Fixed an issue which caused some missiles to deal damage multiple times to the same target under the effect of Ravager Rounds.
Fixed a display bug which caused “Power of Shock Effect” and “Damage of Poison Effect” properties to show up on items with added electric or toxic damage.
Fixed a display bug that made critical damage bonus not show up on weapon inspection screens for weapons with 0% inherent critical chance.
Fixed a bug that allowed the name modification of Rattler by augmenting it.
Item changes:
Melee attack speed bonus on Heroic Dye Kit got lowered to 6% from 12%.
Damage distribution on Bloodletter got lowered to 50% direct and 50% DoT from 100% direct and 100% DoT.
The base attack speed of Blade of Chaos got lowered to fast from very fast, and its inherent phase attack strength got lowered by 70%.
Concussion Rounds on Mastodon unique F-S Force Magnum variant got replaced by Concussive Crash.
Added these properties on Rattler:
Increased damage of Combat skills by 12-15%
TOXIC GRENADE 1-3
Duration of Boost skills 10-13%
Expertise changes:
Enhanced Melee Speed expertise got its melee speed bonus reduced to 2/4/6/8 from 4/8/12/16.
Skill changes:
Fixed the description of Hellfire incorrectly stating a 10% radius increase per level.
The Guardian version of Sword of Justice and Sweeping Strike are now correctly affected by +1 Guardian Skills items.
Camouflage has been added to the boost group.
Changed the bonus of Crusader Wrath and Anchor to Increased Damage from Skill Damage, which will drastically reduce the performance of Sword of Justice under the effect of these skills, but will be much less impactful on other skills and gun damage.
Level changes:
Monster density in Ancient Blood levels got moderately increased, based on your feedback.
Monster density in Church Yard, and the park variants of Devonshire Square, Houndsditch, Bishopsgate, Primrose, and Shoreditch got increased as well.