest ‘Lightweight’ got changed to onHit novas instead of onKill ones.
  • Side quests that rewarded you with stat points are now granting an additional one, for a total of 92 additional stat points.
  • The last quest of the Broker (Exinde) now awards you the Backpack. Removed the Backpack from Sydonai’s drop pool. This quest became completable once per character, instead of once per difficulty.
  • Rewards for the repeatable quest found in Charing Cross, Temple Station, Templar Base, Liverpool Street and St. Pauls have been modified to no longer reward you Shiny Crystals, but Nanoshards instead.

New quests

  • There is a new Wanted stand in Parliament Square which offers you 3 new quests and wants you to kill the bosses of Catacombs 5, 10 and 15. These quests reward you with an increased number of Shiny Crystals as you progress, and can be done once every day per character. 
  • Any repeatable quest that has a repeat interval (rate limit) of 1 day or more will reset at a fixed time, regardless of when it was started. As of this patch, this will be 00:00 UTC.
  • There are five additional NPC around Parliament Square now: Catharina, who will reward you for your efforts on daily hunts, and Tracy the Hunter, Ethan the Templar, and Techsmith 157, who will offer legendary items if you complete their daily missions. The fifth one is also lurking somewhere in the station.
  • While doing your repeatable quests you may encounter someone who will need your help….

Monster changes:

  • Champion monsters with field on death effects got their field damage and sfx attacks strength increased, including an 5% shield penetration.
  • Champion monsters with regenerating affixes are now constantly regenerating HP in addition to their self healing spell.
  • Champion monsters with increased HP or Shield are now getting a more noticeable amount of those.
  • Champion monsters that can trigger a Bug Hive on hit deal more damage with that skill.
  • Champion monsters with melee thorns have their thorns damage increased based on monster level.
  • Valafar’s AI and behaviour frequency were toned down.
  • Morax no longer fully heals himself upon digging up. Instead, he’s healed partially (33% of his max HP), and summons a group of Plated Carnagors with increased stats. Each of them cast a physical nova similar to Dreadnaught’s stage1 nova skill on first appearance.
  • Andras’ Hellfire skill was replaced with Physical Talox Lieutenant’s physical area of effect skill (Talox Meteor).
  • Fulcrum became immune to taunt again to prevent a bug with his Master Totem spawning.

Cube recipe changes:

  • The Shiny Crystal requirement for Enhanced Boss rings got reduced to 10 from 100.
  • The Shiny Crystal requirement for the random mythic weapon recipe got reduced to 30 from 100.
  • There is a new recipe for the Necromantic Talisman. This item can be acquired by crafting it in your cube, and it opens a portal to Dawn of the Dead level (explained below) on use. 

Content changes:

  • Monster density in Church Yard got reduced.
  • Monster density in Ancient Bloods got reduced.
  • The maximum length of Brompton Cemetery map got reduced. Monster and clutter (urns, coffins) density got reduced. Loading times and overall performance increased.
  • Monster density in all types of Hellrifts got reduced.
  • Loading times and overall performance has been improved in The Wild, The Foreboding Wild and The Deepest Wild by reducing these levels’ maximum size.
  • Middlesex Guildhall, East Treasury and Lower Parliament side areas got extended to 5 levels. Each of the side areas can only spawn a specific rift type, making it easier to target farm a specific Abyss boss. The additional levels got various themes from London areas.
  • Abyss rifts in Portcullis House were changed to regular rifts, and their spawn rate was reduced to 30%.
  • Removed the sublevel description from Parliament Square on its loading screen.
  • Building interior levels around Parliament Square got smaller, their monster density got reduced but their variety got increased.

Dawn of the Dead:

Added the Dawn of the Dead level to the game (a tribute to the “cow level”, Curse of Dawn). This level is accessible from Holborn Station after reaching level 50 by activating the Necromantic Talisman, which can be crafted in your cube, and grants access to this level for a limited period of time. The access granted by the talisman is only applied to the player that used the talisman, so all party members must use the Necromantic Talisman each to enter. After this time period expires you cannot re-enter the map if you leave it until you activate another Talisman. This level is designed for party play (3+ participants strongly recommended), and its difficulty is based on the assumption that everyone in your party is well geared from previous content tiers. Your efforts may be rewarded with various exciting items, outlined below.

Loot and Drop Rates

Dawn of the Dead features the undead couple, Imhotep and Ankhsunamun. Their loot and drop rates are as follows:


  • Standard boss loot table
  • Cursed wedding ring: 5% chance
    • The cursed Wedding Ring is a component of the recipe for the “Dark Master” ring, outlined in the “rings” section below. The blueprint for this ring drops from Imhotep.


  • Standard boss loot table
  • Faction-specific Mythic weapon: 10% chance
  • Faction-specific Mythic armor: 20% chance
  • New faction-specific Uniques: 10% chance
  • Unique dye kits: 15% chance
  • Dark Master blueprint: 5% chance
    • The Dark Master blueprint provides the crafting recipe for the “Dark Master” ring, outlined in the “rings” section below. The other material for this ring drops from Ankhsunamun.

The Unique dye kits are Scorched, Heroic, Jade, Wisp, Shadow, and Twilight. These previously cosmetic, Common dye kits have been reworked as Uniques that provide unique affixes, as outlined in the “dye kits” section below.

The new Uniques Imhotep may drop are the following:

    • H.A.R.P. rifle: Odin’s Legacy
      • Critical Chance +1-3%
      • Adds 15-30% spectral damage
      • Shield Penetration 15-25%
      • Increased use rate of Tactical skills 8-15%
      • Accuracy 15-25
      • Modified functionality: Only usable by Hunter faction, rate of fire 600/min, shoots Shock Rail Pistol bullets.
    • Masamune Nodachi: Blade of Chaos
      • Increased Damage 9-12%
      • Increased Spectral Damage 30-50%
      • Adds 1-3% Electric Damage
      • Critical Damage Multiplier 50-70%
      • Poison Attack Strength 190-220
      • Shield Overload 80%
      • Base Damage is modified to partial direct Spectral and Toxic damage.
      • Relic slot
    • Darkclaw: Mortal Domain
      • HELLFIRE 1-3
      • Increased damage of Evocation skills by 14-20%
      • Increased damage vs Demons 20-30%
      • Critical Damage Multiplier 37-50%
      • Increased use rate of Evocation skills by 10%
    • Quartermaster (Hunter) helmet: Visor of the Invader
      • +2 to Ballistics Skills
      • Increased Firing Speed 5-10%
      • Increased duration of Boost Skills by 10-15%
      • Shield Penetration 10%
      • Stamina +10-15
      • Increased Damage vs Demons 25-35%
    • Apprentice (Cabalist) helmet: Hexer’s Shroud
      • Shield Penetration 10%
      • Willpower +10-15
      • Minion Damage +40-60%
      • Duration of Curse Skills +100%
    • Defender (Templar) leg armor: Defender’s Chausses
      • GREAT DEFENDER 1-3
      • Total Armor Value increased by 5%
      • Increased use rate of Shield Skills by 25%
      • Hit Points +130-150
      • Hit Point Bonus 7-9%

Item changes:

  • Reduced the base damage on F-S Force Magnums (including their unique versions) by 50%, and adjusted their base damage distribution from 100% / 50% (direct / splash) to 70% / 30%.
  • Reduced the base splash radius on F-S Force Magnums (including their unique versions) to 0.5m from 2m (and from 3m on Ravager).
  • Increased the base critical chance of regular F-S Force Magnums and Mastodon to 1%.
  • Added a new property on Mastodon: CONCUSSION ROUNDS 1-3
  • Reduced the base damage of XM3 Eviscerators by 30% including their unique versions.
  • Reduced the splash radius of Vigilantes from 2m to 0.5m.
  • Reduced the base damage of Vigilantes by 37,5%.
  • Increased the base damage of the M51, XM55, XM57, XM63 and XM66 rifles by 20%.
  • Reduced the base damage of Coreslicers, Coreshredders, Coreslashers, Ripshards and Glyphshards by 8.7%, including their unique versions.
  • Reduced the base Critical Damage Bonus of Coreslicers, Coreshredders, Coreslashers and Ripshards to 80% from 250%, including their unique versions.
  • Reduced the base Critical Damage Bonus of Glyphshards to 40% from 150%, including their unique versions.
  • Increased the inherent splash radius bonus of Glyphshards, to 15% on MK2 (from 10%) and 20% on MK3 (from 10%) including their unique versions.
  • Minion Damage, Minion Armor, and minion Health can now appear on mods below mythic quality level. 
  • Minion Armor and Minion Health bonus range on mythic mod increased from 6-8 to 16-21.
  • Decreased the base damage of Infernous to better match Assassin Bug Hives. Base Damage Radius reduced to 2m from 4m. Added a 50% electric damage component.
  • Viral Lance weapons can now drop at all levels past lvl20. Their base damage is increased by 50%. Toxic attack strength increased by 100%, poison damage increased from 35% to 100% (to 150% on the unique version). Added a hidden, inherent Toxic Nova on hit (6-9%).
  • Trident Launchers can now drop on all levels. Base variants got their rate of fire increased to 80 from 40, and their damage was converted to splash. The Firefox unique variant has kept its original rate of fire but its damage increased by 100%. The Shiva’s Trishula unique variant has been moved to mid level range and its base level also got raised accordingly.
  • Thor’s Hammer base damage got reduced by 50%.
  • All versions of Fire Bolters except Hotshot got their base damage reduced by 30% as a compensation for the rate of fire buff in a previous patch.
  • The base damage of Hotshot was increased by 50%.
  • Amir’s Death Dealer got its splash damage fixed as it was supposed to deal that type of damage based on a previous patch.
  • Increased the damage of Vipers by 200%.
  • Increased the range of Negatrons to 15m from 8m. Projectiles changed to homing. This weapon can now drop at all levels past lvl31, however it is still restricted to Stonehenge areas.
  • The Backpack’s name is now displayed in red (like every quest item), and got removed from Sydonai’s drop table. It’s moved to the last Broker quest as a reward. This quest can be done once in both difficulties from now on.
  • Reduced the Shield Penetration values an item can get by the following ruleset:
    • Weapons:
      • Normal – From (30-39) to (4-6)
      • Rare – From (45-54) to (7-9)
      • Legendary – From (60-69) to (10-12)
      • Mythic – From (60-69) to (13-15)
    • Mods:
      • Normal – From (15-24) to (1-3)
      • Rare – From (30-39) to (4-6)
      • Legendary – From (45-54) to (7-9)
  • Shield penetration bonuses on Unique items shouldn’t exceed 25%.
  • Inherent bonuses on armor were lowered from 10%, 15% and 20% to 5% ,10% and 15%.
  • Stonehenge helmets’ shield penetration bonuses were reduced from 23% to 15%
  • Reduced Added Elemental Damage values an item can get by the following ruleset:
    • Mods:
      • Normal – From (5-7) to (1-3)
      • Rare – From (10-12) to (4-6)
      • Legendary – From (15-17) to (7-9)
      • Mythic – From (10-13 x 2) to (4-6 x 2)
    • Weapons:
      • Double-Edged / Mythic – (18-19 x 2) to (7-9 x 2)
  • Stamina feed costs on all Seraph armor has been increased.
  • Abyss unique armor pieces that granted All Attributes have been redesigned:
    • Heart of Heaven now gives 20-25 STR instead.
    • Heart of Darkness now gives 20-25 WILL instead.
    • Techa Band now gives 20-25 ACC instead. Added a 25-50% Critical Damage Bonus.
  • Added new armor set bonuses, in line with existing inherent armor bonuses of current armor lines.
    • Defender Armor Set (All pieces): Shield Skill cooldown reduction.
    • Defender Armor Set (Arms, Legs, Belts): Shield Skill damage.
    • Quartermaster Armor Set (All pieces): Grenade Skill damage.
    • Quartermaster Armor Set (All pieces): Combat Skill damage.
  • Added new affixes exclusive to mods, and they are increasing Combat Skill damage. These affixes appear exclusively for Hunter classes. The value ranges are:
    • Normal: 3-6%
    • Rare: 7-9%
    • Legendary: 10-12%


  • Rings can no longer roll affixes from weapon mods.
  • Added a new groups of affixes designed for rings:
    • Skill damage group (Rare: 13-16%, Legendary: 17-20%, WILL feed cost)
    • Skill cooldown group (Rare: 9-12%, Legendary: 13-16%, STR feed cost)
    • Power cost group (Rare: 9-12%, Legendary: 13-16%, STA feed cost)
    • Boost duration (Rare: 6-9%, Legendary: 10-13%, ACC feed cost)
    • Buff duration (Rare: 13-16%, Legendary: 17-20%, ACC feed cost)
    • Curse duration (Rare: 13-16%, Legendary: 17-20%, ACC feed cost)
    • Class skill boost (Legendary only +1 to all random class skills, higher STA feed cost, very rare)

Unique versions of the Abyss Boss rings are redesigned:

    • Dreadnaught’s Masterwork Band:
      • Random generated affixes got removed. The ring now only grants +AA and all elemental defenses.
    • Fulcrum’s Masterwork Scale:
      • Added an inherent armor value (scales with item level).
      • Total Armor Value increased by 4-7%
      • Hit Points Increased by 15-25%.
      • Minion Health increased by 15-25%.
      • Minion Armor increased by 16-28%.
    • Squadro’s Masterwork Crystal:
      • Adds each elemental damage 1-2%.
      • Armor Penetration 3-7%.
    • Talox’s Masterwork Soulband:
      • Increased Range 20-35%.
      • Increased Missile Velocity 25-50%.
      • Movement Speed 15-25%.
      • All elemental attack strength 8-12%.
  • Added a new unique ring to the game, which can be crafted through a unique recipe found in Dawn of the Dead level:
      • Dark Master
        • Critical Chance (1-3%)
        • Critical Damage (50-125%)

Dye kits

    • Added a new set of dye kits that can be found in the Dawn of the Dead level:
      • Scorched Dye Kit (Elemental Attack Strength +16%)
      • Heroic Dye Kit (Melee Attack Speed +12%)
      • Jade Dye Kit (Movement Speed +20%)
      • Wasp Dye Kit (Minion Damage +35%)
      • Shadow Dye Kit (Critical Chance Multiplier +10%)
      • Twilight Dye Kit (Shield Penetration 25%)
    • Added a new set of dye kits that can be found during the “A Ship’s Flag” and “It Lurks Below” tribute quests:
      • Feasibility Modulator (Splash and Field Radius +10% , untradeable, one time reward)
      • Probability Modulator (Power Regeneration +(50 + ilvl))
      • Pulsating Chronometer (Increased Hit Points +9%)
      • Azure Wrath (Adds 1% Electric Damage)

New items

  • Added a unique version of Vipers:
    • Necrosis
      • Base damage has 3 components: Toxic direct, Toxic splash, Physical DoT
      • Stop Attack Strength
      • Shield Penetration 25%
      • Power Points +75
      • Strength +20
      • Increased Missile Velocity 50-75%
  • Added a new unique shield which can be acquired on early nightmare levels:
    • Shimmer of the Rising Sun
      • +1 to all Blademaster skills
      • THORNS 1-3
      • Strength +20-35
      • Increased duration of Curse skills by 30-50%
      • Increased use rate of Blademaster skills 12-15%
  • Added 2 unique versions of Negatrons:
    • Voivod’s Vacuum Tube:
      • Base damage is partially electric splash (0.3m)
      • 50% increased range
      • 6-10% Spectral Nova on hit
      • Shock attack strength 250-300
      • Strength: +16-24
    • Megatron:
      • Increased base damage, converted to splash (0.5m)
      • 120 hp/min degeneration
      • WORD OF FEAR 1
      • Minion Damage 20-30%
  • Added 3 high level unique Focus items to the game:
    • Eye of the Beholder
      • Base: Lens of the Master
      • Adds 8% Spectral Damage
      • Critical Chance Multiplier (Spectral) 35-45%
      • Willpower +25-40
    • Demon Machine
      • Base: Core of the Master
      • Increased use rate of Evoker skills 8-12%
      • Increased Weapon Range 15%
      • Increased Movement Speed 10-15%
      • Increased Damage vs Demons 35-50%
    • Condensed Hatred
      • Base: Locus of the Master
      • Decreased Splash and Field Radius 15-20%
      • Increased Damage of Cabalist skills 21-35%
      • Shield Overload 200%
      • Armor Penetration 4-9%
  • Added a unique Infernous to the game:
    • Aladdin’s Final Wish
      • Splash radius: +50-70%
      • Minion damage: +30-50%
  • Added a unique Swarm Rifle to the game:
    • Zart’s Considered Opinion
      • Base damage split to 50% toxic swarm and 50% spectral splash
      • Shield penetration: 10-20%
      • Increases toxic damage by 15-22%
      • Increases spectral damage by 15-22%
      • Adds 90-120 to poison attack strength
      • Adds 90-120 to phase attack strength
  • Added a unique Firefly to the game:
    • Jeff’s Gold Bloom
      • Reduced fire rate, increased base damage, partial fire field damage
      • BLINK 1-3
      • Ignite attack strength: 200
      • Movement Speed 15%
  • Added a unique Vigilante to the game:
    • Rattler
      • Damage is converted to Toxic Splash
      • Adds 8-10% toxic damage
      • Shield Penetration 8-10%
      • Poison Attack Strength 122-146

Quartermaster Uniques redesigned

  • Some of the existing Quartermaster Unique armor pieces got reworked:
    • Biogram Sheaths
      • Adds [334 – 389] defense against all special damage effects Minion Health 25-35%
      • Adds [372 – 418] ignite defense Increased to 850-1200
      • Adds [742 – 834] poison defense Boost duration 8-11%
    • Fontaine’s Impressive Pair
      • Power Regeneration: [53 – 58]/min Increased to 120-180
      • +[43 – 49] Shields Increased use rate of Tactical Skills by 13-16%
      • [3 – 5]% chance to release Charged Bolts when you get hit Minion Armor 25-35%
    • Ihringer’s Encasement
      • Health Regeneration: [57 – 61]/min Increased to 120-180
      • Adds [372 – 418] stun defense +1 to Tactical Skills
      • Adds [742 – 834] phase defense Minion Damage 25-35%
    • Pierson’s Braces
      • [3 – 5]% chance to release Charged Bolts when you get hit Increased use rate of Drone skills by 20-30%
      • +[51 – 58] Shields MEDPAK RETROFIT 1-3
      • Adds [742 – 834] stun defense Minion Health 25-35%
      • Adds [372 – 418] poison defense Increased to 850-1200
    • Platinum Spans
      • Power Regeneration: [53 – 58]/min Increased to 120-180
      • [6 – 10]% chance to release Charged Bolts when you get hit Increased damage of Combat skills by 12-15%
    • Reap3r’s Reinforced Jack
      • Hit Point Bonus: +5% Minion Health 25-35%
      • Health Regeneration: [57 – 61]/min Increased to 120-180
      • Armor Value Increased: [40 – 44]% Shield Penetration 15-25%
      • +[59 – 66] Shields Stamina 15-21
      • Adds [742 – 834] ignite defense Splash and Field radius 15-21%
      • Adds [372 – 418] shock defense Increased to 850-1200

Class changes


  • Crusader Wrath is now added to the Swordsmanship skill group.
  • Matched Blades now gives Willpower instead of Strength as a passive bonus.
  • Increased Taunt and Fear attack strength of Call of the Chosen is now also based on character level.
  • The duration of Whirlwind is now 3 seconds. Reduced the cooldown of this skill to 15 seconds at skill level 1, reaching 5 seconds at skill level 10. This skill grants 15% increased damage per skill level now. You are now able to jump during Whirlwind.


  • Great Defender, Shield of Faith and Shield Wall are added to the Shields skill group.
  • Added Sword of Justice and Sweeping Strike to the Retribution tab.
  • Cooldown of Shield Turn increased to 5 seconds from 3.


  • Tactical Mode, Medpak Retrofit, and Gyroblade are added to the Tactical skill group.
  • Skill effect description of Nanobots and Molotov Assault has been fixed.
  • Escape was removed from the boost group.
  • The Drone’s AI has been tweaked to do its actions longer. Its sight range was reduced to 30m from 60m.
  • All Strikes can now be unlocked 5 levels earlier, and their order was redistributed to match the Marksman’s skill tree.


  • Sniper skill is reworked, from now on it can only be activated with a two-handed sniper rifle in your hand. 
  • Sniper skill now gains a 10% damage bonus per level, starting with 50% at lvl1.
  • Sniper skill now gains a 5% movement speed bonus per level, starting with -50% at lvl1.
  • Sniper skill now gains 5% shield penetration per level, starting with 10% at lvl1.
  • Master Sniper gains a 3% armor penetration bonus per level.
  • Camouflage got its maximum level reduced to 5. Its duration got adjusted according to this change.
  • The activation range of Camouflage is now getting reduced by 1m per skill level.
  • Camouflage now provides a 100% Rate of Fire increase during its effect.
  • Boost group added back on Multishot.
  • Grenades and Strikes deal 45% of their damage during Multistrike.
  • Escape was removed from the boost group.
  • Cooldown of strikes reduced to 30 seconds from 40 seconds.
  • Shared Cooldown of strikes reduced to 8 seconds from 12 seconds. This change applies to Engineer strikes too.


  • The skills’ damage calculation was overhauled to make single target / close range skills more powerful than AoE skills. This change also affects the toxic tree on the Summoner.
  • Ember starts with 1 projectile at skill level 1, gaining additional projectiles at level 2, and maxing out at 6 projectiles on level 10.
  • Hellfire no longer gains 10% radius per level. The base radius is now set to 12m.
  • The base cooldown of Hellfire was increased to 6 seconds from 5 seconds.
  • The base cooldown of Swarm was reduced to 4 seconds from 6 seconds. This change applies to the Summoner’s version too.
  • The skill effect description of Spectral Bolts has been fixed.
  • Demonspine will no longer pierce enemies. 


  • Reduced the HP of all elementals and shadowlings by 25%.
  • Reduced the damage of Fire, Storm and Toxic elementals by 83%.
  • Reduced the damage of Force elementals and Spectral elementals by 50%.
  • Increased the ignite attack strength of Fire Elementals by 600% to match the elemental attack strength of other Elementals.
    • These changes indirectly affect the damage of Elemental Nova.
  • Reduced the damage of Shadowlings by 87%. 
  • Reduced the damage of Warper and Carnagor by 50%.
  • Reduced the damage of Reaper by 75%.
  • Cooldown of Elemental Nova skill increased to 15 seconds from 10 seconds at skill level 1.
  • Elemental Attack Strength of Elemental Nova increased to 150% from 100%.
  • Brom’s Curse also applies a 3% SFX debuff per Elemental Drain’s skill level. 
  • Darkform’s Melee Speed Bonus per accuracy point increased to 0.2% from 0.1%.
  • Reduced the summoning chance of Shadow Minions on Dark Lord to 30% from 100%.
  • Added a Skill Synergy on Darkform, which increases the Shadow Minion summoning chance by 7% per skill level.
  • You can now use Venomous Spirit and Swarm while in Darkform.
  • Dark Offering is now in the Evocation skill group.
  • Dark Offering now also increases all elemental attack strength by 17% per active Shadow Minion. This skill now attacks with all elemental damage types instead of just Toxic and Physical.
  • Warper got its base HP increased by 400%, and got a shield value. 
  • The cooldown reduction granted by Witch Doctor spell got reduced by 50% per level.
  • Witch Doctor got its healing laser changed to an area healing spell similar to Nautilus’ healing spell.
  • Hand of Nostrum got removed from the skill tree.
  • The descriptions of Venomous Spirit, Venom Armor and Swarm now correctly state the Cabalist as the skill user rather than the Evoker.

Expertise changes:

  • Enhanced Accuracy became Enhanced Weapon Accuracy and it now grants Weapon Accuracy instead of the stat.
  • Enhanced Stamina now grants hp% buff instead of Stamina.
  • Enhanced Willpower now grants power% buff instead of Willpower.
  • Enhanced Strength now grants Melee Speed Bonus instead of Strength.


Patch 1.4.2a Notes

Item Changes:

  • Removed the piercing effect from sniper rifles which caused vast overperformance due to how piercing interacts with the sniper mechanics
  • F-S “Omerta” SNPR has been reverted to its original form, and the tech and relic slots have been replaced by two battery slots.
  • Increased Swarm Hive damage by 600%
  • Increased Hive Crystals splash radius to 3.5m from 1.5m.
  • Eel Launchers’ damage increased by 500%.
  • Increased the AI change strength of ID Pulsars by 600%. Base AI change duration and field duration is now 5 seconds.
  • Re-enabled the 2 unique versions of ID Pulsars: Subtle Converter and Kalika’s Catharsis.
  • Increased the rarity of unique puppet masters and ID pulsars.
  • TC focus item feed costs have been changed to the following:
    • Ripshards, Coreslicers (and variants): Strength and Willpower
    • Bloodshards, Rending Radiants (and variants): Stamina and Willpower
    • Glyphshards: Accuracy and Willpower
    • Feed cost distribution ratio is 25:75 of their original value.
  • All TC focus items will spawn with at least one slot now.
  • These changes affect the unique versions of these weapons too.
  • Splash and Field radius on all Glyphshards reduced to 10%.
  • Galactic Conquest’s Splash and Field radius bonus is reduced to 9-12% from 15-25%.

Cube changes:

  • Added 4 new recipes that upgrade Rare boss rings into Legendary ones, and have a 10% chance to turn them into Unique.
  • Added a new recipe that can turn the newly added Shiny Crystals into mythic weapons with maximum slots.
  • The results are the following:
    • 77% chance for a regular mythic weapon.
    • 20% chance for a mythic TC/Abyss weapon. (Glyphshard, Force Magnum, Gleamcarver, etc.)
    • 3% chance for a random retrainer (Attribute, Skill or Expertise). The chances between these are distributed evenly.
    • The recipe can occasionally fail to create a mythic item, if the base item doesn’t have a mythic quality level (such as ID Pulsars, Puppet Masters, Rending Radiants, Coreslicers and their variants)

Cube QOL changes:

  • All recipes for consumables from the cube have been revised. These are no longer created as single consumables but as a stack. 
  • The smaller consumables are created as a stack of 10, the ingredients have been increased accordingly.
  • All consumables used in the endgame can now be created with scrap materials and  essences, at a stack size of 20.
  • Restoratives don’t need any more smaller consumables to create but always some of the same high quality. 
  • The recipe of the Nanodyne Restoratives is allowed to create several stacks in the cube. 

Drop changes:

  • Item levels decreased by 1 for the 5 Lies, and by 3 for Sydonai. This is to prevent item drops that were too high level to be used.

Level Changes:

  • Changed the level themes of the following maps:
    • Church Yard is turned to a park, from Catacombs.
    • Paternoster Row is now a city from Hell Dungeon.
    • Cheapside is now an alley city from Catacombs.
    • Little Britain is now a river or a park city (25% chance) from Hell Dungeon.
  • Increased the chance of a Hellrift appearing in these levels to 45% from 30%.
  • Increased the monster density of these maps.
  • Nether Lords will also drop a Shiny Crystal.

Quest changes:

  • Exploration requirement for the quest “This Land Is” has been increased; it now shouldn’t be immediately completed when one enters the map.

New endgame activities:

Added 15 new repeatable quests to Charing Cross Station, Temple Station, Templar Base, Liverpool Station and St. Paul Station. The quests can be accepted by visiting the newly added Special Bulletin boards found in these stations and can be repeated every hour. Each of these quests will award a Shiny Crystal in addition to the usual XP/palladium bonus of Wanted quests. The crystals can be turned into useful items in the cube. Every third repeatable quest in these stations will yield a legendary mod as a reward. The level and the type of the mod is prefixed per station.

The following quests are pre-requirements to do these quests:

Charing Cross:

  1. First quest: 1st Wanted, On Commission
  2. Second quest: 2nd Wanted, Shine On
  3. Third quest: 2nd Wanted, Gossips (Mind of 314)

Temple Station:

  1. First quest: 1st Wanted, One Big Pull
  2. Second quest: 2nd Wanted, Transfusion
  3. Third quest: 2nd Wanted, Big Sister’s Song (Oculis)

Templar base:

  1. First quest: 1st Wanted, Kill ’em Rotten
  2. Second quest: 2nd Wanted, Alerith’s
  3. Third quest: 2nd Wanted, Brotherly Love (Bloodblade)

Liverpool Station:

  1. First quest: 1st Wanted, One You Many Birds
  2. Second quest: 2nd Wanted, Late Harvest
  3. Third quest: 2nd Wanted, Hope (Final Test)

St. Paul Station:

  1. First quest: 1st Wanted 
  2. Second quest: 2nd Wanted, Bad Customers
  3. Third quest: 2nd Wanted, The Hellgate (Sydonai)

Class Changes

Evoker changes:

  • Flameshards’ damage increased by 100%.  Cooldown reduced to 1.5 sec from 2 sec.
  • Demonspine’s damage increased by 100%.
  • Skullsplitter’s damage increased by 50%.
  • Venomous Spirit’s damage increased by 100%.
  • Spectral Bolts’ behavior has been changed; it now fires 3 – 8 homing bolts depending on skill level, instead of the projectile splitting in random directions. Projectiles now deal splash damage instead of direct.

Engineer changes:

  • Concussive Crash:
    • Damage of the initial blast is increased to 125% of base damage from 30%.
    • Explodes with a physical field that deals 80% of Inhibitor Bot’s base damage for 5 seconds in a 7,5m radius.
  • Bomber bot:
    • Should now use players’s shield penetration value.
    • Added spectral field damage to the explosion for 33% base damage for 5 seconds in a 4m radius.
  • Ghostly Strike:
    • Explodes with a spectral field that deals 200% of Bomber Bot’s base damage for 5 seconds in a 7,5m radius.
  • Nanobots:
    • Should now use players’s shield penetration value.
    • Move faster.
    • Will try to approach the target more aggressively.
    • Should more likely run ahead of the player.
    • Summons up to 5 nanobots depending on skill level.
    • SFX strength increased by 100%. Electricity damage increased to 75% from 25%.
    • Base Damage increased by 50%
    • Added electricity field damage to the explosion for 50% base damage for 5 seconds in a 4m radius.
  • Spider Mines:
    • Physical field damage has been added to the explosion for 30% base damage for 5 seconds in a 3m radius.
    • Cannot be used while the player is Shocked from now on.
    • 5 spider mines can be summoned at once.
    • It now has a 10 second cooldown.
    • Power cost increased by 100%.
  • Rocket Bot:
    • Rockets now also produce a fire field for 30% of Rocket Bot’s base damage for 2.5 seconds in a 3.5m radius.
  • Molotov Assault:
    • Has been redesigned to be a passive skill, which increases the ignite attack strength of Bomber Bot and its field damage duration by 0.5 sec per level.



Der Piercing-Effekt von Sniper-Gewehren wurde entfernt, da er unverhältnismäßig hohen Schaden produzierte.

Die Stats des F-S “Omerta” SNPR wurden auf ihre ursprünglichen Werte zurückgesetzt (Physical splash, Giftschaden) Tech- und Relikt-Modslot wurden durch zwei Batterien ersetzt, um zu verhindern das die starken critical damage bonus Affixe dieser Mods verwendet werden können.

Der Schaden von Swarm Hive wurde um 600% erhöht.

Der splash radius der Hive Crystals (Einhand-Waffe) wurde von 1,5 m auf 3,5 m erhöht.

Der Schaden der Eel-Launchers wurde um 500% erhöht.

Die Stärke der AI-Veränderung von Id-Pulsar Waffen wurde um 600% erhöht. Die Dauer der Basis-AI-Änderung und die Felddauer betragen nun 5 Sekunden.

Die beiden einzigartigen Versionen von Id-Pulsaren wurden wieder aktiviert: Subtle Converter und Kalika’s Catharsis

Die Seltenheit der einzigartigen Versionen von Puppet Masters und den Id-Pulsaren wurde erhöht.


Die Attribute Kosten für die TC-Foci wurden wie folgt geändert:

– Ripshards, Coreslicers (und Variationen davon): str/will

– Bloodshards, Rending Radiants (und Variationen davon): stam/will

– Glyphshards: acc/will

Das Verhältnis der Kostenverteilung ist 25:75 des ursprünglichen Wertes.

Alle TC-Foci werden jetzt mit mindestens einem Slot gedroppt.

Splash and Field radius wurde bei allen Glyphshards auf von 20% auf 10% reduziert.

Bei der einzigartiken Version “Galactic Conquest” wurde der Splash and Field radius bonus von ehemals 15-25% auf nun 9-12% reduziert.

Änderungen am Cube:

Es wurden 4 neue Rezepte hinzugefügt, die seltene Boss-Ringe in legendäre umwandeln werden, beim Verbessern besteht eine Chance von 10% die unique Version dieses Ringes zu erhalten .  

Es wurde ein neues Rezept hinzugefügt, welches die Shiny Crystals in eine mächtige mystische Waffe mit maximalen Slots verwandeln kann.

Die Ergebnisse sind wie folgt:

77% Chance auf eine mystische reguläre Waffe.

20% Chance eine mystische TC/Abyss Waffe zu erhalten. (Glyphshard, Force Magnum, Gleamcarver, etc.) 

3 % Chance einen der Retrainer (Attribute, Skill oder Expertise) zu erhalten.

Gelegentlich misslingt es dem Rezept, einen mythisches Gegenstand zu erstellen, wenn der Basisgegenstand keine mystische Qualitätsstufe hat (Id Pulsars, Puppet Masters, Rending Radiants, Coreslicers und Varianten zum Beispiel).

QoL Änderungen am Cube: 

  • Es wurden alle Rezepte für Verbrauchsgegenstände aus dem Würfel überarbeitet. Diese werden nun nicht mehr als einzelner Verbrauchsgegenstand erstellt sondern in Stapeln. 
  • Die kleineren Verbrauchsgegenstände werden als Stapel von 10 erstellt, die Zutaten wurden dementsprechend erhöht.
  • Alle Verbrauchsgegenstände die im Endgame benutzt werden, können nun aus Schrottteilen und Essenzen erstellt werden, die Stapelgröße beträgt hierfür 20.
  • Restoratives benötigen nun nicht mehr kleinere Verbrauchsgegenstände zum erstellen sondern immer welche in gleich hoher Qualität.
  • Dem Rezept der Nanodyne Restoratives ist es erlaubt mehrere Stapel im Würfel zu erstellen. 

Drop Änderungen

Das Item Level für die 5 Lügen wurde um 1 reduziert und um 3 für Sydonai. Dies soll verhindern, dass Gegenstände die von ihnen erbeutet werden ein zu hohes Itemlevel haben um verwendet werden zu können.


Die Level-Themen der folgenden Karten wurden geändert:

Church Yard ist nun ein Park, mit Katakomben.

Paternoster Row ist nun eine Stadt aus dem Höllen Dungeon.

Cheapside ist nun eine Gassen Stadt (wie Blackfriars) mit Katakomben.

Little Britain ist nun ein Fluss oder ein Park (25% chance) aus dem Höllen Dungeon.

Die Chance, dass ein Hellrift in diesen Levels auftritt, wurde von 30% auf 45% erhöht.

Die Monsterdichte dieser Karten wurde erhöht.

Nether Lords können Shiny Crystals droppen.


Neu Endgame Aktivitäten:

15 neue wiederholbare Quests wurden hinzugefügt. Diese können in der Charing Cross Station, Temple Station, Templar Base, Liverpool Station und St. Paul Station angenommen werden. Hierfür wurden in den Stationen neue Special Bulletin Boards hinzugefügt, Jede dieser Quests belohnt dich mit einem Shiny Crystal zusätzlich zum üblichen Exp/Geld-Bonus der gewünschten Quests, diese Quest können maximal einmal pro Stunde wiederholt werden. Die Kristalle lassen sich für ein neues Rezept im Transmogrifying Cube verwenden. Die jeweils dritte der wiederholbaren Quests in diesen Stationen liefert ein legendäres Mod als Belohnung. Das Level und die Art des Mods wird von der Station festgelegt.

Die folgenden Quests müssen abgeschlossen sein um die neuen Quest and den Terminals zu erhalten:

Charing Cross:

Erste Quest: 1st Wanted, On Commission

Zweite Quest: 2nd Wanted, Shine On

Dritte Quest: 2nd Wanted, Gossips (Mind of 314)

Temple Station:

Erste Quest: 1st Wanted, One Big Pull

Zweite Quest: 2nd Wanted, Transfusion

Dritte Quest: 2nd Wanted, Big Sister’s Song (Oculis)

Templar base:

Erste Quest: 1st Wanted, Kill ’em Rotten

Zweite Quest: 2nd Wanted, Alerith’s

Dritte Quest: 2nd Wanted, Brotherly Love (Bloodblade)

Liverpool Station:

Erste Quest: 1st Wanted, One You Many Birds

Zweite Quest: 2nd Wanted, Late Harvest

Dritte Quest: 2nd Wanted, Hope (Final Test)

St. Paul Station:

Erste Quest: 1st Wanted 

Zweite Quest: 2nd Wanted, Bad Customers

Dritte Quest: 2nd Wanted, The Hellgate (Sydonai)


Änderungen am Evoker:

Der Schaden von Flameshards wurde um 100% erhöht.  Die Abklingzeit wurde von 2 Sekunden auf 1,5 Sekunden reduziert.

Der Schaden von Demonspines wurde um 100% erhöht.

Der Schaden von Skullsplitters wurde um 50% erhöht.

Der Schaden von Venomous Spirit’s wurde um 100% erhöht.

Spectral Bolts wurde geändert; sie feuern nun je nach Fertigkeitsstufe 3 – 8 Zielbolzen ab, anstatt dass sich das Projektil in zufällige Richtungen aufteilt. Projektile verursachen nun Flächenschaden anstatt direkten schaden.

Änderungen am Ingenieur :

Concussive Crash:

Der Schaden der ersten Explosion wurde von 30% auf 125% des Basisschadens erhöht.

Explodiert nun mit einem physischen Feld, das 80% des Basisschadens des Inhibitor-Bots für 5 Sekunden in einem Radius von 7,5 m verursacht.


Sollte nun den Schild-Penetrations-Wert der Spieler verwenden.

Die Explosion verursacht nun zusätzlichen Flächenschaden: 33% des Basisschaden für 5 Sekunden in einem Radius von 4m.


Sollte nun den Schild-Penetrations-Wert der Spieler verwenden.

und sich schneller bewegen.

Sie werden auch versuchen, das Ziel aggressiver anzugreifen und eher vor dem Spieler zu laufen. Es können nun 5 Nanobots beschworen werden abhängig vom Skill Level.

Die SFX-Stärke wurde um 100% erhöht. Der Stromschaden wurde von 25% auf 75% erhöht.

Basisschaden wurde um 50% erhöht

Nach der ersten Explosion wird ein elektrischer DoT (Schaden über Zeit) von 300% des Basis Schaden über die Dauer von 5 Sekunden verursacht.

Spider Mines:

Physischer Flächenschaden wurde der Explosion hinzugefügt: 30%  des Basisschaden für 5 Sekunden in einem Radius von 3m.

Kann nicht mehr verwendet werden, während der Spieler geschockt ist.

Es können 5 Spider Mines auf einmal beschworen werden.

Die Abklingzeit beträgt nun 10 Sekunden.

Die Power Kosten wurden um 100% erhöht.

Rocket Bot

Raketen erzeugen nun auch ein Feuerfeld: 30% des Basisschadens für 2,5 Sekunden in einem Radius von 3,5 Metern.

Molotov Assault

Wurde in eine Passive Fertigkeit umgewandelt, die die Angriffskraft des Bomberbots und die Dauer des Flächenschadens um 0,5 Sekunden pro Stufe erhöht.


Patch Notes 1.4.1a

Item Changes:

  • Feed costs on mods are no longer completely random, they got revamped with the following rules:
    • Offensive abilities are bound to Willpower
    • Defensive abilities are bound to Stamina
    • Critical related abilities are bound to Accuracy
    • Secondary abilities ( e.g.: SFX, Range, Shield penetration ) are bound to Strength
  • Reduced the overall amount of consumables dropping.
  • Skillful rings will always spawn with at least one skill applied to them, along with the random affixes.

Gameplay changes:

Increased the stack size of certain quest items to prevent filling up your inventory with multiple stacks during questing.

Map Changes:

Ancient Blood got revamped: similar to Westminster Catacombs there is now four sets of handpicked monsters representing each caste, while Master Fiends and Reapers can appear in all of them. Reapers are uncommon and have more HP/Defense values than other monsters. They drop like a rare chest, and they also have a 100% chance to drop a Beast Essence, and a 5% chance to drop one of the named legendary items of Bloodblade (the reaper boss in Exodus map). 

Guy Fawkes event:

  • Guy Fawkes Night event is now enabled November 5th
  • Event related item drops are a lot less common, to prevent flooding your inventory.
  • Grenade blueprints can now be purchased from any vendor.
  • Related quests can be accepted from Nemo at Holborn Station or Templar Base.

Halloween event changes:

  • Halloween event is now enabled.
  • All necessary part of the Zombot pet including the blueprint can drop from monsters.
  • Halloween themed quests can be accepted from Nemo at Holborn Station or Templar Base.
  • You can’t get common consumables (like health injector) as a reward for repeatable quests anymore.




Die Anforderungskosten für Mods sind nicht mehr völlig zufällig, sie wurden mit den folgenden Regeln überarbeitet:

Offensive Fähigkeiten sind an Willpower gebunden.

Defensive Fähigkeiten sind an Stamina gebunden.

Kritische Fähigkeiten sind an  Accuracy gebunden.

Sekundäre Fähigkeiten (z.B.: SFX, Reichweite, Schildpenetration) sind an Strength gebunden.

Reduzierung der dropp Rate aller Verbrauchsgegenstände. 

Skillful rings  werden nun immer mit mindestens einer Fertigkeit erstellt , zusammen mit dem zufälligen Affixen.




Die Stapelgröße bestimmter Questgegenstände wurde erhöht, um zu verhindern, das das Inventar während des Quests mit gegenständen überfüllt wird.




Ancient Blood wurde nochmal überarbeitet: Ähnlich wie in den Katakomben von Westminster gibt es nun vier Gruppen von handverlesenen Monstern, die jede Art repräsentieren, während Master Fiends  und Reapers in allen von ihnen erscheinen können, sind Reapers selten und haben einen höheren HP/Verteidigungswerte als andere Monster. Sie sind zufällig wie eine seltene Truhe und haben auch eine 100%ige Chance eine Beastessenz fallen zu lassen. Zusätzlich besteht noch eine Chance von 5%, einen der benannten legendären Gegenstände von  Bloodblade zu erhalten. (Der reaper Boss aus Exodus map am Ende von Akt 4 ) 


Guy Fawkes Event:


Guy Fawkes Night Event ist nun aktiviert.

Grenade blueprints können nun von jedem Händler gekauft werden.

Relevante Quests können von Nemo in der Holborn-Station oder der Templerbasis angenommen werden.

Eventbezogene Gegenstände werden viel seltener fallen gelassen, um eine Überflutung des Inventars zu verhindern.


Das Halloween Event:


Das Halloween-Ereignis ist nun aktiviert.

Alle notwendigen Teile zum Bauen des Zombot Haustieres, einschließlich des Bauplans können nun von Monstern fallen gelassen werden.

Quests zum Thema Halloween können von Nemo in der Holborn Station oder der Templerbasis angenommen werden.

Du kannst keine gewöhnlichen Verbrauchsmaterialien (wie health injector) mehr als Belohnung für wiederholbare Quests bekommen.


Patch 1.4.0a Notes

General / Gameplay changes:

  • Skill descriptions are updated to reflect the recent changes.
  • These achievements are now fixed:
    • Fashion bug
    • Wuss
    • There’s No Place Like It
    • Tab A and Slot B
    • If I Had a Hammer…
    • A Big Improvement
    • You Found a What?
    • I Am The Destroyer
  • Parliament Square is now a safe zone and therefore a shared station

Item changes:

  • Fixed a bug that caused some modded items to have more feed cost than they should.
  • Trinket rings can have most mod affixes, including ones that are exclusive to relics.
  • Rings should now always be produced in at least rare quality to increase the chance of Legendary Rings being produced by crafting.
  • Rate of fire of all XM3 Eviscerators are now increased to 600/min from 300/min.
  • Sniper rifles can only damage a target once even if the bullet penetrates it.
  • Corrected the inherent bonuses of legendary Cybernet Helmet and belts to match their unique versions.
  • Fixed the incorrectly allowed name modifications of The Merkabah shield via augmentrex.
  • All new weapon drops are restricted to Stonehenge.
  • All new weapons should spawn with at least one slot.
  • Fuse timer on all versions of Blaze Pistols are now reduced to 0.1 sec.
  • Craftable mods now require 10 times more ingredients.
  • Fixed a case where you should pay normal runic fragments twice for crafting focus items. It requires a stack of normal and a stack of rare runic fragments now.
  • Techsmiths should offer craftable weapons and mods more often than armors.
  • F-S “Omerta” SNPR changes:
    • Changed the splash damage type to electric from physical.
    • Removed the stun attack strength.
    • Added electricity attack strength, with 20% initial damage over 5 seconds when successfully apply sfx.
    • Base damage reduced by 60%
    • Rate of fire increased to 60/min from 30/min.
  • Balbi’s Ring, TPJ’s Handguards, Lanzer’s Longrunners, SuE Steadiers can now drop on high levels.
  • Advanced Scout Shoulderplates have been redesigned:
    • Removed spectral thorns damage.
    • Removed phase defense.
    • Added Armor Penetration (3 – 7)%

Transmogrifying Cube changes:

  • Added two new recipes for advanced mod crafting.
  • Added new functionality: when you hover over the ingredient list the ingredients are shown inside the empty area under the list for better readability.
  • All recipes of the cube are now displayed, it is no longer necessary to decrypt them.

Piecemaker changes:

  • The “piecemaker” will no longer grab every item at maximum distance. It’s radius for auto-pickup has been reduced to 80% of the previous value.
  • Items that get auto-dismantled this way will now also count towards the minigame.

Monster balance changes:

  • Reduced the damage of Riftcoils by 50%
  • Reduced the critical chance of Riftcoils to 5% from 15%
  • Reduced the damage of Shard Skimmers by 25%

Summoned minion behaviour changes:

  • All minions should teleport to the player when they are further away than 60m, even if you relocate yourself with a party portal. This change includes:
    • Fire Elemental, Spectral Elemental, Force Elemental, Electric Elemental, Toxic Elemental, Zombies of Dark Lord skill, Carnagor, Warper and Reaper.
  • Fire / Spectral / Electric / Toxic Elementals should now go ahead more aggressively, and should begin following their leader earlier.

Evoker changes:

  • Skill pre-requirements on Evoker that was greater than 2 is now reduced to 2.
  • Summon Ember fire 5 projectiles. Increased damage per level is replaced by increased ignite attack strength.
  • Reduced the fuse timer on Flameshards to 0.1 sec and the missile spread by 33%.
  • Base damage of Flameshards is increased by 10% per skill level.
  • Reduced the fuse timer on Hellfire to 1 sec for the marker from 2 sec, and 0.3 sec for the impact from 1.65 sec.
  • Base radius of Hellfire is increased by 0.5m per skill level.
  • Base damage of Hellfire’s field increased by 50%, and it lasts for 5 sec from 3 sec.
  • Power costs of Hellfire and Swarm are reduced by 50%.
  • Demonspine and Venomous Spirit now shoot 4 projectiles. Their base damage got adjusted based on the extra projectiles, and it will also increase by 10% per skill point spent.
  • Spectral Curse level requirement is reduced to 25 from 30, and it is relocated by one row above its original place.
  • Spectral Lash Mastery level requirement is reduced to 20 from 25, and it is relocated by one row above its original place.
  • Spectral Serpents is now connected to Spectral Curse, and changed the skill pre-requirements from Spectral Lash Mastery to Spectral Curse.
  • Skullsplitter is now explode on contact enemy units, and got it’s damage reduced by 45%.
  • Base range of Firestorm is increased to 17m from 10m. The missile spread is adjusted to the change.

Engineer changes:

  • You can now learn Sword Retrofit without taking Gun Retrofit.
  • Sword Retrofit and Gun Retrofit can now be learned at lvl5 and has Construct Drone as a pre-requirement.
  • Medpak Retrofit is moved under Sword Retrofit, and it is now a pre-requirement of Gyroblade.
  • Medpak Retrofit is merged with Shield Generator Retrofit, and now requires Sword Retrofit.
  • Items augmented with Shield Generator Retrofit will no longer drop, and cannot be augmented using crafting. Existing items will persist.
  • Gyroblade’s cooldown reduced to 10 sec at lvl1 from 40 sec, and power cost is reduced to 50 from 160.
  • Haste Bot and Nanobots can be learned without any skill pre-requirements.
  • Rapid Fire no longer has Tactical Stance as a pre-requirement.
  • You can no longer use Tactical Mode under the effect of Rapid Fire.
  • The cooldown of Tactical Mode is reduced to 20 sec from 40 sec.
  • Fixed a drone bug causing attribute and item equip issues when changing zones


Allgemeines / Änderungen im Gameplay:

Ein Fehler wurde behoben der dazu führte, dass einige Mods höhere Anforderung hatten als angegeben.

Die Beschreibungen der Fertigkeiten wurde aktualisiert, und sind jetzt Aktuell zu den letzten Änderungen.

Folgende Erfolge funktionieren nun wie vorgesehen:


  • Fashion bug
  • Wuss
  • There’s No Place Like It
  • Tab A and Slot B
  • If I Had a Hammer…
  • A Big Improvement
  • You Found a What?
  • I Am The Destroyer

Parliament Square ist nun eine sichere Station.


Änderungen an Gegenständen                                                                                                                                                                                                                   

Schmuckringe können nun die meisten Mod-Affixe haben, einschließlich solcher, die ausschließlich für Relikte bestimmt sind. Des weiteren sollte die Ringe nun immer mindestens in Seltener Qualität hergestellt werden um die Chance auf Legendäre Ringe bei der Herstellung zu erhöhen.

 Schussrate aller XM3-Eviscerators wurde von 300/min auf 600/min erhöht.

Scharfschützengewehre können ein Ziel nur einmal treffen, auch wenn die Kugel das Ziel durchschlägt.

Die festen Boni von legendären Cybernet Helmen und Gürteln wurden korrigiert, um ihren einzigartigen Versionen zu entsprechen.

Die falsche Namensänderungen des Unique Merkabah-Shild’s beim verwenden des Augmentrex wurden behoben.

Alle neuen Waffen können nur in den Zonen von Stonehenge gefunden werden.

Alle neuen Waffen sollten mit mindestens einem Slot spawnen.

Der Sicherungstimer bei allen Versionen von Blaze Pistols wird nun auf 0,1 Sekunden reduziert.


F-S “Omerta” SNPR Änderungen:

– Die Art des Flächenschadens wurde von physikalisch auf elektrisch geändert.                                                     – Die Stärke des Betäubungsangriffs wurde entfernt.   – Elektrische Angriffsstärke wurde hinzugefügt , sollte der Gegner erfolgreich Geschockt werden wird der Schaden um 20% über die ersten 5 Sekunden erhöht.                                                            – Basisschaden wurde um 60% reduziert – Die Schussrate wurde von 30 Schuss pro Minute auf 60 Schuss pro Minute erhöht.

Das herstellen von Mods benötigen jetzt 10 mal so viele Zutaten wie zuvor.

Es wurde ein Fehler behoben, in dem man normale Runenfragmente zweimal bezahlen sollte, um einen Fokus zu erstellen, es erfordert jetzt einen Stapel normale und einen Stapel seltenen Runenfragmenten.

Crafting NPC’s sollten nun häufiger Waffen und Mods anbieten anstatt Rüstungen.

Folgende Low Level Uniques können nun auch in hohen Leveln gefunden werden:                        Balbi’s Ring, TPJ’s Handguards, Lanzer’s Longrunners, SuE Steadiers

Advanced Scout Shoulderplates wurde neu desingt (um eine alternative für Sue’s anzubieten) :

Spektrale Dornenschäden wurden entfernt.                                                                                       Der Widerstand gegen Phase wurde entfernt.         Es wurde Durchschlag der Rüstung (3 – 7)% hinzugefügt.

Transmogrifying Cube Änderungen:

Zwei neue Rezepte für fortgeschrittenes Mod Crafting hinzugefügt (Legendäre und Mystische Mod’s ).

Neue Funktion hinzugefügt: Wenn Sie mit der Maus über die Zutatenliste fahren, werden die Zutaten im leeren Bereich unter der Liste zur besseren Lesbarkeit angezeigt.

Alle Rezepte des Würfels werden nun angezeigt, es ist nicht mehr nötig diese zu entschlüsseln.

Änderungen am Autodismantler:

Der “Piecemaker” schnappt sich nicht länger sämtliche Items schon bei maximaler Distanz. Der Radius für das Auto-Pickup wurde auf 80% des vorherigen Wertes reduziert.

Auf diese Weise zerlegte Gegenstände zählen nun auch wieder für das Minigame.

Monsterbalance Änderungen:

Der Schaden von Riftcoils wurde um 50% reduziert.                                                                                 Die kritische Chance von Riftcoils wurde von 15% auf 5% reduziert. Der Schaden von Shard Skimmers wurde um 25% reduziert.

Änderungen an dem Verhalten der beschworenen Diener:

Alle Diener sollten sich zum Spieler -teleportieren, wenn sie weiter als 60m entfernt sind, auch wenn die Position durch ein Gruppenportal verändert wird.

Diese Änderung beinhaltet:

Fire Elemental, Spectral Elemental, Force Elemental, Electric Elemental, Toxic Elemental, Zombies of Dark Lord skill, Carnagor, Warper und Reaper.

Fire / Spectral / Electric und Toxic Elementare sollten nun aggressiver vorgehen und früher ihrem Anführer folgen.

Änderungen am Evoker:

Die Vorrausetzung für alle Fertigkeiten des Evoker, die größer als 2 waren, werden nun auf 2 reduziert.                                                                                                                                       Summon Ember: feuert nun 5 Geschosse. Erhöhter Schaden pro Stufe wird durch erhöhte Entzündungsstärke ersetzt.

Die Zündzeit bei Flameshards wurde auf 0,1 Sekunden reduziert und die Raketenausbreitung um 33% reduziert.                                                                                                 Der Basisschaden von Flameshards wird um 10% pro Fertigkeitspunkt erhöht.

Die Zeit bis Hellfire auslöst wurde von 2 Sekunden auf 1 Sekunde reduziert, der Einschlag wurde von 1,65 Sekunden auf 0.3 Sekunden reduziert.                                                                        Der Flächenradius von Hellfire wird um 0,5 m pro Fertigkeitspunkt erhöht. Der Basisschaden des Feuerfeldes wurde um 50%, erhöht.                           Die Dauer des Feldes wurde von 3 Sekunden auf % Sekunden erhöht. Die Energiekosten für Hellfire und Schwarm wurden um 50% reduziert.

Demonspine and Venomous Spirit schießen nun 4 Projektile. Ihr Basisschaden wurde auf der Grundlage der zusätzlichen Projektile angepasst, und er erhöht sich nun ebenfalls um 10% pro Fertigkeitspunkt.

Die Level Anforderung für Spectral Curse wurde von Level 30 auf Level 25 reduziert und im Fertigkeiten Baum um eine Reihe in die ursprüngliche Position verschoben.

Die Level Anforderung für Spectral Lash Mastery wurde von Level 25 auf Level 20 reduziert und im Fertigkeiten Baum um eine Reihe in die ursprüngliche Position verschoben.

Spectral Serpents ist nun mit Spectral Curse verbunden und hat die Fertigkeitsvoraussetzung von Spectral Lash Mastery auf Spektralen Fluch geändert.

Skullsplitter wird nun bei Kontakt mit gegnerischen Einheiten explodiert und der Schaden wird um 45% reduziert.

Die Basisreichweite von Firestorm wird von 10m auf 17m erhöht. Die Raketenausbreitung wird an die Veränderung angepasst.

Änderungen am Engineer:

Sword Retrofit kann jetzt gelernt werden ohne vorher Gun Retrofit lernen zu müssen.

Sword Retrofit und Gun Retrofit können jetzt mit Level 5 erlernt werden und haben Construct Drone als Vorraussetzung.

Medpak Retrofit wird unter Sword Retrofit verschoben, und es ist nun eine erforderlich um Gyroblade zu erlernen.

Medpak Retrofit und Shield Generator Retrofit sind nun in einer Fertigkeit verschmolzen ( Medpak Retrofit ) und erfordert zum erlernen Sword Retrofit .

Durch diese Änderungen können auch keinen Gegenstände mehr gefunden werden die den Affix für Shield Generator Retrofit enthalten, das selbe gilt auch für das Verbessern von Gegenständen im Augmentrex. Alte Gegenstände die diesen Affix Besitzen bleiben bestehen, haben aber keinen Effekt mehr.                                                                                                         Die Abklingzeit von Gyroblade wurde auf Stufe eins von 40 Sekunden auf 10 Sekunden reduziert, die Energiekosten wurden von 160 auf 50 reduziert.

Haste Bot und Nanobots können ohne Vorkenntnisse erlernt werden.

Rapid Fire kann jetzt gelernt werden ohne vorher Tactical Stance lernen zu müssen..

Der Tactical Mode kann unter der Wirkung von Rapid Fire nicht mehr verwendet werden.

Die Abklingzeit des Tactical Mode wird von 40 Sekunden auf 20 Sekunden reduziert.

Die Gegenstände auf Drohne sollten nun korrekt funktionieren, des weiteren sollten die Gegenstände auf der Drohnen auch nicht mehr bei einem Stationswechsel verschwinden, selbst wenn die Drohne nicht die nötigen Anforderung hierfür erfüllt.


Patch 1.3.1a Notes

Patch Summary

This patch introduces a number of fixes, class balance changes, and new content. In an attempt to further master the control of the game, we have decided to introduce some new weapons and bosses to the game. There are a variety of great new items available to drop from the Desiccator, and a collection of new bosses to face in the Westminster Catacombs. We are very pleased with these results, and are looking forward to introducing new content more in the future.

We are also introducing some changes that reduce the current damage capabilities of Summoners, because it has become clear in the data and research that the last patch over-buffed Summoners. We feel that the class is now in a good place, please continue to test and provide feedback. Additionally, Blademasters have undergone a significant revamp which should encourage more build variety and class cooperation.

In this patch, due to the number of skill and build changes, we have decided to distribute a skill retrainer to every existing character. New characters created after the patch will not receive this item. In addition to the skill retrainer, existing focuses that were changed in this patch have been retroactively modified. All new items that drop will automatically receive their adjusted values.


  • The Piecemaker should no longer break down other players items.
  • Summoned elementals should no longer die when they are too far away, or entering/exiting a Hellrift. Elementals should instead teleport to their owner.
  • Damage absorption value in Defense in the inventory will now show the correct percentage

Gameplay related changes

  • Reduced the prices of the attribute retrainer merchant by 90%. You can find Erich in Holborn station. 
  • The melee damage bonus given by the Strength stat increased to 2% from 1%.
  • Spray Shrapnel no longer pierces targets.
  • Sniper rifles can now pierce up to 5 targets.
  • The damage values of Dreadnaught and all Abyss boss minions have been reduced.
  • Increased monster variety in Brompton Cemetery, and Westminster Catacombs.
  • Cave passageways are now larger, similar to the caves found in Stonehenge.
  • Invisible monsters and Fellbore Archfiends no longer spawn in Abyss hellrifts.
  • Coreslicers, Coreslashers, Coreshredders, Ripshards and unique versions have had their inherent critical chance reduced to 5% from 25%.
  • Coreslicers, Coreslashers, Coreshredders, Ripshards base damage increased to match other foci.
  • Glyphshards got their inherent critical chance increased to 7% from 0%, and their critical damage increased to 150% from 40%.
  • Base damage of all focus items increased by 50%.
  • Ripshards rate of fire increased to 80 from 20 (to prevent being stuck on base attack cooldown)
  • All Bloodshards now have an armor value.
  • Removed all power cost penalties from Feral armors.
  • The Cybernet armor set inherent bonuses have been modified (including unique versions) in the following ways:
    • Gloves and boots now have an inherent 1% critical chance
    • Torso and Legs now have an inherent 2% critical chance
    • Shoulders now have an inherent critical damage bonus (40-50%)
    • Belts now have an inherent amount of armor penetration (5-9%)
    • Movement speed penalties are removed from all pieces.

Westminster Catacombs Changes

  • The Catacombs Nether Ward bosses have been replaced with new, unique, and more challenging bosses. These bosses reuse existing assets but have had their behaviors and qualities replaced.  
  • Every level of the catacombs now has a unique boss per level (warning: some of these bosses are very challenging and HC characters should take care especially when solo).
  • There is a fixed chance for an Abyss weapon or armor to drop from the new bosses, excluding the unique versions. The drop chances for these are the following:
    • 15% drop chance from a boss found in level 1-5.
    • 30% drop chance from a boss found in level 6-10.
    • 45% drop chance from a boss found in level 11-15.


  • Decreased damage bonus of Sword of Justice from 40% bonus damage at level 1 to -83% damage at level 1.
  • Sword of Justice power cost increased by 50%.
  • The damage bonus of Charge increased to 120% from 50%. Cooldown has been reduced to 5 seconds at level 1, decreasing by 10% every level.
  • Path of Righteousness’ cooldown reduced to 2.5 seconds.
  • Skill placement of Onslaught and Path of Righteousness has been swapped, now you may take PoR earlier.
  • Charge and PoR maximum level decreased to 5 from 10.
  • Crosscutter and Sword Typhoon now pierce all targets in their range.
  • Sword Typhoon’s cooldown decreased to 7.5 seconds from 15 seconds
  • Thorns can now be learned at level 10. Maximum level decreased to 5 from 10. Damage increased by 100%.
  • Crusader Wrath’s cooldown has been reduced to 60 seconds from 120 seconds.
  • The damage of Sword of Authority increased to 500% weapon damage from 200%. Cooldown has been reduced to 5 seconds from 10 seconds.
  • Sweeping Strike’s cooldown has been reduced to 5 seconds from 10 seconds.
  • Whirlwind’s velocity bonus increased to 100% from 50%.


  • The cooldown of Shield Throw reduced to 3 secs from 6 secs.
  • Shield Turn cooldown reduced to 3 sec from 8 sec.
  • Shield Charge cooldown at level 1 reduced to 8 sec from 15 sec.
  • Stampede cooldown reduced to 5 sec from 8 sec.
  • Shield Wall cooldown reduced to 30 sec from 45 sec.
  • Prayer of Retribution cooldown reduced to 5 sec from 10. Base damage increased by 200%.
  • Prayer of Smiting cooldown reduced to 5 sec from 15 sec.
  • Shared cooldown of Prayer of Retribution and Prayer of Smiting reduced to 2.5 sec from 5 sec.
  • Great Defender cooldown reduced to 60 sec from 180 sec.
  • Challenge cooldown reduced to 2.5 sec from 5 sec.
  • Denounce cooldown reduced to 2.5 sec from 5 sec.
  • Effectiveness of Aura of Renewal increased by 100%.
  • Effectiveness of Aura of Defense increased by 50%.


  • Duration of Multishot increased to 9 seconds from 6 seconds. Cooldown reduced to 25 seconds from 30 seconds. Power cost reduced by 50%.
  • Removed boost group from Multishot.
  • Restricted the usage of Multishot while in Sniper mode.
  • Restricted the usage of Sniper while Multishot is active.


  • The Drone AI has been modified to react more quickly to its surrounding. Sight range is increased to 60m from 24m. Base movement speed increased.
  • Spider Mines HP increased by 300%, base armor increased.
  • Spider Mines now have 10% critical chance for 300% critical damage.


  • Reduced maximum level of all Summoner elemental skills to 5 from 10. Power cost of elementals increased by 200%.
  • Spectral Elemental now receives 75% increased damage per skill level, as a compensation for being alone.

Loot changes

  • Toned down the drop quality of Sydonai and the Hell minibosses.
  • Talox now has a 5% chance to drop a mythic abyss weapon, and will drop more randomly generated items. 
  • New unique items available to drop from Desiccator. See this video for detailed info about the new items
    • 5% chance for one of the following:
      • Tropical Storm
      • Ravager
      • F-S “Omerta” SNPR
      • Bloodletter
      • The Merkabah
      • Ironbound Valley
      • Harlequin Ablaze
  • Skill tokens now have a fixed drop chance from certain bosses. Loot tables separated by the level requirement of certain skills, which is the following:
    • Tier 1 skills:
      • Templar Restoration
      • Shield Throw
      • White-out Grenade
      • Spider Mines
      • Darkform
      • Arcane Resilience
    • Tier 2 skills:
      • Crusader Wrath
      • Prayer of Smiting
      • Camouflage
      • Drone Agressive Mode
      • Dark Lord
      • Summon Bone Wall
    • Tier 3 skills:
      • Balance of Power
      • Aura Stability
      • EMP Blast
      • Ghostly Strike
      • Dark Offering
      • Spectral Serpents
    • Drop chances:
      • Shulgoth (T1) 15%
      • Oculis the All-Seeing (T2) 25%
      • Beast of Abbadon (T2) 10%
      • Sydonai (T3) 15%

Patch 1.3.0a Notes

Patch Summary

This patch introduces a major bug fix for disappearing mods in items in the shared stash, which is one of the major items we wanted to fix before beta. Our list of bugs before beta grows shorter, and our ability to modify the game and respond to feedback has grown immensely. Also included are a variety of changes to skills, weapons, content, and loot. As this is still and alpha patch, please do expect these things to change over time, but we are excited to offer some changes that many in the community and on the 2038 team have been hoping for. Additionally, non-elite mode has been removed and non-elite characters have been migrated, in an effort to consolidate the playerbase and simplify the testing and coding process.

As with the previous rate of fire patch, please note most item changes are not retroactive. Existing copies of the items may not see the updates.

This patch is a major step towards the launch of beta, and you should expect to see continued efforts towards bugfixing and mastering the ability to create and modify content in the game going forward. As always, please test each new change thoroughly and report any bugs accordingly.


  • Mods in items in the shared stash will no longer disappear.
  • Any mods lost in the shared stash will be returned to the item they were in when lost.
    • If another mod was placed in the slot after the disappearance, the lost mods will appear in the player’s inventory on login
    • If the player’s inventory is full, the lost mods will appear on the ground on login
  • The algorithm for picking up and dismantling items with the Piecemaker has been majorly modified
    • Players should see a massive increase in speed and performance when using the Piecemaker, especially with large amounts of loot on the ground
    • Players will no longer be spammed with “no room in inventory” messages when auto-pickup is enabled

Game Mode Changes

  • Removed the ability to create non-elite characters
  • Existing non-elite (“normal”) characters have been migrated to Elite mode
  • HCE and Elite characters are unaffected

Summoner Changes

  • Elemental summon skills are now mass summon all available elementals.
    • Known bug: Summoners can summon up to maximum even if the player doesn’t have the required power. This will be fixed shortly
  • Dark Lord now has a 100% chance to trigger.
  • Dark Lord’s maximum level is now 7.
  • Dark Lord has a maximum number of 3 zombies spawned at level 1, and up to 9 at max level.
  • Meat Shield now has a cooldown of 15 sec down from 30.
  • Enrage now has a cooldown of 15 sec down from 30.
  • Hand of Nostrum now has a cooldown of 15 sec down from 30.
  • Spellstorm now has a cooldown of 15 sec down from 30.
  • Spectral Strike now has a cooldown of 15 sec down from 30.
  • Carnagor’s taunt interval reduced to 1 sec from 4.
  • Carnagor’s taunt strength increased by 300%.
  • Carnagor’s taunt radius increased by 50%.
  • Carnagor’s size has been increased.
  • Elemental Nova’s damage reduced by 50%. The initial blast damage is reduced by 62.5%. Blast and field radius decreased to 12m from 15m.
  • Added the Evoker’s toxic tree to the Necromancy tab of the Summoner.
  • Word of fear has been moved above Darkform.
  • Blood Surge has been moved above Blink.

Guardian Changes

  • Taunt strength of Challenge and Denounce has been greatly increased.
  • The maximum level of Challenge, Denounce, Provoke, and Heavenly Condemnation has been reduced to 5.
  • Aura of Power is no longer required to take Aura Stability.
  • All bosses have had their immunity to Taunt removed, and should now be tauntable, with the following exceptions still being untauntable:
    • Wurm
    • Destructible Hellrifts
    • Talox

Misc Changes

  • Revenant pet’s fireball cooldown reduced to 1 sec
  • Nautilus’ healing interval has been reduced to 10 sec down from 20
  • The blueprint result of the Piecemaker quest should be untradeable from now on.
  • Parliament Square side areas should now have music.
  • Named monsters like Fat Bully spawn at 100% rate.
  • Desiccator spawn at 100% rate.
  • Hellrifts, Ancient Bloods and Elite Passageways are more densely populated with monsters.
  • Elite passageways have a greater chance to appear.
  • Known bug: Talox’s physical minions may appear as unique, although this has no impact on gameplay
  • Talox’s minions walk and run speed are consolidated.
  • Fulcrum’s totem names are correctly displayed.
  • Fixed the cooldown of Venom Armor on Fulcrum’s Venom Totem to trigger at a 2 sec rate, increased from 0.2 sec.
  • Hellgates found in Crown Office Row quest are now harder to destroy.
  • Known bug: Monster reflect affixes no longer work at the moment. 
  • The Big Gundown map no longer scales with player level (Press F to pay respects to HC chars who died there)

Westminster Catacombs Changes

  • Westminster Catacombs now has a greater general difficulty multiplier than before.
  • Monster level scaling relative to the player has been modified in Catacombs:
    •  +1 level until Level 5
    •  +3 levels until Level 10
    •  +5 levels until Level 15
  • All Abyss hellrift types can appear from Level 1-10
  • Only Spectral Hellrifts will appear from 11 onwards.
  • Brompton Cemetery has greater monster density. This map now spawns with a normal Hellrift 30% of the time.

Rate of Fire Changes

  • Peacemaker (all) ~60
  • Nova guns (all) ~30
  • Swarm Hives (all) ~37
  • Infernous ~60
  • Abbadon’s Hellstiker rate of fire increased to 300 from 120. Base damage decreased by 15%.
  • Charger rate of fire increased to 400 from 120. Base damage increased by 100%.
  • TRD’s rate of fire increase to 15 from 12. Base damage increased by 200%.

Weapon Changes

  • Changed the XM9X Thundergod’s proc skill to Electric Nova, reduced the proc chance to 12%-15%
  • Infernous now does 10 times more damage than before, has an inherent base critical chance of 5% and 150% critical damage. Minimum mod slots increased to 1 from 0. 
  • The Cleanser now does splash damage, and its damage has been increased.
  • The weapon Hellbore is now scale with content level, it’s field attack has been increased to 3.5m from 1.5m. Base weapon damage has been increased.
  • Vigilantes got their base damage increased.
  • Force Magnums now also have splash damage.
  • All variants of XM666 now deal splash damage and got their base damage increased.
  • All variants of XM666 now have an armor value.
  • All variants of Grizzly guns got their base damage increased by 100%, splash radius increased to 3.5m from 1.5m.
  • Plague Darters got their base damage increased, and now they all do splash damage.
  • All kind of Thorn Bolter’s damage increased by 100%.

Loot Changes

  • Sydonai and the 5 lies now have a special drop table added, and their drop rate has been increased significantly.
  • Sydonai’s first time drop has been added into his default drop pool.
  • Sydonai now has 5% to drop a Backpack, which is an untradeable, one of a kind container item (only one per player), with 36 slots, which can contain 1×1 items.
    • Currently consumables are not usable from the backpack, which will be fixed in the future.
  • Improved the overall quality of boss drops.
  • Pet drop chance from Talox increased to 5% from 0.5%
  • Abyss bosses now drop a greater number of general loot.
  • General recipes should produce rare or better quality items, up to and including Mythic, with appropriate rarities. This includes the Techsmiths at stations.
  • The monster level restriction of mid-high level unique weapons has been removed. (You may find Hu’s or Hikidas from lvl50+ monsters)
  • Beast of Abbadon, Bloodblade, The Brain, Wurm and 314 trio should now drop their previously first-drop items every time like it was a first kill.

Removal of Non-Elite Mode

In the next patch coming soon, the ability to create characters in non-Elite mode will be removed (sometimes called “Normal” mode, not to be confused with pre-Nightmare mode). This decision was reached due to the unfortunate side effect of the two-difficulty system further fragmenting the already modest player base of this private server. Elite was intended as an up-sell to entice players to purchase a subscription back in 2007, and the distinction no longer makes sense in our context. Going forward, every player will experience the equivalent of Elite mode, and the only trade/group restrictions will remain between Hardcore/Softcore and Nightmare/Normal (which is toggle-able).

Hardcore mode remains unchanged, although all Hardcore characters will techincally be Hardcore Elite. Existing non-Elite mode characters will be converted to Elite on their first login.

One note: Non-Elite characters should move all items out of shared stash, or risk losing access to them after the patch is applied. We converted non-Elite characters to Elite as a courtesy, as that functionality will not be necessary after the beginning of beta due to the beta wipe, so we won’t be providing support for lost items for non-Elite mode characters.

There will be detailed patch notes for the upcoming extensive patch, which will include major bug fixes as well as content changes. Stay tuned!

Patch 1.2.3a Notes

Patch Overview

The team at 2038 has decided to attempt a balance patch for the first time. The result of our research indicated that Summoners and various Rate of Fire levels across many guns needed the most immediate attention. Please read below to find out what has been changed. An important note–some item changes are not retroactive, so existing items may not receive the changes. New drops of those items should contain all the changes listed below. The summoner changes are retroactive, so all existing summoner characters will be modified.

Summoner changes

  • The Elemental summon cooldown has been reduced to 0.5 seconds.
  • The power cost of all Elementals has been drastically reduced.
  • Elemental Nova now has a maximum level of 5.
  • Elemental Nova’s cooldown has been reduced to 6.5 seconds at Lv1, and decreases by 20% per level.
  • Elemental Nova’s blast and field radius have been increased to 15m from 6m (Note: the skill still displays 6m, but the radius has indeed been updated).
  • The base HP of Elementals and Ember has been increased by 300%.
  • The base damage of Ember and Fire, Force, Storm, and Toxic Elementals has been increased by 300%. The Spectral Elemental’s base damage has been increased by 700%.
  • The base armor of Ember and Force Elementals has been increased by 300%.
  • Fire, Spectral, Storm, and Toxic Elementals received some base armor.
  • The base HP, armor, and damage of Shadow Minions has been increased by 300%, and they now have a critical chance of 10% for 250% critical damage.
  • The Carnagor’s base HP and damage have been increased by 100%.
  • The Carnagor’s base armor has been increased by 300%.
  • The Carnagor now has a critical chance of 25% for 300% critical damage.
  • The Witch Doctor’s base armor has been increased by 300%.
  • The Reaper’s base HP has been increased by 100%.
  • The Reaper’s base damage has been increased by 300%.
  • The Reaper’s base armor has been increased by 250%.
  • All Elementals, Demons and Shadow minions have had their movement speed drastically increased.
  • Fire, Spectral, Storm, and Toxic Elementals have had their size slightly increased.

Misc changes

  • Regular Cricket bats now drop.
  • All Peacemaker variants have had their damage converted from direct to splash (4m), and the R. J. Donald’s Diplomat Unique variant has also received additional field damage (4m).
  • All Jackhammer variants have had their base damage decreased by ~38%, to balance out the Rate of Fire increase.

Rate of Fire Changes

Templar guns

Grenade Launchers: 

  • Shockshell – Increased to 120 from 30
  • Shockbomber – Increased to 120 from 30
  • Shock Cannon – Increased to 120 from 30
  • Ashmore’s Reckoner (Unique) – Increased to 120 from 30
  • Northwynde’s Arcane Hammer (Unique) – Increased to 92 from 24

Firefield Casters: 

  • Firefield Caster – Increased to 60 from 30
  • Firefield Catapulter – Increased to 75 from 33
  • Firefield Launcher – Increased to 75 from 37
  • Fisher’s Fiery Cast (Unique) – Increased to 30 from 15


  • Redeemer – Increased to 150 from 50
  • Peacemaker – Increased to 150 from 50
  • Pacifier – Increased to 200 from 60
  • Blessed Revolver (Unique) – Increased to 150 from 50
  • R. J. Donald’s Diplomat (Unique) – Increased to 120 from 42
  • Mac Kenzie’s Peacemaker (Rare) – Increased to 150 from 40

Electric Nova guns:

  • Shockwave – Increased to 30 from 7
  • Stormwave – Increased to 30 from 7
  • Stormsurge – Increased to 30 from 7
  • Leota’s Circumference (Unique) – Increased to 60 from 7
  • Novastorm (Unique) – Increased to 60 from 7

Fire Nova guns:

  • Flamewave – Increased to 50 from 12
  • Fireflux – Increased to 50 from 12
  • Firesurge – Increased to 50 from 12
  • Hestia’s Vision (Unique) – Increased to 92 from 24
  • Infernal Halo (Rare) – Increased to 50 from 12

Toxic Nova guns:

  • Grimwave – Increased to 40 from 8
  • Grimflux – Increased to 40 from 8
  • Plauge’s Halo (Unique) – Increased to 60 from 8

Spectral Nova guns:

  • Parawave – Increased to 20 from 6
  • Paraflux – Increased to 20 from 6
  • Starburst – Increased to 60 from 30
  • Trakt’s Illumination (Unique) – Increased to 50 from 10

Physical Nova guns:

  • Slammer – Increased to 46 from 10
  • Crasher – Increased to 46 from 10
  • Yahtel’s Fist (Unique) – Increased to 60 from 10


  • Afflictor – Increased to 150 from 50
  • Plague Spreader – Increased to 200 from 60
  • Misery’s Gift (Unique) – Increased to 150 from 50
  • Foulrot (Unique) – Increased to 120 from 40
  • Pepys’ Darts (Unique) – Increased to 92 from 30

Hunter guns


  • XMS5 Jackhammer – Increased to 92 from 37
  • XMS10 Jackhammer -Increased to  92 from 37
  • Aden’s Avenger (Unique) – Increased to 92 from 37
  • Gau’s Equalizer (Unique) – Increased to 92 from 30


  • XM171 Thermo Cannon – Increased to 60 from 24
  • Bunkport’s Tsunami (Unique) – Increased to 60 from 18
  • Tyler’s Pistol (Unique) – Increased to 60 from 24


  • Grenade Launcher – Increased to 75 from 30
  • Arclight RDX Grenade Launcher – Increased to 75 from 30
  • Arclight Cannonade – Increased to 75 from 30
  • Fusilier’s Friend (Unique) – Increased to 75 from 30
  • Derek’s Divine Equalizer (Unique) – Increased to 75 from 20
  • Bouncing Betty (Unique) – Increased to 75 from 30
  • Lowber’s Lucky Lobber (Unique) – Increased to 75 from 30

Chrome Bolters:

  • XM41 Bolter – Increased to 240 from 85
  • XM41 Thermal Bolter – Increased to 240 from 85
  • XM42 Convection Bolter – Increased to 300 from 100
  • XM43 Chrome Bolter – Increased to 300 from 120
  • Vulcan Bolter (Unique) – Increased to 200 from 50
  • Illiaster’s Majestic Sun (Unique) – Increased to 200 from 40
  • Mac Kenzie’s XM41 Bolter (Rare) – Increased to 300 from 100
  • Techsmith’s Phlogiston Emitter (Legendary) – Increased to 240 from 85
  • Max’s Molten Metal Projector (Unique) – Increased to 240 from 60
  • Jin’s Chromium Dragon (Unique) – Increased to 300 from 120

Surge Cannons:

  • Nanodyne Surge Cannon – Increased to 150 from 85
  • Jetram Shockgun (Unique) – Increased to 150 from 75
  • Thor’s Hammer (Unique) – Increased to 150 from 40

F-S Rail Pistols:

  • F-S Rail Pistol – Increased to 120 from 30
  • Reaper’s Hell Rail (Legendary) – Increased to 120 from 30
  • Nanto’s Third Rail (Unique) – Increased to 120 from 30


  • XM909 Thunderclash – Increased to 400 from 171
  • XM9X Thundergod (Unique) – Increased to 400 from 171

Combustion guns:

  • Arclight Combustion Gun – Increased to 60 from 30
  • Arclight Explosive Cannon – Increased to 60 from 30
  • The Breath of Shulgoth (Legendary) – Increased to 60 from 22
  • Amir’s Arclight Thunder (Unique) – Increased to 60 from 35
  • Ether’s Fusillade (Unique) – Increased to 60 from 33

Cabalist guns


  • Ethereal Spiker – Increased to 300 from 100
  • Celestial Spiker – Increased to 300 from 120
  • Lord of the Night (Unique) – Increased to 300 from 100
  • Alucard’s Continuum (Unique) – Increased to 300 from 60


  • Baneblaster – Increased to 600 from 300
  • Contagion Delivery Device (Unique) – Increased to 600 from 240
  • Deshpande’s Diseased Devotion (Unique) – Increased to 600 from 240

Hive Crystals:

  • Hive Crystal – Increased to 120 from 40
  • Hive Shard – Increased to 120 from 40

Chaos Pistols:

  • Chaos Pistol – Increased to 120 from 37


  • Boneshredder – Increased to 120 from 42


  • Pyrocaster – Increased to 60 from 27
  • Pyrosmasher – Increased to 60 from 33

Tempest Rifles:

  • Tempest Rifle – Increased to 120 from 42
  • Typhoon Rifle – Increased to 120 from 42
  • Shulgoth’s Infernal Storm (Legendary) – Increased to 120 from 33