Patch 1.2.3a Notes

Patch Overview

The team at 2038 has decided to attempt a balance patch for the first time. The result of our research indicated that Summoners and various Rate of Fire levels across many guns needed the most immediate attention. Please read below to find out what has been changed. An important note–some item changes are not retroactive, so existing items may not receive the changes. New drops of those items should contain all the changes listed below. The summoner changes are retroactive, so all existing summoner characters will be modified.

Summoner changes

  • The Elemental summon cooldown has been reduced to 0.5 seconds.
  • The power cost of all Elementals has been drastically reduced.
  • Elemental Nova now has a maximum level of 5.
  • Elemental Nova’s cooldown has been reduced to 6.5 seconds at Lv1, and decreases by 20% per level.
  • Elemental Nova’s blast and field radius have been increased to 15m from 6m (Note: the skill still displays 6m, but the radius has indeed been updated).
  • The base HP of Elementals and Ember has been increased by 300%.
  • The base damage of Ember and Fire, Force, Storm, and Toxic Elementals has been increased by 300%. The Spectral Elemental’s base damage has been increased by 700%.
  • The base armor of Ember and Force Elementals has been increased by 300%.
  • Fire, Spectral, Storm, and Toxic Elementals received some base armor.
  • The base HP, armor, and damage of Shadow Minions has been increased by 300%, and they now have a critical chance of 10% for 250% critical damage.
  • The Carnagor’s base HP and damage have been increased by 100%.
  • The Carnagor’s base armor has been increased by 300%.
  • The Carnagor now has a critical chance of 25% for 300% critical damage.
  • The Witch Doctor’s base armor has been increased by 300%.
  • The Reaper’s base HP has been increased by 100%.
  • The Reaper’s base damage has been increased by 300%.
  • The Reaper’s base armor has been increased by 250%.
  • All Elementals, Demons and Shadow minions have had their movement speed drastically increased.
  • Fire, Spectral, Storm, and Toxic Elementals have had their size slightly increased.

Misc changes

  • Regular Cricket bats now drop.
  • All Peacemaker variants have had their damage converted from direct to splash (4m), and the R. J. Donald’s Diplomat Unique variant has also received additional field damage (4m).
  • All Jackhammer variants have had their base damage decreased by ~38%, to balance out the Rate of Fire increase.

Rate of Fire Changes

Templar guns

Grenade Launchers: 

  • Shockshell – Increased to 120 from 30
  • Shockbomber – Increased to 120 from 30
  • Shock Cannon – Increased to 120 from 30
  • Ashmore’s Reckoner (Unique) – Increased to 120 from 30
  • Northwynde’s Arcane Hammer (Unique) – Increased to 92 from 24

Firefield Casters: 

  • Firefield Caster – Increased to 60 from 30
  • Firefield Catapulter – Increased to 75 from 33
  • Firefield Launcher – Increased to 75 from 37
  • Fisher’s Fiery Cast (Unique) – Increased to 30 from 15

Pistols:

  • Redeemer – Increased to 150 from 50
  • Peacemaker – Increased to 150 from 50
  • Pacifier – Increased to 200 from 60
  • Blessed Revolver (Unique) – Increased to 150 from 50
  • R. J. Donald’s Diplomat (Unique) – Increased to 120 from 42
  • Mac Kenzie’s Peacemaker (Rare) – Increased to 150 from 40

Electric Nova guns:

  • Shockwave – Increased to 30 from 7
  • Stormwave – Increased to 30 from 7
  • Stormsurge – Increased to 30 from 7
  • Leota’s Circumference (Unique) – Increased to 60 from 7
  • Novastorm (Unique) – Increased to 60 from 7

Fire Nova guns:

  • Flamewave – Increased to 50 from 12
  • Fireflux – Increased to 50 from 12
  • Firesurge – Increased to 50 from 12
  • Hestia’s Vision (Unique) – Increased to 92 from 24
  • Infernal Halo (Rare) – Increased to 50 from 12

Toxic Nova guns:

  • Grimwave – Increased to 40 from 8
  • Grimflux – Increased to 40 from 8
  • Plauge’s Halo (Unique) – Increased to 60 from 8

Spectral Nova guns:

  • Parawave – Increased to 20 from 6
  • Paraflux – Increased to 20 from 6
  • Starburst – Increased to 60 from 30
  • Trakt’s Illumination (Unique) – Increased to 50 from 10

Physical Nova guns:

  • Slammer – Increased to 46 from 10
  • Crasher – Increased to 46 from 10
  • Yahtel’s Fist (Unique) – Increased to 60 from 10

Afflictors: 

  • Afflictor – Increased to 150 from 50
  • Plague Spreader – Increased to 200 from 60
  • Misery’s Gift (Unique) – Increased to 150 from 50
  • Foulrot (Unique) – Increased to 120 from 40
  • Pepys’ Darts (Unique) – Increased to 92 from 30

Hunter guns

Jackhammers:

  • XMS5 Jackhammer – Increased to 92 from 37
  • XMS10 Jackhammer -Increased to  92 from 37
  • Aden’s Avenger (Unique) – Increased to 92 from 37
  • Gau’s Equalizer (Unique) – Increased to 92 from 30

Cannons:

  • XM171 Thermo Cannon – Increased to 60 from 24
  • Bunkport’s Tsunami (Unique) – Increased to 60 from 18
  • Tyler’s Pistol (Unique) – Increased to 60 from 24

Cannonades:

  • Grenade Launcher – Increased to 75 from 30
  • Arclight RDX Grenade Launcher – Increased to 75 from 30
  • Arclight Cannonade – Increased to 75 from 30
  • Fusilier’s Friend (Unique) – Increased to 75 from 30
  • Derek’s Divine Equalizer (Unique) – Increased to 75 from 20
  • Bouncing Betty (Unique) – Increased to 75 from 30
  • Lowber’s Lucky Lobber (Unique) – Increased to 75 from 30

Chrome Bolters:

  • XM41 Bolter – Increased to 240 from 85
  • XM41 Thermal Bolter – Increased to 240 from 85
  • XM42 Convection Bolter – Increased to 300 from 100
  • XM43 Chrome Bolter – Increased to 300 from 120
  • Vulcan Bolter (Unique) – Increased to 200 from 50
  • Illiaster’s Majestic Sun (Unique) – Increased to 200 from 40
  • Mac Kenzie’s XM41 Bolter (Rare) – Increased to 300 from 100
  • Techsmith’s Phlogiston Emitter (Legendary) – Increased to 240 from 85
  • Max’s Molten Metal Projector (Unique) – Increased to 240 from 60
  • Jin’s Chromium Dragon (Unique) – Increased to 300 from 120

Surge Cannons:

  • Nanodyne Surge Cannon – Increased to 150 from 85
  • Jetram Shockgun (Unique) – Increased to 150 from 75
  • Thor’s Hammer (Unique) – Increased to 150 from 40

F-S Rail Pistols:

  • F-S Rail Pistol – Increased to 120 from 30
  • Reaper’s Hell Rail (Legendary) – Increased to 120 from 30
  • Nanto’s Third Rail (Unique) – Increased to 120 from 30

Thunderclashes:

  • XM909 Thunderclash – Increased to 400 from 171
  • XM9X Thundergod (Unique) – Increased to 400 from 171

Combustion guns:

  • Arclight Combustion Gun – Increased to 60 from 30
  • Arclight Explosive Cannon – Increased to 60 from 30
  • The Breath of Shulgoth (Legendary) – Increased to 60 from 22
  • Amir’s Arclight Thunder (Unique) – Increased to 60 from 35
  • Ether’s Fusillade (Unique) – Increased to 60 from 33

Cabalist guns

Spikers:

  • Ethereal Spiker – Increased to 300 from 100
  • Celestial Spiker – Increased to 300 from 120
  • Lord of the Night (Unique) – Increased to 300 from 100
  • Alucard’s Continuum (Unique) – Increased to 300 from 60

Plagueblasters:

  • Baneblaster – Increased to 600 from 300
  • Contagion Delivery Device (Unique) – Increased to 600 from 240
  • Deshpande’s Diseased Devotion (Unique) – Increased to 600 from 240

Hive Crystals:

  • Hive Crystal – Increased to 120 from 40
  • Hive Shard – Increased to 120 from 40

Chaos Pistols:

  • Chaos Pistol – Increased to 120 from 37

Boneshredders:

  • Boneshredder – Increased to 120 from 42

Pyrocasters:

  • Pyrocaster – Increased to 60 from 27
  • Pyrosmasher – Increased to 60 from 33

Tempest Rifles:

  • Tempest Rifle – Increased to 120 from 42
  • Typhoon Rifle – Increased to 120 from 42
  • Shulgoth’s Infernal Storm (Legendary) – Increased to 120 from 33

 

Notable Replies

  1. Wow that’s some really big buffs overhaul Oo. Can’t wait to try all of them as i’m sure it gives us ton more choices and smooth levelling.
    I’m slightly concerned about electrical surge guns as they were already “ok” i felt the last times i used them.
    Can’t remember if the damage came mostly from the hit or the electrical field itself though so it might be fine ^^

  2. Great changes! It would be great if the level requirements on weapons would decrease too.

  3. Ok, tried out a lot of the changed weapons over the weekend.
    The absolute winner for me so far is like i hoped Reapers Hellrail, It was fun to play before the patch but is now a weapon that can be used in the endgame aswell. At least i did a Cata 10 with it on my rank 20 MM.
    Nantos was clearly behind and it doesnt have this aoe which compensates the quirky hit registering on the rail guns (especially on Orbiles and Lost ones sometime they dont hit at all). Edit: retested Nantos and they are not that far behind and the third modslot might give them the single target edge though against hordes you might get swamped where the reaper clears the mobs.
    While they are my favourite Endgame MM weapons now because they are really fun and rewarding to play now they might be overpowered at the time they drop given that they are now very viable without even reaching level 50. But there doesnt exist any equivalent weapon in the endgame and leveling as a MM is not that easy anyways. In an ideal world they would probably drop as a Level 31 weapon with the same dmg.

    Thermo Cannons and Combustion guns are an alternative now and can act like AOE snipers.
    However i tested a Lvl 51 Thermo Cannon which was a super rare drop from the Quest in Finsbury (they normally cant reach lvl 51). It happened to be a full slot leg with usable stats :wink:
    Both guns are in a good position now.

    Surge cannons seem to be on a good level too but i didnt test them so long as their sound is so overly annoying and i didnt have one of those with the high number of slots.

    Thunderclashes are alot cooler now. Kindof a hotshot 2.0. A little tricky to hit agaisnt moving enemies from afar but the pack a punch when they hit. Useless in sniper mode though, as you cant see anything.

    Have still to test Jackhammers and the bouncing Betty which now looks very promising.
    Edit: My Engi has some pretty good mythic Jackhammers and Errgoth was melting okish yesterday. Better than before. Very usable now. Also they are now fun with rapid fire as are most guns with more than 70 shots per minute. Dropping a bouncing betty barrage with rapid fire feels very satisfying.
    Beyzack got the shaft though which is a bit of a shame though as they are so rare to find. They should still have some edge over the others.

    I was missing out Cluster Rifles which should get an upgrade as they feel abit like the rocket launchers in Doom.

    Was only testing on a Snper MM. For the engi it is a different story as you can put them on the Drone too. Lots of options - love it.

    On the guardian side, for my croscutter Blademaster Novastorm has become an alternative. The other Nova Guns are better now too though i rather wished some stayed slower but hit harder. Have to test them on a guardian.

    Plague Spreaders, well i have no idea if they are better now because they are so awfully loud that you cant use them with sound and i dont like the slow projectile speed.

    I love the starburst but its fuse time is waaay too long. I mean they already fly slower than you can walk, so i think they should explode on impact.

    I also like the splash on the Pacifier though it doesnt seem to retroactively come for older pacifiers.
    They are nice phasers now if you dont like the mechanic of the shock bombers.

    The firefield casters and shock bombers are nice too now.

    The ethereal Spikers are surprisingly good now and i haven’t come across an Alucards though which might give the last edge to make them viable for a gunvoker. Because against onhit hydras they obviously cant compare. Have to check onhit or damage Baneblasters- only did a quick test without mods, where they did nothing against Errgoth but yeah without mods.

    There are still some guns to test on the Cabalist side.
    I would like to see the Bane of Abadon type of weapons to get their ROF increased too.

    Will add my findings here.

  4. Patch 1.2.3a Übersicht [German Translation]

    Unser Team hat sich in der Weiterentwicklung des Spiels zum ersten Mal mit dem ingame-Balancing beschäftigt und erhebliche Änderungen an der Spielmechanik von Waffen und vor allem der Summoner-Klasse erreicht.

    Durch den bestehenden Alpha-Status des Spiels kann es passieren, dass Items in eurem Besitz diese Änderungen nicht enthalten – wie zB. die geänderte Feuerrate von Waffen usw.

    Neu gedroppte Waffen, welche angepasst wurden, sollten diese Änderungen aber besitzen.

    Die Änderungen an der Summoner-Klasse sind aber rückwirkend, sodass sich diese auf bestehende Chars schon auswirken wird.

    Summoner-Klasse (1.2.3a)

    • Cooldown für die Beschwörung der Elementare auf 0,5 sek reduziert
    • Powerkosten für Elementarbeschwörungen erheblich reduziert
    • Skill „Elemental Nova“ hat nun einen maximalen Level von 5 (Anpassung Skillplaner)
    • Cooldown für „Elemental Nova“ jetzt bei 6,5 sek auf Level 1 und verkürzt sich um 20% pro Level
    • Der Explosions- und Feldradius von „Elemental Nova“ wurde von 6m auf 15m erhöht (Hinweis: Der Skill zeigt 6m an, aber der Radius wurde wie beschrieben geändert).
    • Die Basis-Hitpoints von Elementals und Ember wurden um 300% erhöht
    • Der Basis-Schaden von Ember, Fire, Force, Storm und Toxic Elementals wurde um 300% erhöht
    • Der Basis-Schaden von Spectral Elementals wurde um 700% erhöht
    • Fire, Spectral, Storm, und Toxic Elementals haben jetzt etwas Basis-Rüstung
    • Die Basis-Hitpoints, Rüstung und der Basis-Schaden von Shadow Minions wurde um 300% erhöht und sie haben nun eine kritische Chance von 10% für 250% kritischen Schaden
    • Die Basis-Rüstung von Carnagor wurde um 300% erhöht.
    • Der Carnagor hat nun eine kritische Chance von 25% für 300% kritischen Schaden.
    • Die Basis-Rüstung vom Witch Doctor wurde um 300% erhöht.
    • Die Basis-Hitpoints vom Reaper wurden um 100% erhöht.
    • Der Basis-Schaden vom Reaper wurde um 300% erhöht.
    • Die Basis-Rüstung vom Reaper wurde um 250% erhöht.
    • Die Laufgeschwindigkeit aller Elementals, Demons und Shadow minions wurde drastisch erhöht.
    • Die Größe von Fire, Spectral, Storm, und Toxic Elementals wurde leicht erhöht.

    Sonstige Änderungen (1.2.3.a)

    • Cricket Bats droppen nun regulär.
    • Bei allen Varianten vom Peacemaker wurde der Schaden von Direct auf Splash (4m) geändert
    • Die Unique-Variante vom R. J. Donald’s Diplomat erhielt zusätzlichen Fieldschaden (4m).
    • Bei allen Jackhammer – Schrotpistolen wurde der Basis-Schaden verringert, um die erhöhte Feuergeschwindigkeit auszugleichen.

    Änderungen der Feuerraten (1.2.3.a) [siehe auch Wiki]

    Templar – Feuerwaffen (1-Hand)

    Grenade Launchers Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Shockshell 30 120
    Shockbomber 30 120
    Schock Cannon 30 120
    Ashmore’s Reckoner (Unique) 30 120
    Northwynde’s Arcane Hammer (Unique) 24 92
    Firefiel Casters Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Firefield Caster 30 60
    Firefield Catapulter 33 75
    Firefield Launcher 37 75
    Fisher’s Fiery Cast (Unique) 15 30
    Pistols Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Redeemer 50 150
    Peacemaker 50 150
    Pacifier 60 200
    Blessed Revolver (Unique) 50 150
    R. J. Donald’s Diplomat (Unique) 42 120
    Mac Kenzie’s Peacemaker 40 150
    Elektro-Novaguns Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Shockwave 7 30
    Stormwave 7 30
    Stormsurge 7 30
    Leota’s Circumference (Unique) 7 60
    Feuer-Novaguns Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Flamewave 12 50
    Fireflux 12 50
    Firesurge 12 50
    Hestia’s Vision (Unique) 24 92
    Infernal Halo (Unique) 12 50
    Gift-Novaguns Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Grimwave 8 40
    Grimflux 8 40
    Plauge’s Halo 8 60
    Spectral-Novaguns Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Parawave 6 20
    Paraflux 6 20
    Starburst 30 60
    Trakt’s Illumination (Unique) 10 50
    Physische-Novaguns Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Slammer 10 46
    Crasher 10 46
    Yahtel´s Fist (Unique) 10 60
    Afflictors Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Afflictor 50 150
    Plague Spreader 60 200
    Misery’s Gift (Unique) 50 150
    Foulrot (Unique) 40 120
    Pepy´s Darts (Unique) 30 92

    Hunter – Feuerwaffen

    Jackhammer (1-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    XMS5 Jackhammer 37 92
    XMS10 Jackhammer 37 92
    Aden’s Avenger (Unique) 37 92
    Gau’s Equalizer (Unique) 30 92
    Cannons (2-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    XM171 Thermo Cannon 24 60
    Bunkport’s Tsunami 18 60
    Tyler´s Pistol (Unique) 24 60
    Cannonaden (1-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Grenade Launcher 30 75
    Arclight RDX Grenade Launcher 30 75
    Arclight Cannonade 30 75
    Fusilier’s Friend (Unique) 30 75
    Derek’s Divine Equalizer (Unique) 20 75
    Bouncing Betty (Unique) 30 75
    Lowber’s Lucky Lobber (Unique) 30 75
    Chrome Bolters (1-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    XM41 Bolter 85 240
    XM41 Thermal Bolter 85 240
    XM42 Convection Bolter 100 300
    XM43 Chrome Bolter 120 300
    Vulcan Bolter (Unique) 50 200
    Illiaster’s Majestic Sun (Unique) 40 200
    Mac Kenzie’s XM41 Bolter 100 300
    Techsmith’s Phlogiston Emitter 85 240
    Max’s Molten Metal Projector 60 240
    Jin’s Chromium Dragon 120 300
    Surge Cannons (2-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Nanodyne Surge Cannon 85 150
    Jetram Shockgun (Unique) 75 150
    Thor’s Hammer (Unique) 40 150
    F-S Rail Pistols (1-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    F-S Rail Pistol 30 120
    Reaper’s Hell Rail 30 120
    Nanto’s Third Rail (Unique) 30 120
    Thunderclashes (2-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    XM909 Thunderclash 171 400
    XM9X Thundergod (Unique) 171 400
    Combustion guns (2-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Arclight Combustion Gun 30 60
    Arclight Explosive Cannon 30 60
    The Breath of Shulgoth 22 60
    Amir’s Arclight Thunder (Unique) 35 60
    Ether’s Fusillade (Unique) 33 60

    Cabalist – Feuerwaffen

    Spikers (1-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Ethereal Spiker 100 300
    Celestial Spiker 120 300
    Lord of the Night (Unique) 100 300
    Alucard’s Continuum (Unique) 60 300
    Plagueblasters (1-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Baneblaster 300 600
    Contagion Delivery Device 240 600
    Deshpande’s Diseased Devotion 240 600
    Hive Crystals (1-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Hive Crystal 40 120
    Hive Shard 40 120
    Chaos Pistols (1-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Chaos Pistol 37 120
    Boneshredders (1-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Boneshredder 42 120
    Pyrocasters (1-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Pyrocaster 27 60
    Pyrosmasher 33 60
    Tempest Rifles (2-Hand) Alte Rate in Schuss/Minute Neue Rate in Schuss/min
    Tempest Rifle 42 120
    Typhoon Rifle 42 120
    Shulgoth’s Infernal Storm (Unique) 33 120

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