Patch 1.2.3a Notes

Patch Overview

The team at 2038 has decided to attempt a balance patch for the first time. The result of our research indicated that Summoners and various Rate of Fire levels across many guns needed the most immediate attention. Please read below to find out what has been changed. An important note–some item changes are not retroactive, so existing items may not receive the changes. New drops of those items should contain all the changes listed below. The summoner changes are retroactive, so all existing summoner characters will be modified.

Summoner changes

  • The Elemental summon cooldown has been reduced to 0.5 seconds.
  • The power cost of all Elementals has been drastically reduced.
  • Elemental Nova now has a maximum level of 5.
  • Elemental Nova’s cooldown has been reduced to 6.5 seconds at Lv1, and decreases by 20% per level.
  • Elemental Nova’s blast and field radius have been increased to 15m from 6m (Note: the skill still displays 6m, but the radius has indeed been updated).
  • The base HP of Elementals and Ember has been increased by 300%.
  • The base damage of Ember and Fire, Force, Storm, and Toxic Elementals has been increased by 300%. The Spectral Elemental’s base damage has been increased by 700%.
  • The base armor of Ember and Force Elementals has been increased by 300%.
  • Fire, Spectral, Storm, and Toxic Elementals received some base armor.
  • The base HP, armor, and damage of Shadow Minions has been increased by 300%, and they now have a critical chance of 10% for 250% critical damage.
  • The Carnagor’s base HP and damage have been increased by 100%.
  • The Carnagor’s base armor has been increased by 300%.
  • The Carnagor now has a critical chance of 25% for 300% critical damage.
  • The Witch Doctor’s base armor has been increased by 300%.
  • The Reaper’s base HP has been increased by 100%.
  • The Reaper’s base damage has been increased by 300%.
  • The Reaper’s base armor has been increased by 250%.
  • All Elementals, Demons and Shadow minions have had their movement speed drastically increased.
  • Fire, Spectral, Storm, and Toxic Elementals have had their size slightly increased.

Misc changes

  • Regular Cricket bats now drop.
  • All Peacemaker variants have had their damage converted from direct to splash (4m), and the R. J. Donald’s Diplomat Unique variant has also received additional field damage (4m).
  • All Jackhammer variants have had their base damage decreased by ~38%, to balance out the Rate of Fire increase.

Rate of Fire Changes

Templar guns

Grenade Launchers: 

  • Shockshell – Increased to 120 from 30
  • Shockbomber – Increased to 120 from 30
  • Shock Cannon – Increased to 120 from 30
  • Ashmore’s Reckoner (Unique) – Increased to 120 from 30
  • Northwynde’s Arcane Hammer (Unique) – Increased to 92 from 24

Firefield Casters: 

  • Firefield Caster – Increased to 60 from 30
  • Firefield Catapulter – Increased to 75 from 33
  • Firefield Launcher – Increased to 75 from 37
  • Fisher’s Fiery Cast (Unique) – Increased to 30 from 15

Pistols:

  • Redeemer – Increased to 150 from 50
  • Peacemaker – Increased to 150 from 50
  • Pacifier – Increased to 200 from 60
  • Blessed Revolver (Unique) – Increased to 150 from 50
  • R. J. Donald’s Diplomat (Unique) – Increased to 120 from 42
  • Mac Kenzie’s Peacemaker (Rare) – Increased to 150 from 40

Electric Nova guns:

  • Shockwave – Increased to 30 from 7
  • Stormwave – Increased to 30 from 7
  • Stormsurge – Increased to 30 from 7
  • Leota’s Circumference (Unique) – Increased to 60 from 7
  • Novastorm (Unique) – Increased to 60 from 7

Fire Nova guns:

  • Flamewave – Increased to 50 from 12
  • Fireflux – Increased to 50 from 12
  • Firesurge – Increased to 50 from 12
  • Hestia’s Vision (Unique) – Increased to 92 from 24
  • Infernal Halo (Rare) – Increased to 50 from 12

Toxic Nova guns:

  • Grimwave – Increased to 40 from 8
  • Grimflux – Increased to 40 from 8
  • Plauge’s Halo (Unique) – Increased to 60 from 8

Spectral Nova guns:

  • Parawave – Increased to 20 from 6
  • Paraflux – Increased to 20 from 6
  • Starburst – Increased to 60 from 30
  • Trakt’s Illumination (Unique) – Increased to 50 from 10

Physical Nova guns:

  • Slammer – Increased to 46 from 10
  • Crasher – Increased to 46 from 10
  • Yahtel’s Fist (Unique) – Increased to 60 from 10

Afflictors: 

  • Afflictor – Increased to 150 from 50
  • Plague Spreader – Increased to 200 from 60
  • Misery’s Gift (Unique) – Increased to 150 from 50
  • Foulrot (Unique) – Increased to 120 from 40
  • Pepys’ Darts (Unique) – Increased to 92 from 30

Hunter guns

Jackhammers:

  • XMS5 Jackhammer – Increased to 92 from 37
  • XMS10 Jackhammer -Increased to  92 from 37
  • Aden’s Avenger (Unique) – Increased to 92 from 37
  • Gau’s Equalizer (Unique) – Increased to 92 from 30

Cannons:

  • XM171 Thermo Cannon – Increased to 60 from 24
  • Bunkport’s Tsunami (Unique) – Increased to 60 from 18
  • Tyler’s Pistol (Unique) – Increased to 60 from 24

Cannonades:

  • Grenade Launcher – Increased to 75 from 30
  • Arclight RDX Grenade Launcher – Increased to 75 from 30
  • Arclight Cannonade – Increased to 75 from 30
  • Fusilier’s Friend (Unique) – Increased to 75 from 30
  • Derek’s Divine Equalizer (Unique) – Increased to 75 from 20
  • Bouncing Betty (Unique) – Increased to 75 from 30
  • Lowber’s Lucky Lobber (Unique) – Increased to 75 from 30

Chrome Bolters:

  • XM41 Bolter – Increased to 240 from 85
  • XM41 Thermal Bolter – Increased to 240 from 85
  • XM42 Convection Bolter – Increased to 300 from 100
  • XM43 Chrome Bolter – Increased to 300 from 120
  • Vulcan Bolter (Unique) – Increased to 200 from 50
  • Illiaster’s Majestic Sun (Unique) – Increased to 200 from 40
  • Mac Kenzie’s XM41 Bolter (Rare) – Increased to 300 from 100
  • Techsmith’s Phlogiston Emitter (Legendary) – Increased to 240 from 85
  • Max’s Molten Metal Projector (Unique) – Increased to 240 from 60
  • Jin’s Chromium Dragon (Unique) – Increased to 300 from 120

Surge Cannons:

  • Nanodyne Surge Cannon – Increased to 150 from 85
  • Jetram Shockgun (Unique) – Increased to 150 from 75
  • Thor’s Hammer (Unique) – Increased to 150 from 40

F-S Rail Pistols:

  • F-S Rail Pistol – Increased to 120 from 30
  • Reaper’s Hell Rail (Legendary) – Increased to 120 from 30
  • Nanto’s Third Rail (Unique) – Increased to 120 from 30

Thunderclashes:

  • XM909 Thunderclash – Increased to 400 from 171
  • XM9X Thundergod (Unique) – Increased to 400 from 171

Combustion guns:

  • Arclight Combustion Gun – Increased to 60 from 30
  • Arclight Explosive Cannon – Increased to 60 from 30
  • The Breath of Shulgoth (Legendary) – Increased to 60 from 22
  • Amir’s Arclight Thunder (Unique) – Increased to 60 from 35
  • Ether’s Fusillade (Unique) – Increased to 60 from 33

Cabalist guns

Spikers:

  • Ethereal Spiker – Increased to 300 from 100
  • Celestial Spiker – Increased to 300 from 120
  • Lord of the Night (Unique) – Increased to 300 from 100
  • Alucard’s Continuum (Unique) – Increased to 300 from 60

Plagueblasters:

  • Baneblaster – Increased to 600 from 300
  • Contagion Delivery Device (Unique) – Increased to 600 from 240
  • Deshpande’s Diseased Devotion (Unique) – Increased to 600 from 240

Hive Crystals:

  • Hive Crystal – Increased to 120 from 40
  • Hive Shard – Increased to 120 from 40

Chaos Pistols:

  • Chaos Pistol – Increased to 120 from 37

Boneshredders:

  • Boneshredder – Increased to 120 from 42

Pyrocasters:

  • Pyrocaster – Increased to 60 from 27
  • Pyrosmasher – Increased to 60 from 33

Tempest Rifles:

  • Tempest Rifle – Increased to 120 from 42
  • Typhoon Rifle – Increased to 120 from 42
  • Shulgoth’s Infernal Storm (Legendary) – Increased to 120 from 33

 

Patch 1.2.2a Notes

New Quest:

“Sinncoming!”

We are pleased to announce we have succeeded in adding the first completely new quest to the game, including custom dialogue, custom quest tasks and objectives, and a completely new item as a reward. This is a major accomplishment for the 2038 team, and lays the groundwork for many future content additions.

Players will notice a new member of the crew in Charing Cross Station, Techsmith 42. He is reporting to Charing Cross with an exhilarating technological possibility, but needs a bit of help. The jovial 42 requires some special extractions from highly dangerous monsters in locations around Charing Cross–rumor has it the floating scrotums known as Sinns may be involved.

Players will need to have completed the existing quest “That’ll Get Infected” before Techsmith 42 will deem you worthy to offer the new quest (if you have already completed this quest, Techsmith 42 will offer it immediately).

WARNING: Sinns are very powerful demons for their level, ones that are meant to be a challenge. HCE players are strongly advised to engage them with extreme caution or avoid them until later in the game, or risk permanent death. We won’t be doing any favors for HCE characters that get themselves fried doing this quest! You have been warned!

As always, please provide bug reports for the new quest here https://goo.gl/forms/8HUt53rIED6wLPmw1

The London 2038 team will continue to address bugs on the road to beta, but we hope this new quest and its highly valuable reward will show the possibilities of the project and enhance the joy that alpha testers derive from our server.

Patch 1.2.1a Notes

Graphics

  • Players will no longer experience “flickering” or “disappearing” graphics issues. This problem seemed to primarily affect Templar classes, but should no longer occur at all.

Items

  • Multiple issues causing item disappearance have been addressed.
    • Items may still disappear. If they do, please make detailed bug reports.
  • An issue causing characters to become unplayable after item errors has been addressed
  • A way to possibly recover previously disappeared items has been added. **Note that this is not guaranteed to return all items a player has lost, and was added as a convenience for Alpha testers.** Please see the instructions below:

 

Item Recovery: 

The following is an item recovery process that testers can attempt:

1. Log into the game.

The game will attempt to “return” some lost items to the player, one item per log in. Depending on the available space the player has in their inventory when they log in, one of two cases will occur next:

EITHER:

    2a. If the player DOES have enough room in their character inventory for an item to return, the first item in the queue will be automatically placed in the player’s inventory.

OR

    2b. If the player DOES NOT have enough room, the first item in the queue will be dropped on the ground, and the player will be notified through a popup text that this has happened.

NOTE: An item that has been dropped on the ground in this manner cannot be picked up by other players.
However, those items are NOT bound to the player as long as they’re not picked up; please pick these items up as soon as possible because they will be GONE permanently on a server restart.

3. Log out of the game and log back in.

Regardless of where the previous item is, the next item will attempt to return to the player.
Depending on the available space the player has when they log back in, either 2a or 2b will occur again.

Repeat this step until no more items appear on the ground or return to your inventory.

4. All done!

Once all items that have been lost during Alpha are recovered in this manner, this process should stop.

As soon as items stop disappearing altogether, this process should stop occuring entirely.
In the meantime, we hope this provides a solution towards recovering lost items.

Patch 1.2.0a Notes

Misc

  • For the first time, Hellgate London now has a DPS tracker. You can find it on the bottom right of your UI, under the power globe. It is an average of the last 3 seconds of DPS, updating every 1 second.
    • Post your DPS on the forums!
    • This is a brand new feature and is still definitely in alpha, so please make useful bug reports if you notice any oddities.
  • Server-side changes to allow better monitoring and logging have been implemented and should have no impact on tester experience.

Abyss

  • Moloch and Talox both now have a 5% chance to drop one from any of the three retrainers (skill, stat, expertise).
  • Talox now has a 45% chance to drop one abyss weapon. The weapon can be in legendary, unique, or mythic quality.
  • Talox now has a 0.5% chance to drop one of the four common decorative pets (Manta, Manta FSS, Cocomoko, Cocomoko Korea).
  • Fulcrum, Squadro, and Dreadnaught now have a 7.5% chance to drop unique Abyss armor.
  • Fulcrum, Squadro, and Dreadnaught now have a 50% chance to drop Abyss armor (for any class) in legendary, double edged, or mythic quality.

32 Bit Support

  • As of patch 1.2.0a, London 2038 officially supports 32 bit Windows. Follow the install instructions as normal and you will be able to play.

Upcoming Planned Changes

As we move forward in the Open Alpha and come closer to a stable Beta game, we will continue to experiment with adjustments in drop rates and other mechanics. We are planning to apply an experimental patch in the future which modifies the drop rates for some items which have been seen as a bottleneck to gameplay. These changes are not final and may be tweaked at any time. Special thanks to Kikina for feedback and help with these changes.

These proposed changes do not mean we have completed bug fixing and stability work–far from it. We are continuing with our #1 priority of bug fixing and stability to allow the project to grow and flourish. Please see below for our planned adjustments. No set date exists for the release of this patch, there will be an announcement when it is ready.

Moloch Drop Changes:

  • Attribute Retrainer increased to 5% drop rate, up from less than 1%
  • Skill Retrainer increased to 5% drop rate, up from less than 1%

Talox Drop Changes:

  • All dye kits increased to 5% drop rate, up from 3%
  • Expertise Retrainer increased to 5% drop rate, up from less than 1%
  • Talox will have a new chance to drop a Skill Retrainer, at 5% drop rate
  • Talox will have a new chance to special Unique Abyss Weapons at a 10% drop rate and no class restrictions. (Gleamcarver, Dissector, Dissector shield, F-S Force Magnum, XM 909, Thumper, Bloodshards, and Glyphshards)
  • One of the 3 common rings will be guaranteed to drop per kill
  • Boss rings increased to 5% chance to drop.

Fulcrum, Squadro, Dreadnaught Changes:

  • Abyss Unique Armor Set Pieces increased to 10% drop rate, up from 4%, and are class restricted

Patch 1.1.1a Notes

Abyss

  • An issue causing players to be stuck on an Abyss boss and be unable to leave Parliament Square has been addressed.
    • Players who were experiencing this issue should abandon the Abyss quest when they log in, and should be able to play normally after that.

Misc

  • Stat calculation has been brought in line with the true MP2.0 data. Previously many stat calculations were incorrect due to a mistake in our code. This bug has been fixed, but may have increased feed costs on some items.
    • If you need to respec your stats, contact a GM (ask in game or on Discord), we will be distributing Attribute Retrainers individually after this change
    • This change may have also inadvertently fixed/affected skill effects
  • Server logging has been improved to allow developers to pinpoint issues more easily. This should have no affect on players, but keep your eyes peeled for any latency/lag spikes.
  • The “chat” chat channel will no longer continue to increase, and should stay at “chat-1”. To use this chat channel, type “/chat hello this is my message etc”
  • The “newbie” chat channel has been removed
  • A Consignment House terminal has been added to Charing Cross Station
  • An issue affecting the dropping of unique quality items has been fixed

Patch 1.1.0a Notes

Misc

  • Lag and latency issues across the board have been eliminated or drastically reduced. Players should see reduced average pings as well as no lag spikes during high population
  • Players will now see other players in full resolution textures while in station. Show off your 1337 gear!
  • A certain merchant in Charing Cross Station is very excited about open alpha, and seems to be… aroused by our progress. Make sure you have sound on to hear her enthusiasm.
  • Links in the client login screen to create account, get help, etc now direct to https://london2038.com. Thanks Crash195x2!

Fawkes Day Event

  • The Fawkes Day event quest should be available at Nemo in Templar Base and Holborn. Please don’t ask us what to do, figure it out! If you find yourself unable to complete it, let us know.
  • We’re proud to invite all classes to now participate in the Marksman sports of hurling grenades during the Fawkes Day celebration–see any merchant for details
  • The 2038 team would like to extend our gratitude to Kikina for assistance in shaking the bugs out of the Fawkes Day Event. Thanks Kikina!

Patch 1.0.3a Notes

Abyss

  • Talking to an NPC besides Titus after completing the Abyss quest (killing the Abyss boss) will no longer incorrectly finish the quest.

Misc

  • Mods now have stat feed costs. Existing mods have had their costs retroactively applied which means certain items you may have equipped before the patch may have feed costs higher than you can afford. Therefore, we will be distributing free Attribute Retrainers for affected testers.
    • NOTE: There is a visual glitch the first time you log in with a character who has feed costs higher than they can afford equipped! All items will have the red stop sign icon on them, until you unequip the item which has the feed cost which you can’t afford. This is purely visual! Please do not file a bug report!

Patch 1.0.2a Notes

Abyss

  • Lag caused by certain combinations of monsters commonly found in the Abyss “house” maps has been drastically reduced or removed.

Stonehenge

  • Players will no longer crash when fighting Moloch with AoE spells (Hellfire, Swarm, etc). Additionally, Evoker and Engineers will see a reduction in crashes in all areas of the game.

Misc

  • Affixes will no longer incorrectly appear twice with identical values (critical chance, minion health, etc). The same affix may still appear twice on one item with different values, this is correct behavior and those values do stack.

Engineer

  • The Drone retrofit skill line as well as “+/- minion stat armor” will now correctly affect the Drone. Note: you will now need to re-summon the Drone after assigning points into the Retrofit skills or equipping +/- minion stat armor
    • An issue remains related to Drone stat feeds, requiring the Engineer to sometimes unequip and re-equip gear on the drone after leaving a station.

Patch 1.0.1a Notes

Abyss:

  • You may now correctly completely abandon the Abyss quest through the quest management window.  Abandoning the Abyss quest will reset the portal count for any and all portals you have closed, and therefore de-spawn the boss if you have spawned the boss already. Starting the quest again will allow you to continue with a different rift type without needing to kill any bosses you spawned before abandoning the quest.

Misc:

  • Inspecting a player who leaves the station will no longer crash the inspector’s client.
  • Screenshots taken using the /screenshot command will now save as JPG instead of BMP files.
  • An issue disconnecting players and subsequently locking them out of their characters has been resolved.
  • The Stat Respec Vendor in Holborn Station will now display correct prices per stat point.
  • Players in all regions will now have London 2038 as the default login server